AnyName'llDo

Active Member
Feb 12, 2018
863
930
277
Weird bug… I’ve never seen it during all my tests. Could u send me your save too? It would be really helpful
Multiple bugs in mine. Can't access the map. The profile pic of the agent I killed is stuck in the top left corner. Can't access most tabs. I think this game has a lot of potential once you get the bugs worked out.
 

Bordret

New Member
Oct 30, 2017
7
3
127
to avoid the Bug with the Map do not change the language play in English speak and it works fine...
 

Mxiio

Member
Jul 30, 2024
441
401
132
Opening my "Deck" after unequipping Duelist Gloves results in the following:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 174, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 174, in <module>
    $ ui.interact()
  File "renpy/common/00action_other.rpy", line 586, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/ui/screens/ingame_menu/deck_menu.rpy", line 310, in reset_collection_hover
  File "game/source/cards.rpy", line 135, in refresh
KeyError: 'Duel Challenge'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 174, in script
    $ ui.interact()
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/00gamemenu.rpy", line 174, in <module>
    $ ui.interact()
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\core.py", line 2182, in interact
    scene_lists.replace_transient()
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\scenelists.py", line 266, in replace_transient
    self.remove(layer, tag, prefix=p if p is not None else prefix)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\scenelists.py", line 594, in remove
    self.hide_or_replace(layer, remove_index, prefix)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\scenelists.py", line 505, in hide_or_replace
    d = oldsle.displayable._in_current_store()._hide(now - st, now - at, prefix)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\screen.py", line 570, in _hide
    i.set_transform_event(kind)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\behavior.py", line 2757, in set_transform_event
    rv = run(self.action)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\behavior.py", line 388, in run
    new_rv = run(i, *args, **kwargs)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\behavior.py", line 395, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_other.rpy", line 586, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/ui/screens/ingame_menu/deck_menu.rpy", line 310, in reset_collection_hover
  File "game/source/cards.rpy", line 135, in refresh
KeyError: 'Duel Challenge'

Windows-10-10.0.26100 AMD64
Ren'Py 8.2.3.24061702
BloodLust 0.2
Sun Aug 17 12:46:27 2025
 

QuackDuck_Games

Newbie
Game Developer
May 26, 2025
35
219
33
Opening my "Deck" after unequipping Duelist Gloves results in the following:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 174, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 174, in <module>
    $ ui.interact()
  File "renpy/common/00action_other.rpy", line 586, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/ui/screens/ingame_menu/deck_menu.rpy", line 310, in reset_collection_hover
  File "game/source/cards.rpy", line 135, in refresh
KeyError: 'Duel Challenge'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 174, in script
    $ ui.interact()
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/00gamemenu.rpy", line 174, in <module>
    $ ui.interact()
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\core.py", line 2182, in interact
    scene_lists.replace_transient()
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\scenelists.py", line 266, in replace_transient
    self.remove(layer, tag, prefix=p if p is not None else prefix)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\scenelists.py", line 594, in remove
    self.hide_or_replace(layer, remove_index, prefix)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\scenelists.py", line 505, in hide_or_replace
    d = oldsle.displayable._in_current_store()._hide(now - st, now - at, prefix)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\screen.py", line 570, in _hide
    i.set_transform_event(kind)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\behavior.py", line 2757, in set_transform_event
    rv = run(self.action)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\behavior.py", line 388, in run
    new_rv = run(i, *args, **kwargs)
  File "C:\Users\mathi\Downloads\BloodLust_v0.2_Win\BloodLust_v0.2_Win\renpy\display\behavior.py", line 395, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_other.rpy", line 586, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/ui/screens/ingame_menu/deck_menu.rpy", line 310, in reset_collection_hover
  File "game/source/cards.rpy", line 135, in refresh
KeyError: 'Duel Challenge'

Windows-10-10.0.26100 AMD64
Ren'Py 8.2.3.24061702
BloodLust 0.2
Sun Aug 17 12:46:27 2025
Thanks, I’ll try to fix it as soon as possible
 
Jul 20, 2018
29
28
89
I also got that bug with not changing from journalist character back to MC.
Went to main menu, changed languages to something else and back to english (wasn't changing anything there before my first playthrough), started a new game and a new scene happened with a fight where these two guys run away. Didn't get it during my first try.
 

QuackDuck_Games

Newbie
Game Developer
May 26, 2025
35
219
33
I also got that bug with not changing from journalist character back to MC.
Went to main menu, changed languages to something else and back to english (wasn't changing anything there before my first playthrough), started a new game and a new scene happened with a fight where these two guys run away. Didn't get it during my first try.
I’m sure the map bug appears because of this… because when you’re playing as the journalist, some menus are inactive and activates when you switch to MC.
I tested it for a couple of hours and still can’t figure out why the player doesn’t switch to MC. Weird bug
 
  • Like
Reactions: AnyName'llDo

SD-SS

Member
Jun 1, 2020
126
130
207
I have a small suggestion regarding the dungeon map. Could you make the map default to showing the entire map or add a related option? Otherwise, after I kill all the monsters, I have to scroll down to zoom out the map and click to select each time, which is very cumbersome.
 
  • Like
Reactions: ubira

SD-SS

Member
Jun 1, 2020
126
130
207
In addition, I hope that the way items are sold can be optimized. Currently, apart from weapons, equipment, and healing potions, I directly destroy all other gray and green items, as I am too lazy to drag them one by one into the selling bar.
 
  • Like
Reactions: ubira

Bob69

Uploading the World
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Mxiio

Member
Jul 30, 2024
441
401
132
I’m sure the map bug appears because of this… because when you’re playing as the journalist, some menus are inactive and activates when you switch to MC.
I tested it for a couple of hours and still can’t figure out why the player doesn’t switch to MC. Weird bug
It happened for me as well, while playing on english, I never got the scene where you fight both the camera guy and his partner since I didn't click the door again, instead I went somewhere else and returned to the main hall and fought the guy there.
 
  • Like
Reactions: -L-L-MJ-

-L-L-MJ-

Member
Feb 5, 2020
437
707
246
I've never used URM with this game and I don't get access to the map either M key doesn't work and the map option is greyed out in the menu. Attached my save file in case it helps.
to avoid the Bug with the Map do not change the language play in English speak and it works fine...
I have never used URM or changed the language though in this game, also no old saves for me this version v0-2 is the first time playing this game.


To avoid this error skip prologue
I’m sure the map bug appears because of this… because when you’re playing as the journalist, some menus are inactive and activates when you switch to MC.
I tested it for a couple of hours and still can’t figure out why the player doesn’t switch to MC. Weird bug
I just tried skipping the prologue as Darkbreed mentions, I am met with a ( cut scene see screenshot ) which I never saw in the bugged playthrough. It really does seem that this bug starts there? In my bugged playthrough the journalist is suddenly in the mansions hall standing with his hands up ( which I needed to navigate to to find ) thought it was weird then. Maybe the reactivation of the menus is linked to this scene?
Screenshot 2025-08-17 182100.png

EDIT***

Ok so I just did a new playthrough being extra cautious/mindfull of the part where we play the journalist. It seems I skipped a lot more content in my first playthrough, somehow I bypassed seeing them (journalists) open the coffin, having to fight both of them before them running off and having to fight them one on one. This never happened in my first bugged playthrough, also now I have access to the menu with Renown and Talents, were before they were also greyed out.
Screenshot 2025-08-17 184249.png

So this bug happens when you don't get the journalists to open the door and coffin again. As a player you can bypass this scene by going to the basement and going back to the main hall again 2 times. Then you see the journalists there with his hands up.

So to replicate, as journalist go to basement/back up the stairs, back to basement back up to stairs again and suddenly you are the MC vampire that missed out on a lot -.-
 
Last edited:

-L-L-MJ-

Member
Feb 5, 2020
437
707
246
Ran into a different bug;

Sewers, run into hobo dialogue, feed or ignore chose ignore.


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
ScriptError: could not find label 'карта экспедиции'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "D:\VNs\BloodLust_v0.2_Win\renpy\bootstrap.py", line 359, in bootstrap
    renpy.main.main()
  File "D:\VNs\BloodLust_v0.2_Win\renpy\main.py", line 637, in main
    run(restart)
  File "D:\VNs\BloodLust_v0.2_Win\renpy\main.py", line 145, in run
    renpy.execution.run_context(True)
  File "D:\VNs\BloodLust_v0.2_Win\renpy\execution.py", line 955, in run_context
    context.run()
  File "game/source/locations_list.rpyc", line 14, in script call
  File "game/source/locations_list.rpyc", line 28, in script call
  File "game/source/locations_list.rpyc", line 28, in script call
  File "game/source/locations_list.rpyc", line 28, in script call
  File "game/source/locations_list.rpyc", line 41, in script call
  File "game/source/locations_list.rpyc", line 67, in script call
  File "game/source/locations_list.rpyc", line 62, in script call
  File "game/source/locations_list.rpyc", line 62, in script call
  File "game/source/locations_list.rpyc", line 72, in script call
  File "game/source/locations_list.rpyc", line 78, in script call
  File "game/source/locations_list.rpyc", line 78, in script call
  File "game/source/locations_list.rpyc", line 78, in script call
  File "game/source/locations_list.rpyc", line 82, in script call
  File "game/source/locations_list.rpyc", line 92, in script call
  File "game/source/locations_list.rpyc", line 97, in script call
  File "game/source/locations_list.rpyc", line 109, in script call
  File "game/source/locations_list.rpyc", line 125, in script call
  File "game/source/locations_list.rpyc", line 130, in script call
  File "game/source/locations_list.rpyc", line 130, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 192, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 130, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 104, in script call
  File "game/source/locations_list.rpyc", line 213, in script call
  File "game/source/locations_list.rpyc", line 213, in script call
  File "game/source/locations_list.rpyc", line 213, in script call
  [Previous line repeated 2 more times]
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 125, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 125, in script call
  File "game/source/locations_list.rpyc", line 130, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 139, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 125, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  [Previous line repeated 1 more time]
  File "game/source/locations_list.rpyc", line 130, in script call
  File "game/source/locations_list.rpyc", line 250, in script call
  File "game/source/locations_list.rpyc", line 250, in script call
  File "game/source/xyz_expedition_map.rpyc", line 642, in script
  File "D:\VNs\BloodLust_v0.2_Win\renpy\script.py", line 1103, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'карта экспедиции'.

Windows-10-10.0.26100 AMD64
Ren'Py 8.2.3.24061702
BloodLust 0.2
Sun Aug 17 19:25:09 2025
Also, are you supposed to go to the cemetery first after your first feeding? I went to Lazarious and he said he heard about me doing stuff at the cemetery while I had never been there.
 
  • Heart
Reactions: QuackDuck_Games

QuackDuck_Games

Newbie
Game Developer
May 26, 2025
35
219
33
Ran into a different bug;

Sewers, run into hobo dialogue, feed or ignore chose ignore.


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
ScriptError: could not find label 'карта экспедиции'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "D:\VNs\BloodLust_v0.2_Win\renpy\bootstrap.py", line 359, in bootstrap
    renpy.main.main()
  File "D:\VNs\BloodLust_v0.2_Win\renpy\main.py", line 637, in main
    run(restart)
  File "D:\VNs\BloodLust_v0.2_Win\renpy\main.py", line 145, in run
    renpy.execution.run_context(True)
  File "D:\VNs\BloodLust_v0.2_Win\renpy\execution.py", line 955, in run_context
    context.run()
  File "game/source/locations_list.rpyc", line 14, in script call
  File "game/source/locations_list.rpyc", line 28, in script call
  File "game/source/locations_list.rpyc", line 28, in script call
  File "game/source/locations_list.rpyc", line 28, in script call
  File "game/source/locations_list.rpyc", line 41, in script call
  File "game/source/locations_list.rpyc", line 67, in script call
  File "game/source/locations_list.rpyc", line 62, in script call
  File "game/source/locations_list.rpyc", line 62, in script call
  File "game/source/locations_list.rpyc", line 72, in script call
  File "game/source/locations_list.rpyc", line 78, in script call
  File "game/source/locations_list.rpyc", line 78, in script call
  File "game/source/locations_list.rpyc", line 78, in script call
  File "game/source/locations_list.rpyc", line 82, in script call
  File "game/source/locations_list.rpyc", line 92, in script call
  File "game/source/locations_list.rpyc", line 97, in script call
  File "game/source/locations_list.rpyc", line 109, in script call
  File "game/source/locations_list.rpyc", line 125, in script call
  File "game/source/locations_list.rpyc", line 130, in script call
  File "game/source/locations_list.rpyc", line 130, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 192, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 130, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 104, in script call
  File "game/source/locations_list.rpyc", line 213, in script call
  File "game/source/locations_list.rpyc", line 213, in script call
  File "game/source/locations_list.rpyc", line 213, in script call
  [Previous line repeated 2 more times]
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 125, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 125, in script call
  File "game/source/locations_list.rpyc", line 130, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 139, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 125, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  [Previous line repeated 1 more time]
  File "game/source/locations_list.rpyc", line 130, in script call
  File "game/source/locations_list.rpyc", line 250, in script call
  File "game/source/locations_list.rpyc", line 250, in script call
  File "game/source/xyz_expedition_map.rpyc", line 642, in script
  File "D:\VNs\BloodLust_v0.2_Win\renpy\script.py", line 1103, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'карта экспедиции'.

Windows-10-10.0.26100 AMD64
Ren'Py 8.2.3.24061702
BloodLust 0.2
Sun Aug 17 19:25:09 2025
Also, are you supposed to go to the cemetery first after your first feeding? I went to Lazarious and he said he heard about me doing stuff at the cemetery while I had never been there.
Yeah, I know. This bug appear because of the new languages translations.
I fixed that, and u can download the fixed version here: |
 
  • Like
Reactions: Beast Within

QuackDuck_Games

Newbie
Game Developer
May 26, 2025
35
219
33
I have never used URM or changed the language though in this game, also no old saves for me this version v0-2 is the first time playing this game.





I just tried skipping the prologue as Darkbreed mentions, I am met with a ( cut scene see screenshot ) which I never saw in the bugged playthrough. It really does seem that this bug starts there? In my bugged playthrough the journalist is suddenly in the mansions hall standing with his hands up ( which I needed to navigate to to find ) thought it was weird then. Maybe the reactivation of the menus is linked to this scene?
View attachment 5156292

EDIT***

Ok so I just did a new playthrough being extra cautious/mindfull of the part where we play the journalist. It seems I skipped a lot more content in my first playthrough, somehow I bypassed seeing them (journalists) open the coffin, having to fight both of them before them running off and having to fight them one on one. This never happened in my first bugged playthrough, also now I have access to the menu with Renown and Talents, were before they were also greyed out.
View attachment 5156401

So this bug happens when you don't get the journalists to open the door and coffin again. As a player you can bypass this scene by going to the basement and going back to the main hall again 2 times. Then you see the journalists there with his hands up.

So to replicate, as journalist go to basement/back up the stairs, back to basement back up to stairs again and suddenly you are the MC vampire that missed out on a lot -.-
Big thanks, man! This message really helped me track down that critical bug.
I’ve upload a new version with fixes, and everything should be working good now.

Download: MEGA | PIXELDRAIN | | WORKUPLOAD

Thanks to everyone who sent me saves and info about that bug!
 

-L-L-MJ-

Member
Feb 5, 2020
437
707
246
Yeah, I know. This bug appear because of the new languages translations.
I fixed that, and u can download the fixed version here: MEGA |
I either missed this or was confused because the version number didn't differ by what was in the OP? could be my mistake. I look forward to try out the v02.01 you uploaded thank you!
 

freddygonzo

Member
Apr 26, 2024
405
507
179
Crash when accessing inventory, maybe related to the temporary, additional potion slot given by the Alchemist Belt that is removed after the expedition.

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Suggestion: increase the price of the legendary tommy gun. Legendary stuff schould be even more expensive than Epic ones.
You can already afford that baby after the third expedition.

The original post has the latest version of the game. The other DL links above were outdated.
Dear players, get F95Checker and you will never miss out updates (as long as they are added to the original post).
 
Last edited:

Darkbreed

Active Member
Dec 17, 2020
535
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Big thanks, man! This message really helped me track down that critical bug.
I’ve upload a new version with fixes, and everything should be working good now.

Download: MEGA | PIXELDRAIN | | WORKUPLOAD

Thanks to everyone who sent me saves and info about that bug!
Another bug- Necromancer doesnt spawn in graveyard if u talk to merchant first, and if u visit him again he talks as if u have finished necromancer quest (he says the line I heard about ur quest at cemetery, shame u didnt get anything 4 me or something like that.)
 
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