- May 9, 2020
- 433
- 574
If you haven't already, visit the tavern in Ribe. Then head East until you find the cathedral, go inside, kill templars, find Saint Magda, profit.I'm totally lost, where do I need to go after going back to your home town?
If you haven't already, visit the tavern in Ribe. Then head East until you find the cathedral, go inside, kill templars, find Saint Magda, profit.I'm totally lost, where do I need to go after going back to your home town?
Could be good to put a questlog, to when we are lost know where to go. Also this update is really good, you did an amazing job on the tavern, also i have the feeling that we are close to the end already.If you haven't already, visit the tavern in Ribe. Then head East until you find the cathedral, go inside, kill templars, find Saint Magda, profit.
Objective tracking was on my list for 0.3 but had to be pushed back to 0.4. I added so much to these last few content updates that I just ran out of bandwidth to squeeze it in. Rest assured though, it's coming soon.Could be good to put a questlog, to when we are lost know where to go. Also this update is really good, you did an amazing job on the tavern, also i have the feeling that we are close to the end already.
Holy hell! That's so smol! Yeah I will get some scaling options added to the next patch (0.3.7) for you.Hi Punching Donut. I like what you did so far with the game, it's interesting. I do have a small issue with the resolution of the UI. I use a 32' 4k monitor and the UI elements (dialogue box, choices box and settings menu) are way too small. I tried the windows 11 scaling options, but to no avail. Is there any game save/file settings i should modify or it will be addressed in a future update?
View attachment 1571845
I actually started creating an extended tutorial complete with light hand holding for the first combat encounter. This was another feature that I had to push back to version 0.4.0.Just a little pet peeve but during the tutorial, can you make it that it also mentions the default button of what actions are done when you introduce the game controls/actions that the player can take? I know you can just go to the control settings but I just feel like it'll improve the tutorial messages if by little
What exactly did you have in mind?dear PuchingDounut,
What do you think about weapons with names"Magic wand " ?
The key to that door will be acquired after Mother Superior's exorcism in 0.4.0.View attachment 1572006 next ver -0.3.7?
I think I can come up with something like this that still fits the aesthetic.View attachment 1572008 like this one- from harry potter- i mean we have necromancer-ghost... so why we don't have a magic wand - a offhand ?
regarding the Haniel intro, there seems to be a progress check that I overlooked. I will modify that in the next patch.Hey PunchingDonut, just out of curiosity...Therese is complete dead right? There will be no way to "bring her back"? Also, one thing that i have no idea if is a bug or not (i have this in all the versions) is when she die, and we go back to the cathedral, Haniel fight appear first than her "introduction", also is normal when we fuck the female troll we die?