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ffive

Conversation Conqueror
Jun 19, 2022
6,225
14,548
Yeah, that's a future implementation thing. Unfortunately sometimes one phase (UI) is faster than the other (game) or vice versa.
This is semi-related, but brings me to a bug concerning the mind breaks:

Code:
<<if $mindCorruption gt $Stats.Traits['Stable'].value>>
The problem with this check is: there is no check if there is any actual mind corruption to affect MC. This can potentially cause Claire to crack even if her mindCorruption is 0, simply because her stability went below 0 as result of exhaustion she starts with combined with hangover or similar status (if the player didn't opt to raise lower initial stability)

It'd be probably better to make this:
Code:
<<if $mindCorruption gt 0 and $mindCorruption gt $Stats.Traits['Stable'].value>>
So if Claire is cracking it's over some actual reason to do so.
 
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ffive

Conversation Conqueror
Jun 19, 2022
6,225
14,548
Hmm got error on the club prostitute path, too:

1714063341246.png

It seems to be the same like on the dancer path, because it's apparently this block:
Code:
        <<path [[M002 - D1Whore]]>>
          No need to waste time. It was obvious what I needed to do. So...do it.
which makes the game balk, and removing it has things proceed normally... but there doesn't seem to be anything unusual about it. The passage is defined and accessible on other paths. Hopefully you can figure it out.

edit: further down the path, this passage:

Code:
                Beyond my soul's firm attachment, I still stood out like a sore thumb. I was so, //so// clearly Western. So blatantly American. <<if $CC.age is -2>>And despite their youth, I was younger.<<elseif $CC.age is -1 >>Though I was about their age.<<elseif $CC.age is 0>>And older than any of them. Barring one (as far as I could tell), who had me by a good margin.<<else>>So much older than any of them. Barring Tara.<</if>> Most decisively, though: new. Fresh, 'unspoiled', and novel.
elseif $CC.age is 0 doesn't take into account Claire who is onlya year older (after the gap year) as opposed to being 4-5 years older. Might be better to change condition to elseif $CC.age lt 2 Additionally, the last variant mentions Tara by name even if in this scenario Claire doesn't actually know Tara (yet)

A more serious glitch:
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The content of the paths (and the linked follow-up) is swapped after relationship change: if you accept Tara's help MC actually rejects her, while rejecting her has Claire act positively.

Also, accepting help should probably set $knowsTara to true, as it'll stay false otherwise even though Claire just got to know her.

edit: wrong passage linked here:
Code:
              He jerked up from the couch, smiling and blushing as his cohort gave some woots and cheers, watching us [[depart|M002 - D1Whore][$D1John = "Virgin"]].
should be M002 - D1WhoreSex instead.

and a reversed check here: should be testing for false instead:
Code:
<<if $Body.braless == true>>I reached back and undid my <<link "bra">><<bra>><</link>>, freeing the girls.<</if>>
The undressing sequence with the virgin dude also doesn't include the bottom, so Claire potentially is left in a skirt/pants at the end of it.
 
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ffive

Conversation Conqueror
Jun 19, 2022
6,225
14,548
Taking a quick detour to Bangkok:
Code:
<<if $Body.sexuality == "lesbian">>
  Fuck. Yeah, this //was// dangerous, because Kate was gorgeous and all I could think about was how much skin I could see and how I wanted to see more.
// ...
Shiiiiit. Betting bisexual Claires would like a shot at Kate too :sneaky:

$Body.sexuality != "straight" might be better..?

Also,
Code:
  <<path [[ACTI004 - HardCockCafe]]>>
    Join him now.
should be "her".
 
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bksharp

New Member
Feb 25, 2019
2
10
Enjoyable little game!

I really wish actions and choices, especially in the early part of the game, would be more overt with the consequences when it comes to stats and potential paths. Or maybe allow the character to be good at more things simultaniously? Having early game character choices lockout paths down the road like in highschool, university jobs and beyond make me feel a bit frustrated.

The text scrolling/typing animation in early parts of the game looks fancy be really slows things down, especially with the structure of this game, which has forking paths and require replaying multiple times. This compounds with the previous point I mentioned. Every new playthrough feels a little bit like a drag. This is nitpicking of course.

Also while I understand immersion ans stuff, I really wish I can manipulate character stats directly on the fly, so I don't have to restart a playthrough to experience some side contents.

Overall quite solid stuff. I'm especially happy to see that the game strides foward with story progress and content.
 
Last edited:
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Jacob82

Newbie
Jan 1, 2019
17
4
Ik that it is hard or too much to add, but I just ask. Is there a military path in the future? If you will make it, don't forget the branches.
 

CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
519
1,267
Ik that it is hard or too much to add, but I just ask. Is there a military path in the future? If you will make it, don't forget the branches.
Unfortunately, not a chance. Especially given you are asking for six branches (gotta remember Coast Guard and Space Force!).

That'd be a number of development cycles (3? 6?...so we're talking a *year* to implement, easy) on its own to ensure there was different, interesting content for each of them. And then have tie-ins for the main game.

It's not in scope, nor the story we're trying to tell -- there hasn't been a single mention of the military at all, as far as I remember.
 
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Jacob82

Newbie
Jan 1, 2019
17
4
Unfortunately, not a chance. Especially given you are asking for six branches (gotta remember Coast Guard and Space Force!).

That'd be a number of development cycles (3? 6?...so we're talking a *year* to implement, easy) on its own to ensure there was different, interesting content for each of them. And then have tie-ins for the main game.

It's not in scope, nor the story we're trying to tell -- there hasn't been a single mention of the military at all, as far as I remember.
I see. But I am not an American. I like your game. (y)(y)(y)
 
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RhasAlGhul

Newbie
Feb 22, 2018
69
53
does anyone know the exact choices form beginning to after prom to get dad as a first sexual partner? I've tried abusive, loving, ugly, ability to fuck, etc. nothing seems to work
 
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ffive

Conversation Conqueror
Jun 19, 2022
6,225
14,548
does anyone know the exact choices form beginning to after prom to get dad as a first sexual partner? I've tried abusive, loving, ugly, ability to fuck, etc. nothing seems to work
Generally you'll need Claire to have "hurt" background. To get it, you can pick following combinations:

* mother: "excited", father: any but loving, though the day to day was rough
* mother: "too young", father: any but gone, Because she didn't know how to handle him -- he handled us
* mother: "who didn't want me", father: any but gone, But I didn't need much reminding. I wear the scars every day
* mother: "who felt I ruined her life", father: any but gone, or, more appropriately, I was the battlefield
* mother: "ready again", father: abusive, Since Dad's attention was so fickle, and focused

With the "hurt" background Dad will be included on the list of potential first partners.
 
Last edited:
Aug 4, 2017
59
66
I still can't figure out how to alter the values in this game. Does anyone know how? I want to be able to increase or decrease certain stats.
 

cd13

Newbie
Mar 5, 2019
43
123
I still can't figure out how to alter the values in this game. Does anyone know how? I want to be able to increase or decrease certain stats.
This command in browser console will allow you to check your stats: "SugarCube.State.active.variables.Stats"

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Commands are in pairs and you need to enter both with the value you want. The stat will change after you go to the next page in the game.
 

P-111

Newbie
Dec 5, 2017
15
22
Anyone have a TLDR on each college greek houses and what they do? The game seems to explains what they're like but not very clear on what activities they have to offers.

Edit: Also, in the future if there is a hacker/computer-wizard type character shows up, make sure to give them a callsign "ffive"
 
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BlandChili

Engaged Member
Dec 15, 2020
2,165
4,925
Anyone have a TLDR on each college greek houses and what they do? The game seems to explains what they're like but not very clear on what activities they have to offers.
As far as I can tell it's mostly the hazing that has major variations of different sexual character. The spring break event seems to be the same, I at least seem to get the same event chain when I pick it, if there are any differences.

By the way, does anyone know how you "date" your college roomie? I usually get a choice to have sex with them and move in with them in what sounds like a friendly manner, but the option to move in with them that sounds more romantic is always greyed out for me.
 

ffive

Conversation Conqueror
Jun 19, 2022
6,225
14,548
Each sorority provides a slightly different set of stat penalties and bonuses Claire receives when she joins them. The basic benefits are:

* DDD: +2 Social, +Deception, +Wiles
* KD: +Social, +Deception, +Wiles, +Addictions (how open Claire is to drinking/drugs and how well she copes with them)
* ADP: +Social, +Investigation
* KKG: +Social, +Deception, +Wiles, +Addictions
* DZ: +Social, +exams performance

Note, these are just base benefits. There's more boosts Claire gets depending on which sub-path she follows. E.g. investigating administration as part of DZ will render Claire more Confident and Risk-prone, but will bring penalty to her exams performance, while focusing on greek regulations will grant her +Investigation, +Discipline but -2 Social. Etc.


By the way, does anyone know how you "date" your college roomie? I usually get a choice to have sex with them and move in with them in what sounds like a friendly manner, but the option to move in with them that sounds more romantic is always greyed out for me.
I'm not sure if this is a bug in the code or if it's there intentionally, but this other path is only available for ROs who aren't Claire's roommate:
Code:
    <<path $People['UN'].Boyfriend.name !== $People['UN'].Roommate.name>>
If they're the same person then you get the explanation that Claire "wasn't dating her roommate", i guess even if you pick them specifically, they're treated as just "roomies with benefits"..?
 
Aug 2, 2017
42
53
I really enjoyed this game, thank you for making it. I'd like to deposit some feedback on my experience with the game. This will all be about the prologue more or less, as the version I played (0.5f h2) didn't allow me to play chapter 1 without the MC constantly imploding, which I understand is a known bug.

1. I think it's a missed opportunity that there isn't more development between the main character and their first lover. I think if a bit more time was given to develop that relationship, you could feasibly tie it into the invisible stat system, but also into the sexual preference/training system. For an example, if the MC has a relationship with their step-dad it might lead to them having a thing for older men, or if their first lover is especially caustic it might lead to masochism. Generally if you could devote a few more pages to the relationship there I think it would really flesh out the MC and their backstory, much more than the already really well written scene.

In relation to this, I wish there was a bit more editing done when the MC has a relationship with their dad or step-dad. The scene following the prom has one of the father figures burst through the door to tell the MC bad news, but the MC always reacts like this is a completely unfounded event, where you would probably figure that if the MC and their father figure is having sexual relations, showing up to the other persons room unannounced is probably not that unusual, or at least doesn't warrant such a stark reaction.

I also feel the same way about the college boyfriend the MC gets, but they are at least given a bit more space to work with.

2. I'm not sure the "popular" personality really has too much going for it in terms of options. Generally it seems you have becoming the prom queen or becoming a cheerleader (with the third option of model sometimes) but if you don't consider the MC sporty, then prom queen is sorta the only option which I think is a missed opportunity. Surely something else should exist in there for popular girls who don't care about the prom that much?

3. If the MC decides not to go to college, or simply doesn't live up to the requirements, one of the options is to spend time abroad. One of these options is Thailand, which leads to a very short interaction with a bar/club(?) owner. I am wondering if thats just a real quick reference to that *other* game, or if its actually supposed to lead somewhere, because I couldn't find the combination of skills and preferences that actually led somewhere, which I think is a missed opportunity.

4. Concerning pregnancy mechanics, the next-latest changelog suggests that the MC can get pregnant through the prologue, but I think I tried sleeping with everyone in New York, Alabama, LA and Seattle without that ever coming up, so I am not sure it is functioning as intended. I am a big fan of the pregnancy-risk content that you have written so far, but it doesn't seem like you can actually lose that dice toss as is.

5. The requirements to become a college-level cheerleader seem bugged or so absurdly high that I for one have not been able to build a character able to meet them, despite really trying. Perhaps if the requirements were better signposted, or lowered, it would be accessible.

6. I know it is primarily a text game, but I would love to see more animated short scenes like you already have in the game, because they are genuinely fantastic and a real show case of how to work with a retro(?) low-poly(??) model to build something eye-catching.

That's all I got. Please don't take this as in-depth criticism of your work, if I didn't really enjoy this game I wouldn't have taken the time to write this much feedback. I really look forward to seeing what you do next.
 
3.80 star(s) 39 Votes