I really enjoyed this game, thank you for making it. I'd like to deposit some feedback on my experience with the game. This will all be about the prologue more or less, as the version I played (0.5f h2) didn't allow me to play chapter 1 without the MC constantly imploding, which I understand is a known bug.
1. I think it's a missed opportunity that there isn't more development between the main character and their first lover. I think if a bit more time was given to develop that relationship, you could feasibly tie it into the invisible stat system, but also into the sexual preference/training system. For an example, if the MC has a relationship with their step-dad it might lead to them having a thing for older men, or if their first lover is especially caustic it might lead to masochism. Generally if you could devote a few more pages to the relationship there I think it would really flesh out the MC and their backstory, much more than the already really well written scene.
In relation to this, I wish there was a bit more editing done when the MC has a relationship with their dad or step-dad. The scene following the prom has one of the father figures burst through the door to tell the MC bad news, but the MC always reacts like this is a completely unfounded event, where you would probably figure that if the MC and their father figure is having sexual relations, showing up to the other persons room unannounced is probably not that unusual, or at least doesn't warrant such a stark reaction.
I also feel the same way about the college boyfriend the MC gets, but they are at least given a bit more space to work with.
First: thank you!
There already is an included mechanic that if Claire goes after (sleeps with) older men, the kink becomes available.
I do agree that there should be more time spent in her fledgling relationship. It just takes time for me to write and code while also moving forward the rest of the game.
There's been numerous asks about MC relationship with dad/stepdad, just haven't had the time to code and write it yet, but it's on the to-do.
2. I'm not sure the "popular" personality really has too much going for it in terms of options. Generally it seems you have becoming the prom queen or becoming a cheerleader (with the third option of model sometimes) but if you don't consider the MC sporty, then prom queen is sorta the only option which I think is a missed opportunity. Surely something else should exist in there for popular girls who don't care about the prom that much?
Popular was the first vote for expansion during the 0.6 cycle and the Sneak (0.6.1) release just dropped, which includes a bigger/better Popular and Gang arcs.
As far as not caring about prom? Eh, if there's something *specific* that makes sense for that arc that would warrant a full other path, lemme know, but nothing comes to mind for me.
3. If the MC decides not to go to college, or simply doesn't live up to the requirements, one of the options is to spend time abroad. One of these options is Thailand, which leads to a very short interaction with a bar/club(?) owner. I am wondering if thats just a real quick reference to that *other* game, or if its actually supposed to lead somewhere, because I couldn't find the combination of skills and preferences that actually led somewhere, which I think is a missed opportunity.
Yep. Both with the club owner annnnd...the MC of that game.
4. Concerning pregnancy mechanics, the next-latest changelog suggests that the MC can get pregnant through the prologue, but I think I tried sleeping with everyone in New York, Alabama, LA and Seattle without that ever coming up, so I am not sure it is functioning as intended. I am a big fan of the pregnancy-risk content that you have written so far, but it doesn't seem like you can actually lose that dice toss as is.
Pregnancy pre-Act I has been implemented with 0.6.1
5. The requirements to become a college-level cheerleader seem bugged or so absurdly high that I for one have not been able to build a character able to meet them, despite really trying. Perhaps if the requirements were better signposted, or lowered, it would be accessible.
There have been some coding changes and stat shifts in 0.6.1 that should ameliorate this.
6. I know it is primarily a text game, but I would love to see more animated short scenes like you already have in the game, because they are genuinely fantastic and a real show case of how to work with a retro(?) low-poly(??) model to build something eye-catching.
That's all I got. Please don't take this as in-depth criticism of your work, if I didn't really enjoy this game I wouldn't have taken the time to write this much feedback. I really look forward to seeing what you do next.
Animations take a LOT of work, but Noice is working on them as best as we can. Unfortunately, a lot of it has to do with funding. The support we get is split (essentially) 33/33/33 with our engineer, artist and myself. And then some extra comes out of my portion for additional art assets. So each of us three has to determine how much of our time we can afford to spend on BS for the time being.
Thanks again and I appreciate the input & questions!