4.00 star(s) 171 Votes

Reaver

Active Member
May 31, 2017
727
625
Not even close... he's just remaking the same few scenes over and over again. There is zero progress on the game as far as i can tell... It's clear as day that he is just milking the fools that have pull the wool over their own eyes.
If he is whining over kidney stones then i feel for him, but in never stopped me from working (I do construction). I have had them a few times in my life and i have ether pissed them out or had the doc's use ultrasound to brake them up so i could piss them out. So once again he is just making excuses that is all. (And yes they heart, but that is no reason to not get shit done.)
 

TrialRagnarok

Scrambled Bussy Appreciator
Donor
Jan 22, 2018
3,239
4,032
is it possible to upscale the renders in a game like this ?
This looks terrible on my 27' 4K screen
With RPG VX Ace as the baseline for the game, no. I tried to convert it to MZ or MV, whichever was the newest last year and the aliasing present in the renders is the engine they're in, the images are crisp in themselves.

So unless you try to make a "port" to a newer RPGMaker engine (MV or MZ), you're shit out of luck, my guy.
 
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Robert rivers

Member
Feb 6, 2018
393
384
Would be fine if a comrade shares the screenshots of the new scenes... (is it just me or the idea of farming and playing all over again for few scenes is just boring)
 

Rickolin

Member
Jan 1, 2019
192
315
apparently they posted a teaser of me in the basement and asked if lucile would have any interaction with the dog and they said yes or maybe
 

MadGenuis

Member
Jan 6, 2019
148
298
People say = WE NEED MORE CONTENT...
O_O
Autor say= View attachment 2042736
Sounds like it's time for another update on how our benevolent liege, Lord Bones, is doing monetarily these days. Last time I checked was:

Another update: $3,650/month + $1,068/month = $4,718/month. Increase since last check: $67/month. In less than a day.
It would appear that this update was actually enough to get supporters flocking to Bones again. I am speechless.
Today: $3,776/month +$1,104/month = $4,880/month. That is an increase of $162/month since last I checked, for a total increase of $266/month since the update came out.
 
Last edited:

F4iunyl3x

Active Member
Modder
Aug 26, 2018
699
6,742
With RPG VX Ace as the baseline for the game, no. I tried to convert it to MZ or MV, whichever was the newest last year and the aliasing present in the renders is the engine they're in, the images are crisp in themselves.

So unless you try to make a "port" to a newer RPGMaker engine (MV or MZ), you're shit out of luck, my guy.
unfortunately, i don't know shit about the RPGM engine
I just know that some dev like NLT are able to do decent visuals with their games.
you said you tried to convert the game, what went wrong ?
 

TrialRagnarok

Scrambled Bussy Appreciator
Donor
Jan 22, 2018
3,239
4,032
you said you tried to convert the game, what went wrong ?
I just don't have enough time to properly do it. The sprites for the graphics (the tiles in the in-game world) such as the floor, stairs, etc. need to be resized. But I managed to launch the game (in a broken state) and the character portraits looked fine, the aliasing you see is due to the now mildly ancient engine the game is being done in (VX Ace).

I'm attaching some screenshots of the mess.
1663172873510.png 1663173418571.png
1663172908174.png 1663173122703.png
1663172997584.png 1663173216579.png
I'm adding the comparison so you can see the issue aren't the graphics/illustrations but the engine itself. Also since I just did a port without any fine tuning, I can't progress much in the test build, the game crashes due to several files missing. SO yeah, not quite the smooth change haha
 

F4iunyl3x

Active Member
Modder
Aug 26, 2018
699
6,742
I just don't have enough time to properly do it. The sprites for the graphics (the tiles in the in-game world) such as the floor, stairs, etc. need to be resized. But I managed to launch the game (in a broken state) and the character portraits looked fine, the aliasing you see is due to the now mildly ancient engine the game is being done in (VX Ace).

I'm attaching some screenshots of the mess.
View attachment 2043528 View attachment 2043556
View attachment 2043537 View attachment 2043543
View attachment 2043540 View attachment 2043548
I'm adding the comparison so you can see the issue aren't the graphics/illustrations but the engine itself. Also since I just did a port without any fine tuning, I can't progress much in the test build, the game crashes due to several files missing. SO yeah, not quite the smooth change haha
well, the difference is really visible
I thought the conversion process would be easier
Maybe I'll try it myself
 
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Fayrus

Active Member
Jul 22, 2017
522
1,052
I just don't have enough time to properly do it. The sprites for the graphics (the tiles in the in-game world) such as the floor, stairs, etc. need to be resized. But I managed to launch the game (in a broken state) and the character portraits looked fine, the aliasing you see is due to the now mildly ancient engine the game is being done in (VX Ace).

I'm attaching some screenshots of the mess.
View attachment 2043528 View attachment 2043556
View attachment 2043537 View attachment 2043543
View attachment 2043540 View attachment 2043548
I'm adding the comparison so you can see the issue aren't the graphics/illustrations but the engine itself. Also since I just did a port without any fine tuning, I can't progress much in the test build, the game crashes due to several files missing. SO yeah, not quite the smooth change haha
Fine work though, mate.
 
4.00 star(s) 171 Votes