Arousal 3/8
Intrigue 20/100
Intelligence 10/100
Corruption 10/100
Morality 60/100
Energy 20/25
Exhibitionism 0/50
Appearance 5/50
how to increase THIS code?
I'm not sure what increasing the code means, but I'll assume you are talking about increasing the variable values. The easy answer is make choices that increase/decrease those stats. Very few of them have any actual use yet, so you aren't likely missing anything. If you are referring to things like the one event, taking a selfie in front of the bathroom mirror, yes you need certain stat (Corruption, I think) levels, but if I recall from looking at the code, there's virtually no in-game story/events around it yet.... so you are not missing anything. I haven't looked at the code recently, so I may be misremembering. Later as the story progresses more of the variables *
should* have a use.
MC stats are inside a dictionary variable. 'fcs' is the dictionary that contains all the MC variables. So if you want to change Corruption using URM, then you'd search for the variable "fcs". Other game characters follow a similar fashion by first name. Amelia is a dictionary under 'amelia', Dylan under 'dylan', Justin under 'justin', and so on....
From there click the "Value" column that says
<class 'store.Player_character'>, and you'll see all the MC's variables. There's a LOT in there (51 items), including stats/counters, and the such.
You can 'remember' variables within fcs, and you can give them whatever name you want... as you can see above in my example.
If you use the RenPy console, it's just standard python
fcs.corruption will show the value, and
fcs.corruption = 23 will change it to whatever number you specify. For other characters, for example Justin, it'd be
justin.corruption
Currently changing them has little to no value, but will start to matter over time.