Ragnarok hit it on the nose. The overall program is easy to use but when it gets into doing things with custom scripts that you can call upon it gets a little heavy in the coding area. If you're just messing with switches or variables that are labeled by the creator it's very easy.
Adding gold, for example, is a double click, then click change gold, then choose (add, subtract, set to, etc.) then you type in your number.
Adding a scene like bone's does with multiple stages of speed and such require much more. Pictures are layers in RPGMaker so the base static body that doesn't move is set to image 1 then the moving bit can be 2 or for Bones' animations, 20. Then you have to add a wait time in frames (60 fps, 1 second) then you've got to add the next frame which is also 20 so it replaces the last one so they don't overlay. Have to do that 3 times with separate wait times for the three speeds (base, faster, cum). Cum overlay has to be #21 with the base and last frame of the moving animation present also. Factor in different outfits and dialogue with sounds, work adds up fast.
There's a lot of behind the scenes work that goes into the game and it doesn't always show but it's nuts and I admire the dudes work.