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Kerni

Active Member
Game Developer
Oct 9, 2017
514
590
Do you have any recent or previous download link
I would just use the itch link for the game. I think , this is the easiest way to download it.


EDIT: sorry filiokili, i was blind, didn't see you post. I just.. blindly... answered >_>
 
Mar 31, 2024
32
10
I would just use the itch link for the game. I think , this is the easiest way to download it.


EDIT: sorry filiokili, i was blind, didn't see you post. I just.. blindly... answered >_>
Pls add unstuck option for ppl who don't want to restart bc they forgot save.
Like i am fucking around on the map and got here XD
1733116064095.png
tried to find a way to leave the place and i did find a building that i could climb on but i didn't know that piece of roof didn't have collision oh welp XD Eventually adding transportation around the map could be good idea. The game is nice but runs badly on weaker pc it eat 80% of my ram which was 10gb and half processor on lowest settings. 1733116151504.png
 
Last edited:

Richius

Newbie
Jun 15, 2021
33
12
Pls add unstuck option for ppl who don't want to restart bc they forgot save.
Like i am fucking around on the map and got here XD
View attachment 4290088
tried to find a way to leave the place and i did find a building that i could climb on but i didn't know that piece of roof didn't have collision oh welp XD Eventually adding transportation around the map could be good idea. The game is nice but runs badly on weaker pc it eat 80% of my ram which was 10gb and half processor on lowest settings. View attachment 4290090
How did you get there? I tried to get inside, but couldn't find a way in.
I suppose there's no content inside? Just some building?
 

Kerni

Active Member
Game Developer
Oct 9, 2017
514
590
Pls add unstuck option for ppl who don't want to restart bc they forgot save.
Like i am fucking around on the map and got here XD
View attachment 4290088
tried to find a way to leave the place and i did find a building that i could climb on but i didn't know that piece of roof didn't have collision oh welp XD Eventually adding transportation around the map could be good idea. The game is nice but runs badly on weaker pc it eat 80% of my ram which was 10gb and half processor on lowest settings. View attachment 4290090
Alright, i will keep that in mind and create an "unstuck" option in the debug menu. (the device thingy in the inventory)




How did you get there? I tried to get inside, but couldn't find a way in.
I suppose there's no content inside? Just some building?
Yes, currently it is just some placeholders >_>
 
Mar 31, 2024
32
10
How did you get there? I tried to get inside, but couldn't find a way in.
I suppose there's no content inside? Just some building?
yea the jump height is really high thanks to that i could get there. if the wall was placed outwards you wouldn't be able to get there
 

Kerni

Active Member
Game Developer
Oct 9, 2017
514
590
Is it possible to change your character's skin and eye color? If so how.
Unfortunately not for the whole skin , the textures for the girl's skin are already taking a lot of memory away (there are all 4 to 8k)
But maybe i can later do something for the eye color. (But… No promises on that one since I have a ton of stuff to do)
 

JAvatar

Member
Mar 9, 2018
114
126
Kerni,

First, let me say how awesome it is to see you so active on the threads for your games here.

Second, this is a small constructive criticism from me: I am enjoying the story of Bound a great deal, however I'm finding myself clicking through all the dialogue. Not because I'm trying to get to the scenes faster, but because I get bored with the monotone text boxes. All the characters speak the same way (like mannerisms and whatnot), and the text is always the same color on the same background. After a while, it just sort of bleeds together, and I'm just clicking to get to the next plot point. I *do* have a suggestion or two to help with this. First, is give each character a color for the text. It can be just their name in the dialogue box, or all the text, but this way it's more than just a name change showing that the new person is speaking. The second suggestion is about HOW the different characters speak. This was an issue I had with Milky Ways as well. While each character had their own personality traits in the script (Like Maya being anti-male to start but because she wanted stuff, Malia likes her plants, etc), they all sorta just...talked the same way. I know, with a written script without voice, it is harder to do accents properly, but just changing HOW they talk could help. For example, if you've played Mass Effect, the way I'd hear the girls speak: Maya would be akin to Mordin, quick to slip to technical jargon, short speeches unless it was about a passionate thing(like getting her to open up about the cosplay and she begins to believe you don't think less of her for enjoying it) then she'd never shut up; Maya would speak like Tali, casual, down to earth, curses slipping in frequently but as a sign of exasperation or excitement; Juna would talk like Miranda, very haughty, she comes from power and knows it, but once her trust is gained, is very forthcoming and passionate; and Yukari would speak like EDI, being and AI, very formal sentence structure, very concise, but not above using humor or compassion. Like I said, just written text makes that much harder to convey, but if it was possible for you going forward, it would help people (myself and possibly others like me) keep the girls separate.

Finally, an offer to help with the script: I am a native English speaker, and currently retired, so if you'd like help with proofreading, I can do that for you.
 

Kerni

Active Member
Game Developer
Oct 9, 2017
514
590
Kerni,

First, let me say how awesome it is to see you so active on the threads for your games here.

Second, this is a small constructive criticism from me: I am enjoying the story of Bound a great deal, however I'm finding myself clicking through all the dialogue. Not because I'm trying to get to the scenes faster, but because I get bored with the monotone text boxes. All the characters speak the same way (like mannerisms and whatnot), and the text is always the same color on the same background. After a while, it just sort of bleeds together, and I'm just clicking to get to the next plot point. I *do* have a suggestion or two to help with this. First, is give each character a color for the text. It can be just their name in the dialogue box, or all the text, but this way it's more than just a name change showing that the new person is speaking. The second suggestion is about HOW the different characters speak. This was an issue I had with Milky Ways as well. While each character had their own personality traits in the script (Like Maya being anti-male to start but because she wanted stuff, Malia likes her plants, etc), they all sorta just...talked the same way. I know, with a written script without voice, it is harder to do accents properly, but just changing HOW they talk could help. For example, if you've played Mass Effect, the way I'd hear the girls speak: Maya would be akin to Mordin, quick to slip to technical jargon, short speeches unless it was about a passionate thing(like getting her to open up about the cosplay and she begins to believe you don't think less of her for enjoying it) then she'd never shut up; Maya would speak like Tali, casual, down to earth, curses slipping in frequently but as a sign of exasperation or excitement; Juna would talk like Miranda, very haughty, she comes from power and knows it, but once her trust is gained, is very forthcoming and passionate; and Yukari would speak like EDI, being and AI, very formal sentence structure, very concise, but not above using humor or compassion. Like I said, just written text makes that much harder to convey, but if it was possible for you going forward, it would help people (myself and possibly others like me) keep the girls separate.

Finally, an offer to help with the script: I am a native English speaker, and currently retired, so if you'd like help with proofreading, I can do that for you.

Hello there.. so.. different color for the names, no problem. This is very easy to do!

Different speech pattern on the characters.. arggss.. mhnaaa.....Ufff...... >_>
But... if you want to help.. well.... i have a github site here in which there is the story script for the game. And if you want to you can create a branch and change it, and with the new feature i added in the patreon beta, this script can actualyl be loaded into the game.
Here you go :
(I know... it is still called milky ways story file but it also has a BID story file in it xD)

Just create your own branch , or your own file and you can change whatever you want.

Hope this.. helps ?
 

Merlin-Magic

Member
Jan 28, 2024
111
141
Kerni,

First, let me say how awesome it is to see you so active on the threads for your games here.

Second, this is a small constructive criticism from me: I am enjoying the story of Bound a great deal, however I'm finding myself clicking through all the dialogue. Not because I'm trying to get to the scenes faster, but because I get bored with the monotone text boxes. All the characters speak the same way (like mannerisms and whatnot), and the text is always the same color on the same background. After a while, it just sort of bleeds together, and I'm just clicking to get to the next plot point. I *do* have a suggestion or two to help with this. First, is give each character a color for the text. It can be just their name in the dialogue box, or all the text, but this way it's more than just a name change showing that the new person is speaking. The second suggestion is about HOW the different characters speak. This was an issue I had with Milky Ways as well. While each character had their own personality traits in the script (Like Maya being anti-male to start but because she wanted stuff, Malia likes her plants, etc), they all sorta just...talked the same way. I know, with a written script without voice, it is harder to do accents properly, but just changing HOW they talk could help. For example, if you've played Mass Effect, the way I'd hear the girls speak: Maya would be akin to Mordin, quick to slip to technical jargon, short speeches unless it was about a passionate thing(like getting her to open up about the cosplay and she begins to believe you don't think less of her for enjoying it) then she'd never shut up; Maya would speak like Tali, casual, down to earth, curses slipping in frequently but as a sign of exasperation or excitement; Juna would talk like Miranda, very haughty, she comes from power and knows it, but once her trust is gained, is very forthcoming and passionate; and Yukari would speak like EDI, being and AI, very formal sentence structure, very concise, but not above using humor or compassion. Like I said, just written text makes that much harder to convey, but if it was possible for you going forward, it would help people (myself and possibly others like me) keep the girls separate.

Finally, an offer to help with the script: I am a native English speaker, and currently retired, so if you'd like help with proofreading, I can do that for you.
I went through the entire game and did my best to fix all the spelling, grammar and punctuation (there could still be some errors). I did not try to rewrite the game. Yes, I could have added a lot of humor and changed the interaction of the characters entirely but in the end, this is Kerni's game. I do this for a lot of other dev's also. Most would not take kindly to me rewriting the story for them. Kerni is probably just too nice to say it. I can see you like to write (I fell asleep twice while reading your post but I am old so do not take it personally :D) and you are probably good at it also. From my perspective the story would have to be redone from the beginning to do this right. Maybe it would be better to wait for the next game :)
 

nekons22

New Member
Feb 23, 2023
1
2
View attachment 3214793

Overview:
Bound in Desire is a full 3D, third person role play game with a focus on erotic and kinky bondage adventures.

You play as Kyra, the new technical manager for the developing outpost planet Tau Centi 3.

Your job was supposed to be easy and laid back, just overwatching some gynoids and androids, but seemingly the AI got kind of distracted and redefined how humans are to be... bound and restrained.​

Thread Updated: 2024-09-08
Release Date: 2024-09-01
Developer: Kerni - - F95zone -
Censored: No
Version: 0.24 Beta
OS: Windows, Mac, Linux
Language: English
Other Game: Link
Genre:
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Installation:
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Changelog:
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DOWNLOAD
Win: - MEGA - - -
Linux: - MEGA - - -
Mac: - MEGA - -


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0.27 update link
 

pickonemore

Newbie
Aug 21, 2019
24
62
To the Dev.
I have enjoyed your content for a while now and im finally in a place to support devs i like!

keep up the great work!
 
4.70 star(s) 12 Votes