To chime in on
nemoi l and
StrawberryCheese83's discussion.
I understand both points here. I'm inclined to agree with both in part, but also to disagree with certain points, because, as already mentioned, opinions are being expressed here.
I find the logic in the game lacking in some places.
You can choose some options at home, you can choose some options at work, but then there are scenes where you have no influence at all. All the actions with Viktor, in particular, stand out negatively and deviate completely from the previous gaming experience. It feels as if a completely different programmer was involved, one who hadn't played the game before.
I also understand the argument that the developer wants to follow their story first. But if player opinions increasingly criticize how the game is developing, perhaps developers should rethink their approach. Of course, it's still their game and their story. The first releases promised a triple-A RPG, but it's increasingly veering towards a B-movie.
Releasing on Steam (I don't have access to it in Germany) will obviously put additional pressure on the game and require new content quickly. Although I don't fully understand the developer's business model.
On Steam, I'd buy it once and then receive automatic updates and patches, right? On Patreon, on the other hand, I'd have to spend a considerable amount of money every month if I wanted to experience the additional scenes. And I'd be quite willing to pay. These days, I prefer Itch.io because you can decide when to get an update without being subject to a monthly subscription.
Of course, you could also sign up, cancel, sign up, and cancel on Patreon. But that shouldn't become the norm.
The game has a lot of positive things to offer, but disempowering the player won't do it any good.