- Aug 29, 2020
- 91
- 204
P.s. The witch giving you the book of corruption, which then require you to buy mana from her; Is like a pusher giving you a free sample of crack...
P.s. The witch giving you the book of corruption, which then require you to buy mana from her; Is like a pusher giving you a free sample of crack...
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 436, in script call
call advance() from _call_advance_61
File "game/script.rpy", line 436, in script call
call advance() from _call_advance_61
ScriptError: could not find label 'advance'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 436, in script call
call advance() from _call_advance_61
File "renpy/ast.py", line 1435, in execute
rv = renpy.game.context().call(label, return_site=self.next.name)
File "game/script.rpy", line 436, in script call
call advance() from _call_advance_61
File "renpy/script.py", line 900, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'advance'.
Hi, I'm a co-writer of the game and joined a few months ago. By what you said, do you mean have wide ranging story arcs of each character?Played it and it seems a little rough around the edges, few content so far but I'm a sucker for corruption stuff so I'll wait and see.
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So far so good, just waiting to see what this turns into, I just hope you'll put a little more emphasis on each character and not just turn it into an "all you can corrupt buffet" with 2 new shallow characters each update like some similar games tend to turn into.
Yeah just give each character its spotlight, give them depth and make the changes meaningfull.Hi, I'm a co-writer of the game that joined a few months ago. By what you said, do you mean have wide ranging story arcs of each character?
Thanks for the input. I think you what you said makes a lot of sense. I'll try implement that, as best as I can seeing as how I'm only assisting with the storyYeah just give each character its spotlight, give them depth and make the changes meaningfull.
Not just a shallow step by step evolution:
State1: friendly
State2: flirty
State3: getting physical
State4: sex
State5: sex slave
Give them their own personnality unique traits and broadly give them life...
Of course I realise there is no receipe for that.
For exemple something that kinda bugged me in the begining; you get the intro and then you get to corrupting right away after having exchanged 2 lines of dialog with some characters. To give the corruption more impact the character needs to be somewhat established. At least for the core characters that are suposed to be people that you've known for long i think there should be more events before corruption that way you get to know them a bit better. Maybe even extend the intro a bit.
That way you get more invested in the characters.
Of course you do what you want with the game and more text will always bother some people but I think that for the begining it wouldn't be a bad thing to expand a bit on the "starting point" of the other characters.