- Mar 16, 2018
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Yes, the next update will come with compatibility for Android. It took a bit of effort, but I think I managed to make it work.Will the game ever be phone ( android ) compatible ? From what I've seen of it I'd love to play it.
Up to this point in development, I hadn't added a cheat menu because I thought it wasn't necessary. However, the game is starting to become a bit more extensive, and I understand that some people just want to enjoy the story without worrying about battles or leveling up the character and the girls. So, in the next update, I'll be adding a cheat menu for players who want it.well that sucks, it doesn't let me cheat money with save editor or with the developer mode
what's the point of exclusive outfit if I can just have it on koikatsu...
What about making the outfits free for patreons and somewhat expensive for free players? I know it sounds bad like a PTW game but I trust you to make the price reasonable.The exclusive outfits are a way to thank the people who support the project. I understand not everyone is able to do that, and it can create a FOMO (fear of missing out), a term I recently came across and something I hate in video games too . That's why I chose to offer only outfits. I could make special missions just for Patreons, create exclusive girls for Patreons, or make my game paid, allowing only those who pay on Patreon to play. However, my game is free, and all the content can be played for free. The only aspect you unlock by being a member is outfits, and they're still a minority. Most outfits are free and can be unlocked by playing. I understand it can be frustrating not to be able to unlock 100%, but that's the way I found to keep the project viable. I even set the lowest possible amount on Patreon to unlock the outfits. My intention is not and never was to make something inaccessible.
Thank you for taking the time to share your perspective on the exclusive outfits. While I appreciate your efforts to maintain the project's viability and your commitment to keeping the game free for everyone, I still find myself personally conflicted about the Patreon-exclusive content.Yes, the next update will come with compatibility for Android. It took a bit of effort, but I think I managed to make it work.
Up to this point in development, I hadn't added a cheat menu because I thought it wasn't necessary. However, the game is starting to become a bit more extensive, and I understand that some people just want to enjoy the story without worrying about battles or leveling up the character and the girls. So, in the next update, I'll be adding a cheat menu for players who want it.
The exclusive outfits are a way to thank the people who support the project. I understand not everyone is able to do that, and it can create a FOMO (fear of missing out), a term I recently came across and something I hate in video games too . That's why I chose to offer only outfits. I could make special missions just for Patreons, create exclusive girls for Patreons, or make my game paid, allowing only those who pay on Patreon to play. However, my game is free, and all the content can be played for free. The only aspect you unlock by being a member is outfits, and they're still a minority. Most outfits are free and can be unlocked by playing. I understand it can be frustrating not to be able to unlock 100%, but that's the way I found to keep the project viable. I even set the lowest possible amount on Patreon to unlock the outfits. My intention is not and never was to make something inaccessible.
By the way, I saw your review. Thank you for playing my game. I hope you'll stick around to see the game's evolution.
What about making the outfits free for patreons and somewhat expensive for free players? I know it sounds bad like a PTW game but I trust you to make the price reasonable.
Thank you for taking the time to share your perspective on the exclusive outfits. While I appreciate your efforts to maintain the project's viability and your commitment to keeping the game free for everyone, I still find myself personally conflicted about the Patreon-exclusive content.
I understand the need to thank and reward supporters, and I appreciate the various alternatives you've considered. However, the idea of exclusive outfits, even if they're a minority, still feels somewhat exclusionary to me. While I recognize the challenge of finding a balance, I believe there might be other ways to express gratitude to patrons without creating a sense of FOMO for non-Patreon players.
That being said, I respect the choices you've made in developing and sustaining your project. I'm grateful for the free content and the effort you've put into making the game accessible to a wide audience. I'll continue to follow the game's progress and hope to see further developments that align with the diverse preferences of the player community. Thank you for your response, and I appreciate the opportunity for this dialogue.
I thought about her too, but I couldn't find any plausible way for her to be in the East Blue at this point in the story. She will definitely appear later; I just didn't find it right to add her now.Really nice game but why the Halloween girl wasn't Perona would have fit way better
I think that making the outfits available for everyone (for a price to free users) and eliminating the clicker fights in favor of auto-clicker ones, so that you don't have to worry about punching your mouse to dust solves the little issues this game had.I think I gave the wrong impression; the girls will also have free lewd outfits, and maybe the free ones will be lewder than the Patreon ones over time. The fact is that the game is still in its early stages, so the more lewd outfits will be added progressively. Every outfit has a level requirement for unlocking; the higher the level requirement, the more lewder it will be. Since the Patreon outfits are available from the beginning for members, they are a bit more revealing than the current ones, but this should become more balanced over time.
REPEATABLE BATTLES IN DULLAHAN
ANIMATION/ARTSIDE QUEST - NOJIKO
SHOW TONGUE - BOA HANCOCK
SHOW ARMPITS - BOA HANCOCK
SHOW FOOT - BOA HANCOCK
NEW ERO ACTION (NOJIKO- THIGHJOB)
NEW ERO ACTION (NOJIKO- TITJOB)
NEW ERO ACTION (NOJIKO- THREESOME HANDJOB)
NEW MAIN MENU
NEW LEVEL UP SYSTEM
NOJIKO CHARACTER REWORKED
NEW LOCATION SYRUP VILLAGE (DOCKS, MESHI, MANSION, SHOP)
NEW LOCATION COCOYASI VILLAGE (DOCKS, MIKAN GROVE)
MARIA INTERACTABLE
SWIFT INTERACTABLE
NOJIKO INTERACTABLE
HINA INTERACTABLE
BOA HANCOCK INTERACTABLE
BOA SANDERSONIA INTERACTABLE
BOA MARIGOLD INTERACTABLE
TRAVEL SCREEN REWORKED
CLOUDS FIXED
CODE/MECHANICSCOMBAT TUTORIAL REWORKED
GIRLS RANK SYSTEM
ACHIEVEMENTS ADDED
ADDED A CHEAT MENU (HAJIMERU DOCKS)
BETTER QUESTS REWARDS
ANDROID SUPPORT
QUICK MENU FIXED
NOW YOU CAN CHANGE DIALOGUE BOXES OPACITY.
PATREONS CREDITS IN MAIN MENU
BUGFIX: MARTA BLOWJOB NOT APPEARING
BUGFIX: PATREON REWARDS WHEN LOAD A PUBLIC SAVE
BUGFIX: ADJUST AUTO CLICKER SPEED
BUGFIX: CAN CLICK IN MENU BUTTONS WHEN IN ARC SELECTOR
ADDED A FRAME TO QUESTS DESCRIPTIONS
PLAYER SKILL TREE
NEW SKILL ACTIVE (AUTO CLICKER)
NEW SKILL ACTIVE (FIST OF LOVE)
NEW SKILL ACTIVE (MAKING AMENDS)
NEW SKILL PASSIVE (CREW TRAINER)
NEW SKILL PASSIVE (INEXHAUSTABLE)
NEW SKILL PASSIVE (POTION ADDICT)
NEW SKILL PASSIVE (NATURAL ENCOURAGER)
NEW SKILL PASSIVE (DISCOUNT)
NEW SKILL PASSIVE (OVERCHARGE)
NEW SKILL COMBAT PASSIVE (IMAGINE IF I HAD A REAL WEAPON)
NEW SKILL COMBAT PASSIVE (IS DANGEROUS TO GO ALONE)
Depending on your build, you may not even need to click. There are passive skills that make you very tanky, increase the damage of your companions, and so on. You only click on the screen to deal damage if that's the intention of your build.Not a bug but the game is still a clicker so the skills and consumables are useless, if you want the player to use consumables and skills eliminate the necessity to click, you can just change the autoclicker skill to a augment of autoclicks per second.
EDIT. Making the autoclicker a skill (using a valuable slot) and dependent on agility is also a bad idea because the choice to not use it is present.
The point is that an autoclicker program kills this game, no need to even bother distributing skill points only status points. The autoclicker should be forced and any skill relevant to that should not even use a slot, other than that allowing different builds is an interesting gimmick.Depending on your build, you may not even need to click. There are passive skills that make you very tanky, increase the damage of your companions, and so on. You only click on the screen to deal damage if that's the intention of your build.
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The point is that an autoclicker program kills this game, no need to even bother distributing skill points only status points. The autoclicker should be forced and any skill relevant to that should not even use a slot, other than that allowing different builds is an interesting gimmick.
Could you please make the cheat menu without consequences? I think more people would enjoy the game starting the game at level 300 with inf money and getting the achievements.My intention has never been to prevent people from using anything. If someone wants to use an auto clicker, feel free.
Some people enjoy clicker-style games, others do not. Currently, in my game, there are gameplay styles for both of these audiences.
Of course, the skills are not finalized; some need to be nerfed or buffed, and new skills are yet to come. We are still in the alpha stage.
The point is that you are free to play this game in any way you want. Feel free to do what you find most enjoyable. I won't remove the clicking function, and I won't remove the auto-clicker skill because some people enjoy it. If you don't like these features, you can simply choose not to use them.
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