4.00 star(s) 171 Votes

The killing Goku

Active Member
Oct 20, 2019
907
634
Maybe not use technology from the dark ages.

This is not meant as a major complaint with the game itself. I just don't understand how people can put so much effort into a thing and then use so shitty engines. I'd get it if you were just a kid fucking around, but this is in a professional capacity on projects spanning years. Just go through the beginner courses of a proper engine (godot, unity, unreal), find a template that suits your gameplay and get going. Everything will run more smoothly, you can port to other devices, there is loads of free resources, and you got very few restraints. Moreover, this is actually useful on the resume.

Why stay married to this awful software?
There is absolutely 0 comparison in comparing complexity of developing games in RPGM vs god forbid ... Unreal engine.
Unity is generally simpler than Unreal, or rather more accessible, but still ... it's miles apart from something like RPGM.
C# is generally also considered easier to get into, making Unity easier VS Unreal, but still.

Most of these types of ero-RPG games are fairly simple & straight forward after all, many using/abusing a lot of stock RPGM resources and often adding little to no gameplay value on top of the out of the box stuff.
Perhaps adding some open-source (or sometimes paid) plugins implementing pre-existing features other people have built.

Surely you can build 'more' with Unreal, you can build 'more' in Unity. But as a non-developer just looking to offer/build a framework to show off your eros ... there's a damn good reason RPGM is king of the hill ya know.

And well ... this is a 4+ year old game apparently and from what I've read from other DEVs ... you don't 'just' upgrade your game from an old RPGM (like VX Ace) to RPGM MZ. So you're generally stuck with what you started with as long as you keep extending your existing game (and the larger your game is, the more difficult it becomes to 'upgrade').
It's the absolute 'down-side' to having these never ending patreon (often cash grab) development cycles.
 

Banality

Well-Known Member
Jun 16, 2021
1,730
2,975
converting ACE to MV isnt really hard... it is simple, but WORK. I dont understand why he don't do it because his secondgame is MV... wait... i lied... i wrote myself why he refuses it: it is WORK :p (Tutorial)
 
Jan 14, 2018
176
540
There is absolutely 0 comparison in comparing complexity of developing games in RPGM vs god forbid ... Unreal engine.
Unity is generally simpler than Unreal, or rather more accessible, but still ... it's miles apart from something like RPGM.
C# is generally also considered easier to get into, making Unity easier VS Unreal, but still.

Most of these types of ero-RPG games are fairly simple & straight forward after all, many using/abusing a lot of stock RPGM resources and often adding little to no gameplay value on top of the out of the box stuff.
Perhaps adding some open-source (or sometimes paid) plugins implementing pre-existing features other people have built.

Surely you can build 'more' with Unreal, you can build 'more' in Unity. But as a non-developer just looking to offer/build a framework to show off your eros ... there's a damn good reason RPGM is king of the hill ya know.

And well ... this is a 4+ year old game apparently and from what I've read from other DEVs ... you don't 'just' upgrade your game from an old RPGM (like VX Ace) to RPGM MZ. So you're generally stuck with what you started with as long as you keep extending your existing game (and the larger your game is, the more difficult it becomes to 'upgrade').
It's the absolute 'down-side' to having these never ending patreon (often cash grab) development cycles.
Ok, having played some more and looking at his donations, I take my comment back. He's been going at it for 4 years and gets just under $5.000 a month for a game that still has placeholders right from the beginning. This dude just doesn't give a fuck.

Thank you for your response though. You make some valid points.
 

AlexTorch

Engaged Member
Jun 22, 2017
2,532
3,976
awww come on. She is not related and therefore no taget for the Babyboys incest-dick :p (really man... no problem with an 12 year oldfuckin his mom but at the horse you draw the line?) :BootyTime:
Is not about her being related or not i don't like bestiality, if you like that is complete ok, everyone have a different taste and i respect that but for me i don't like, everyone like a different fetish. I just think that is a shame to lost 3 good and sexy characters, is easy as hell to have them with the bestiality turn off, but at the moment you can only have them if turned on.
 
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Nicola777

Member
Nov 14, 2018
237
86
i can't understand this update. I have seen many images on discord and events such as the new martha and doggo scene in the bathroom but I have not seen any implementations other than the scene of Vera with the horse.
 
  • Haha
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Banality

Well-Known Member
Jun 16, 2021
1,730
2,975
Is not about her being related or not i don't like bestiality, if you like that is complete ok, everyone have a different taste and i respect that but for me i don't like, everyone like a different fetish. I just think that is a shame to lost 3 good and sexy characters, is easy as hell to have them with the bestiality turn off, but at the moment you can only have them if turned on.
i know what you mean. i was only joking/trolling (again). It is really a shame these other girls dont have more "screentime".
 
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Pacha2021

Newbie
May 1, 2021
23
34
No puedo entender esta actualización. He visto muchas imágenes en discord y eventos como la nueva escena de martha y doggo en el baño pero no he visto ninguna implementación aparte de la escena de Vera con el caballo.
[/CITA]
i can't understand this update. I have seen many images on discord and events such as the new martha and doggo scene in the bathroom but I have not seen any implementations other than the scene of Vera with the horse.
when Martha and Doggo are in the bathroom?
 
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Reactions: radbaz25
4.00 star(s) 171 Votes