I appreciate the post, let's dig into the code together. Are you talking about instances of the stat Stability going down? Or times when there are 'corruptions' in the game based on events?
For the first (because it's easiest to discuss), there are innumerable choices in the Prologue that affect Stability, positively and negatively. I've created Claires with Stability scores of up to 20! -- there are definitely more ++ than -- in the Prologue. Probably too many. It sounds like you're going down a path of darkness and, while choosing sex, they're certainly not 'stable' situations for her to be in.
The second, there are 72 instances of corruption currently. Most of those are duplicative (representing multiple branching paths in the same arc or passage that net the result), and all are from situations where Claire is coming to grips with the situation that she's likely in: trading her body for potential intel. Many of these are when she participates in sex and it doesn't further the mission -- even moreso when it was clearly not going to advance the mission but she does it anyway.
Yes, most of these are front-loaded and probably occur quickly into infiltration into the Club...because it's a hard realization and a stark thing she's being asked to do.
There are no instances of corruption when training with her handler. There are no instances of corruption when making friends with dancers at the club.
If you have saves that exemplify any of the latter two, would love to see them because that is a coding issue.
As far as the rest of the corruptions, those are mostly avoidable (by not doing the thing) and one-off. If your Claire is getting game over'd by one or two corruptions, than my recommendation would be to build a slightly more Stable Claire or click the option in the beginning of Act I to boost her Confidence and Stability. It's a cheat and there for you to use.
But ultimately, this is a porn game where the protagonist is trying to avoid succumbing to the dark world she's been thrust into to accomplish her goals. Even proactively making choices to have sex, etc may have mental repercussions all the same: she's gritting her teeth for the greater good, but that doesn't mean she is okay with what she's doing...and that's what these episodes reflect.
The game is not about some 1000% sex-pos girl who's like, i'll fuck anybody for any reason, no worries, completely devoid of self-worth and purpose. There's no tension there, there's no game there.
Yes, she's a tool, but she's not a brainless, emotionless tool.
Note: Never hit a game over. Just bad dreams, panic attacks, and the general notion that my character was going batshit craycray.
As a player I can't see the Stability score for my character.
I can do F12 and SugarCube.State.variables. to check values.
SugarCube.State.variables.mindBreak = 1
SugarCube.State.variables.mindCorruption = 0
and so on. See attached for saves for that character.
When she hit the HOMEBASE the first time the game said she could make 17 bad decisions before reaching a bad ending.
She met a guy at the Club and had consensual sex (which she initiated and wanted) with a guy back at his hotel, and then she started having panic attacks and waking up at night with cold sweats and exhibiting signs that she was severely unstable and going batshit crazy.
I don't know if her crazy dreams and shit after that were the result of THAT choice or her prior experiences or if they were making things worse.
Anyway, here was my thinking with her upbringing / backstory.
- Okay, so first strike, I think I made her dad be a distant asshole. That was my bad. Probably didn't help anything.
- Then I had her get into a gang - which made sense from my thought process. She dealt drugs, got used to firearms, fucked the gang leader and made him fall in love with her, struck a deal with the rival gang that didn't involve her body, etc. She got street smart, street cred, and prepared for the sort of underworld characters she'd be dealing with in the main game.
- When she got to high school she buckled down and busted her ass. She graduated early and decided to take a gap year.
- She spent her gap year backpacking around Europe and doing things that would be useful for her legend/experience/etc
- Then she went to an Ivy League College. She didn't bother with sororities or frats and just focused on the academics and the gym. I think she did some sport, but I'm not sure.
- Somehow she fucked an INSANE amount of people. Like 75 or 150 or something. I had no say in that, but it seemed like a good thing. Like, when she would fuck someone in the main game he would just be like 1% of her total count.
- Somehow she picked up an INSANE amount of traits and kinks. I had little say in that, but it seemed like a good thing. She'd be able to enjoy herself in a lot of different situations.
So, yeah, that.
I didn't try to make her a complete fuckslut, but I did try to create a character that was prepared to handle the situations she'd have to deal with in this game.
Don't get me wrong. I've made complete fucksluts in this game before that hit the "Do you want to quit now or cheat to have your character's stability brought up to the minimum" in the past. I've made a lot of other characters in the past, some virginal, some debased.
But the Claire Campbell in the attached saves was a legit attempt at a more-or-less optimal build for an espionage operative.
Feel free to poke around as much as you like with the back end details.
note: It is perfectly okay if my thought process is completely different from your thought process. It is YOUR game. I'm supposed to learn & adapt to your thought process during YOUR game. Maybe I'm just not picking up on enough hints of how to learn & adapt to your thought process.
Cross-dressing...Claire pretending to be a man?
That does bring up another question about these saves.
I swear at some point the game told me that she was well endowed or extremely well endowed or some other way indicated that she had massive breasts... yet:
Measurements: 34A-26-35
note: Not sure if I misunderstood, misinterpreted, misremembered, or if it was a bug/glitch.