Kerni said:
Please have a look into "C:\Users[your user name]\AppData\LocalLow\Kernis none existing company\Bound in desire"
in there you will find the player.log file , a log file of the unity 3d application. Maybe you can read about an exception there at the end ?
There is a laundry list of errors in the log, but the part that jumps out at me the most is:
[ ALLOC_TEMP_TLS ] used: 7434576B | peak: 0B | reserved: 6389760B
[ ALLOC_DEFAULT ] used: 1947676664B | peak: 0B | reserved: 2003062784B
[ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_JOB_4_FRAMES (JobTemp) ] used: 158483640B | peak: 0B | reserved: 178257920B
[ ALLOC_TEMP_JOB_ASYNC (Background) ] used: 158B | peak: 0B | reserved: 83886080B
[ ALLOC_GFX ] used: 390385460B | peak: 0B | reserved: 408252416B
[ ALLOC_CACHEOBJECTS ] used: 11125315696B | peak: 0B | reserved: 11222814720B
[ ALLOC_TYPETREE ] used: 138752B | peak: 0B | reserved: 4194304B
Could not allocate memory: System out of memory!
Trying to allocate: 161472480B with 16 alignment. MemoryLabel: Thread
Allocation happened at: Line:69 in
Memory overview
If I'm reading this right the game is trying to use more RAM than my computer has, which is weird because I've got 16 GB of RAM and the only other program running is windows 10. I'll attach a .txt copy of the log in case anybody has other suggestions for me.