GGW74

Newbie
May 10, 2022
25
22
71
Is there a "Back" button? It would be nice to go back and read something from a previous screen without loading a save.
Or would that mess up combat?
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
8,765
4,007
436
Bloodlust-0.2
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grumble314

Member
Nov 23, 2021
151
93
143
Hmm some of the skills error out when used and at least the hit 19 times for 1(series of attacks skill) errors out and kills you.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 671, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_other.rpy", line 586, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/source/cards.rpy", line 180, in use_card_from_deck
  File "game/source/cards.rpy", line 99, in use_card
  File "game/source/actions.rpy", line 31, in use
  File "game/source/actions.rpy", line 186, in deal_damage_multistrike
TypeError: 'Card_enemy' object cannot be interpreted as an integer

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/source/locations_list.rpyc", line 14, in script call
  File "game/source/locations_list.rpyc", line 28, in script call
  File "game/source/locations_list.rpyc", line 28, in script call
  File "game/source/locations_list.rpyc", line 28, in script call
  File "game/source/locations_list.rpyc", line 62, in script call
  File "game/source/locations_list.rpyc", line 82, in script call
  File "game/source/locations_list.rpyc", line 82, in script call
  File "game/source/locations_list.rpyc", line 97, in script call
  File "game/source/locations_list.rpyc", line 130, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 192, in script call
  File "game/source/locations_list.rpyc", line 104, in script call
  File "game/source/locations_list.rpyc", line 213, in script call
  File "game/source/locations_list.rpyc", line 213, in script call
  File "game/source/locations_list.rpyc", line 213, in script call
  [Previous line repeated 2 more times]
  File "game/source/locations_list.rpyc", line 125, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 161, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  [Previous line repeated 4 more times]
  File "game/source/locations_list.rpyc", line 181, in script call
  File "game/source/locations_list.rpyc", line 114, in script call
  File "game/source/locations_list.rpyc", line 256, in script call
  File "game/source/locations_list.rpyc", line 256, in script call
  File "game/source/locations_list.rpyc", line 266, in script call
  File "game/source/locations_list.rpyc", line 181, in script call
  File "game/source/locations_list.rpyc", line 197, in script call
  File "game/source/locations_list.rpyc", line 197, in script call
  File "game/source/locations_list.rpyc", line 139, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  File "game/source/locations_list.rpyc", line 145, in script call
  [Previous line repeated 1 more time]
  File "game/source/locations_list.rpyc", line 139, in script call
  File "game/scenes/story/test.rpyc", line 16, in script
  File "I:\AVN\BloodLust_v0.2_Win\renpy\ast.py", line 1971, in execute
    self.call("execute")
  File "I:\AVN\BloodLust_v0.2_Win\renpy\ast.py", line 1953, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\statements.py", line 349, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 671, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\exports.py", line 3420, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\core.py", line 2166, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\core.py", line 3208, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\transform.py", line 984, in event
    rv = d.event(ev, cx, cy, st)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\screen.py", line 793, in event
    rv = self.child.event(ev, x, y, st)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\behavior.py", line 1111, in event
    rv = super(Button, self).event(ev, x, y, st)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1430, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 288, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\behavior.py", line 1174, in event
    return handle_click(self.clicked)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\behavior.py", line 1095, in handle_click
    rv = run(action)
  File "I:\AVN\BloodLust_v0.2_Win\renpy\display\behavior.py", line 395, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_other.rpy", line 586, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/source/cards.rpy", line 180, in use_card_from_deck
  File "game/source/cards.rpy", line 99, in use_card
  File "game/source/actions.rpy", line 31, in use
  File "game/source/actions.rpy", line 186, in deal_damage_multistrike
  File "I:\AVN\BloodLust_v0.2_Win\renpy\revertable.py", line 273, in revertable_range
    return RevertableList(range(*args))
TypeError: 'Card_enemy' object cannot be interpreted as an integer

Windows-10-10.0.26100 AMD64
Ren'Py 8.2.3.24061702
BloodLust 0.2
Sat Aug 16 19:29:11 2025
 
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GGW74

Newbie
May 10, 2022
25
22
71
Typo: Theodore in basement:
Disappearing wasn't unusual for her, but this time, he (should be she) never came back.

...and now Mr. Happy is dead and I've hit the map issue others mention.
 
Last edited:

LimitlessK

New Member
Feb 11, 2021
10
1
45
Haven't download the game but it seems to have a lot of bugs currently. But game looks good from the image posted. Maybe I'll comeback and try it when the bugs are fixed lol
 

Darkbreed

Active Member
Dec 17, 2020
535
574
216
game breaking Bug- whn playing as journalist character and he dies, cannot switch back to mc- as in all the menus are greyed out.
this breaks the game whn u feed on the bar patron the first time, since u cant access world map bcoz of the bug
 

Respax

Member
Jun 23, 2022
118
70
129
I find the game fun to play even though it's a beginner's game, but it gets off to a good start with the mechanics. However, there's a problem with saving. It's completely inconceivable that you can't overwrite a save. To do so, I'm forced to literally delete the old one and create it in the new slot.
 
4.80 star(s) 4 Votes