You want to give the guy MORE work to do? Are you crazy?please let me pregnant Lucile!!
If this happens, that would be hilarious. Stringing along some fools for what should have been done already.while you wait for 19.1 to come out in the next 7 months.
Sounds like it's time for another update on how our benevolent liege, Lord Bones, is doing monetarily these days. Last time I checked was:
Today: $3,776/month +$1,104/month = $4,880/month. That is an increase of $162/month since last I checked, for a total increase of $266/month since the update came out.Another update: $3,650/month + $1,068/month = $4,718/month. Increase since last check: $67/month. In less than a day.
It would appear that this update was actually enough to get supporters flocking to Bones again. I am speechless.
unfortunately, i don't know shit about the RPGM engineWith RPG VX Ace as the baseline for the game, no. I tried to convert it to MZ or MV, whichever was the newest last year and the aliasing present in the renders is the engine they're in, the images are crisp in themselves.
So unless you try to make a "port" to a newer RPGMaker engine (MV or MZ), you're shit out of luck, my guy.
Yes. Just avoid typing "When update?" or something mildly negative/questioning about the game and you'll be fine... hopefully.Where do you guys find the manor updates? on discord? or somewhere else?
I just don't have enough time to properly do it. The sprites for the graphics (the tiles in the in-game world) such as the floor, stairs, etc. need to be resized. But I managed to launch the game (in a broken state) and the character portraits looked fine, the aliasing you see is due to the now mildly ancient engine the game is being done in (VX Ace).you said you tried to convert the game, what went wrong ?
well, the difference is really visibleI just don't have enough time to properly do it. The sprites for the graphics (the tiles in the in-game world) such as the floor, stairs, etc. need to be resized. But I managed to launch the game (in a broken state) and the character portraits looked fine, the aliasing you see is due to the now mildly ancient engine the game is being done in (VX Ace).
I'm attaching some screenshots of the mess.
View attachment 2043528 View attachment 2043556
View attachment 2043537 View attachment 2043543
View attachment 2043540 View attachment 2043548
I'm adding the comparison so you can see the issue aren't the graphics/illustrations but the engine itself. Also since I just did a port without any fine tuning, I can't progress much in the test build, the game crashes due to several files missing. SO yeah, not quite the smooth change haha
Fine work though, mate.I just don't have enough time to properly do it. The sprites for the graphics (the tiles in the in-game world) such as the floor, stairs, etc. need to be resized. But I managed to launch the game (in a broken state) and the character portraits looked fine, the aliasing you see is due to the now mildly ancient engine the game is being done in (VX Ace).
I'm attaching some screenshots of the mess.
View attachment 2043528 View attachment 2043556
View attachment 2043537 View attachment 2043543
View attachment 2043540 View attachment 2043548
I'm adding the comparison so you can see the issue aren't the graphics/illustrations but the engine itself. Also since I just did a port without any fine tuning, I can't progress much in the test build, the game crashes due to several files missing. SO yeah, not quite the smooth change haha