I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_other.rpy", line 586, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/source/cards.rpy", line 180, in use_card_from_deck
File "game/source/cards.rpy", line 99, in use_card
File "game/source/actions.rpy", line 31, in use
File "game/source/actions.rpy", line 186, in deal_damage_multistrike
TypeError: 'Card_enemy' object cannot be interpreted as an integer
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/source/locations_list.rpyc", line 14, in script call
File "game/source/locations_list.rpyc", line 28, in script call
File "game/source/locations_list.rpyc", line 28, in script call
File "game/source/locations_list.rpyc", line 28, in script call
File "game/source/locations_list.rpyc", line 62, in script call
File "game/source/locations_list.rpyc", line 82, in script call
File "game/source/locations_list.rpyc", line 82, in script call
File "game/source/locations_list.rpyc", line 97, in script call
File "game/source/locations_list.rpyc", line 130, in script call
File "game/source/locations_list.rpyc", line 145, in script call
File "game/source/locations_list.rpyc", line 145, in script call
File "game/source/locations_list.rpyc", line 192, in script call
File "game/source/locations_list.rpyc", line 104, in script call
File "game/source/locations_list.rpyc", line 213, in script call
File "game/source/locations_list.rpyc", line 213, in script call
File "game/source/locations_list.rpyc", line 213, in script call
[Previous line repeated 2 more times]
File "game/source/locations_list.rpyc", line 125, in script call
File "game/source/locations_list.rpyc", line 161, in script call
File "game/source/locations_list.rpyc", line 161, in script call
File "game/source/locations_list.rpyc", line 161, in script call
File "game/source/locations_list.rpyc", line 145, in script call
File "game/source/locations_list.rpyc", line 145, in script call
File "game/source/locations_list.rpyc", line 145, in script call
[Previous line repeated 4 more times]
File "game/source/locations_list.rpyc", line 181, in script call
File "game/source/locations_list.rpyc", line 114, in script call
File "game/source/locations_list.rpyc", line 256, in script call
File "game/source/locations_list.rpyc", line 256, in script call
File "game/source/locations_list.rpyc", line 266, in script call
File "game/source/locations_list.rpyc", line 181, in script call
File "game/source/locations_list.rpyc", line 197, in script call
File "game/source/locations_list.rpyc", line 197, in script call
File "game/source/locations_list.rpyc", line 139, in script call
File "game/source/locations_list.rpyc", line 145, in script call
File "game/source/locations_list.rpyc", line 145, in script call
File "game/source/locations_list.rpyc", line 145, in script call
[Previous line repeated 1 more time]
File "game/source/locations_list.rpyc", line 139, in script call
File "game/scenes/story/test.rpyc", line 16, in script
File "I:\AVN\BloodLust_v0.2_Win\renpy\ast.py", line 1971, in execute
self.call("execute")
File "I:\AVN\BloodLust_v0.2_Win\renpy\ast.py", line 1953, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "I:\AVN\BloodLust_v0.2_Win\renpy\statements.py", line 349, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "I:\AVN\BloodLust_v0.2_Win\renpy\exports.py", line 3420, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "I:\AVN\BloodLust_v0.2_Win\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\core.py", line 2166, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\core.py", line 3208, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\transform.py", line 984, in event
rv = d.event(ev, cx, cy, st)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\screen.py", line 793, in event
rv = self.child.event(ev, x, y, st)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\behavior.py", line 1111, in event
rv = super(Button, self).event(ev, x, y, st)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1430, in event
rv = super(Window, self).event(ev, x, y, st)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 288, in event
rv = d.event(ev, x - xo, y - yo, st)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\behavior.py", line 1174, in event
return handle_click(self.clicked)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\behavior.py", line 1095, in handle_click
rv = run(action)
File "I:\AVN\BloodLust_v0.2_Win\renpy\display\behavior.py", line 395, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 586, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/source/cards.rpy", line 180, in use_card_from_deck
File "game/source/cards.rpy", line 99, in use_card
File "game/source/actions.rpy", line 31, in use
File "game/source/actions.rpy", line 186, in deal_damage_multistrike
File "I:\AVN\BloodLust_v0.2_Win\renpy\revertable.py", line 273, in revertable_range
return RevertableList(range(*args))
TypeError: 'Card_enemy' object cannot be interpreted as an integer
Windows-10-10.0.26100 AMD64
Ren'Py 8.2.3.24061702
BloodLust 0.2
Sat Aug 16 19:29:11 2025