JimmyRobbzz1222
Newbie
- Mar 30, 2023
- 78
- 162
- 136
It is Emma friend that call her 2 or 3 times before Paris. One just after moving in the other i don't remember precisely when, but i remember that Emma thinks about school at that time (and she was blonde...).Who is maggie anyways. I don't recall scenes with her earlier than the Paris story line.
___________________________________+++++++++++++++___________________________________________It is Emma friend that call her 2 or 3 times before Paris. One just after moving in the other i don't remember precisely when, but i remember that Emma thinks about school at that time (and she was blonde...).
blonde chick blows him in the office raw, guess he isn't worried about herpes or HPV. Flight attendant he does. She gets around lot more, you see?
_____________________________________+++++++++++++++________________________________________But I don't remember Victor using a condom when fuckin the other secretary.
It's possible. If our favorite censors allow the developers to inspire it the way they originally intended.___________________________________+++++++++++++++___________________________________________
You are correct about Emma the blonde and boyfriend
But...
There is something else... out of nowhere is a short scene where Emma is having sex with an unknown guy. I had assumed that must be Dylan
Now this Dylan who has not been introduced other than in phone text, might be that unknown guy... regardless I suspect this Dylan had a huge impact on Emma. Perhaps that bod boy that she can't get out of her system... but from the phone text, whatever the situation or history it was a toxic relationship... perhaps the developer has in mind a Lady Gaga bad romance is the future....?
Only one thought comes to mind. The corridor of the company's office, a kid is running along it and screaming, Uncle Victor uncle Victor, Emma's mom said that you can tell me where I came from? Victor's answer is, baby, the problem is not where you came from. And the problem is, why did I get in there?_____________________________________+++++++++++++++________________________________________
I just been wondering all this time just what using a condom means in the game. Most games don't bother with them, so maybe using them it's a statement being made or a plot tool
Only one thought comes to mind. The corridor of the company's office, a kid is running along it and screaming, Uncle Victor uncle Victor, Emma's mom said that you can tell me where I came from? Victor's answer is, baby, the problem is not where you came from. And the problem is, why did I get in there?
_________________________________+++++++++++++++______________________________________![]()
Answers to frequently asked comments
1) There are parameters whose effects aren’t clear.
Answer: Yes, there are. Many of them don’t affect anything yet—the game is still in development. Some parameters may be disabled over time.
It’s hard to add new mechanics if you didn’t plan for them in advance—especially when it comes to character classes. At the same time, it’s very difficult to design a concept that accounts for every detail throughout the entire development cycle. That’s why we built the system with a buffer: it’s better to add more than we need than to miss something we end up needing.
1.1) Some parameters don’t work (for example, oral sex isn’t counted in the stats, etc.).
Answer: Yes, that happens. We keep finding issues like that and try to fix them регулярно.
2) In different pieces of art, character features or body parts may look different.
Answer: We started making BoM during the period when the VC2 release ran into problems—the project was even considered for freezing. Later, a few successful sales helped us solve the money issues, we returned to VC, and finished that game.
As a result, BoM was made in two stages with a break of almost a year. I started working on BoM when neural networks were just emerging, and during that time my approach, my skills, and—most importantly—my tools changed. So the game contains both new art and old art: the older scenes have more and different post-processing nuances. Sometimes I open an old scene and don’t immediately remember that it has issues.
Overall, I don’t think these mistakes are critical. And if it’s truly a deal-breaker for someone, they can choose projects where that isn’t an issue.
2.1) There are visual bugs (Justin’s tattoo, Emma’s earring).
Answer: Yes. In the latest event, I accidentally “turned off” Emma’s earring. I had already made about a dozen or two pieces of art before I noticed that she had an earring on one ear but not on the other. I had to kind of add it back in Photoshop. And with the animations there was nothing I could do anymore. Yes, these slip-ups happen.
3) The game doesn’t need animations—disable them.
Answer: No.
4) The animations are bad / the animations are good, but you need to make them even better.
Answer: Make them better.
5) Emma needs new outfits.
Answer: Sure—let me render a couple hundred new images with different outfit sets, then write a design doc so the coder accounts for all of it in the code, then test everything. That will take a couple of months—and during those months the game won’t move forward. No.
6) The updates are small.
Answer: If there are projects that are basically made by two people (even though most of the work is carried by one person) and they still update more and more often—I take my hat off. But that’s not a person anymore, that’s a machine: a robot multiplied by eternity. I can’t do that. My speed is already at its limit, and over time it goes down.
7) The game is bad / the game is only popular because it has good marketing.
Answer: I agree that it’s bad. But I don’t really understand what “good marketing” I supposedly have. Cross-promo is something pretty much everyone does. Basically, all of my marketing is fast updates.
The game has flaws and unfinished parts. But if you can make something better and faster on your own you’ll genuinely take over this industry.
Just to clarify: these answers are aimed mostly not at people on Patreon, but at a broader audience.
And one more thing. I often see comments like: “a player has an opinion and is sure many people agree with it.” Maybe that’s true—but there’s a nuance: this is my job, and I actually collect statistics. You might post something somewhere and get 3–4 likes, while I’m constantly monitoring what people say and where, and I run polls регулярно.
Can I be wrong? Of course. But I also have some experience in the industry: I’ve been working in this field since 2017. So the question is simple: who is more likely to be wrong—the person whose decisions directly affect their income and who’s been doing this for years, or a random player?
So there’s no point appealing to “statistics” in an argument—I simply have more of it. Just share your opinion and I will definitely take it into account. And if there are a lot of opinions like that, I’ll think about it myself.
You can avoid all this if you didn't make a choice as a man who is trying to corrupt a woman and make her a victim of public temperament. Women, of course, are smarter. Have you ever heard of a woman who would lose her head just because a man has beautiful legs?The game had a really good beginning ,a bit of mystery leaving me curious of what to expect next.Then went sort of sideways when the choices were predetermined for the MC to go to Paris to have sex with Victor .The MC really didn't have any sort of relationship established in the office before hand .It was so predictable ,no mystery there what so ever and made absolutely no sense .Building the distrust ,infidelity in the relationships at the beach,the bar and the modelling would've contributed to the Paris event .
Thank you._________________________________+++++++++++++++______________________________________
Love the answersRapier wit is see, cutting and final.
Of course, such "questions" border on trolling, but one thing to pass onto you, though you are not a machine or robot, you are indeed an artist. And like all artist, not all are going to admire your work. Personally, I wouldn't give anyone $5 for a Picasso... they can give me one, but you bet I'll sell and not cherish it.
Emma, your protagonist, is a top 5 MC I've seen. It's how you evolve your story's characters, will define your project in the end. Everyone has ideas you should use and some of them might be good ones, but you have a vision and its work. You're at an inflection point that will move your story and plot that will be critical.
After Paris events, I know you are going into the small paths while building up to another major even. Your character Emma could come out of her encounters with Victor in 3 basic primary ways, ashamed, liberated, or confused.
Is that girl dropping the pen Emma? If so, she's not wearing her wedding ring. Could this be some kind of sign from the DEV?![]()
Answers to frequently asked comments
1) There are parameters whose effects aren’t clear.
Answer: Yes, there are. Many of them don’t affect anything yet—the game is still in development. Some parameters may be disabled over time.
It’s hard to add new mechanics if you didn’t plan for them in advance—especially when it comes to character classes. At the same time, it’s very difficult to design a concept that accounts for every detail throughout the entire development cycle. That’s why we built the system with a buffer: it’s better to add more than we need than to miss something we end up needing.
1.1) Some parameters don’t work (for example, oral sex isn’t counted in the stats, etc.).
Answer: Yes, that happens. We keep finding issues like that and try to fix them регулярно.
2) In different pieces of art, character features or body parts may look different.
Answer: We started making BoM during the period when the VC2 release ran into problems—the project was even considered for freezing. Later, a few successful sales helped us solve the money issues, we returned to VC, and finished that game.
As a result, BoM was made in two stages with a break of almost a year. I started working on BoM when neural networks were just emerging, and during that time my approach, my skills, and—most importantly—my tools changed. So the game contains both new art and old art: the older scenes have more and different post-processing nuances. Sometimes I open an old scene and don’t immediately remember that it has issues.
Overall, I don’t think these mistakes are critical. And if it’s truly a deal-breaker for someone, they can choose projects where that isn’t an issue.
2.1) There are visual bugs (Justin’s tattoo, Emma’s earring).
Answer: Yes. In the latest event, I accidentally “turned off” Emma’s earring. I had already made about a dozen or two pieces of art before I noticed that she had an earring on one ear but not on the other. I had to kind of add it back in Photoshop. And with the animations there was nothing I could do anymore. Yes, these slip-ups happen.
3) The game doesn’t need animations—disable them.
Answer: No.
4) The animations are bad / the animations are good, but you need to make them even better.
Answer: Make them better.
5) Emma needs new outfits.
Answer: Sure—let me render a couple hundred new images with different outfit sets, then write a design doc so the coder accounts for all of it in the code, then test everything. That will take a couple of months—and during those months the game won’t move forward. No.
6) The updates are small.
Answer: If there are projects that are basically made by two people (even though most of the work is carried by one person) and they still update more and more often—I take my hat off. But that’s not a person anymore, that’s a machine: a robot multiplied by eternity. I can’t do that. My speed is already at its limit, and over time it goes down.
7) The game is bad / the game is only popular because it has good marketing.
Answer: I agree that it’s bad. But I don’t really understand what “good marketing” I supposedly have. Cross-promo is something pretty much everyone does. Basically, all of my marketing is fast updates.
The game has flaws and unfinished parts. But if you can make something better and faster on your own you’ll genuinely take over this industry.
Just to clarify: these answers are aimed mostly not at people on Patreon, but at a broader audience.
And one more thing. I often see comments like: “a player has an opinion and is sure many people agree with it.” Maybe that’s true—but there’s a nuance: this is my job, and I actually collect statistics. You might post something somewhere and get 3–4 likes, while I’m constantly monitoring what people say and where, and I run polls регулярно.
Can I be wrong? Of course. But I also have some experience in the industry: I’ve been working in this field since 2017. So the question is simple: who is more likely to be wrong—the person whose decisions directly affect their income and who’s been doing this for years, or a random player?
So there’s no point appealing to “statistics” in an argument—I simply have more of it. Just share your opinion and I will definitely take it into account. And if there are a lot of opinions like that, I’ll think about it myself.
Or maybe an occurence of point 2.1?Is that girl dropping the pen Emma? If so, she's not wearing her wedding ring. Could this be some kind of sign from the DEV?
________________________________+++++++++++++__________________________________The game had a really good beginning ,a bit of mystery leaving me curious of what to expect next.Then went sort of sideways when the choices were predetermined for the MC to go to Paris to have sex with Victor .The MC really didn't have any sort of relationship established in the office beforehand. It was so predictable ,no mystery there whatsoever and made absolutely no sense. Building the distrust ,infidelity in the relationships at the beach,the bar and the modelling would've contributed to the Paris event .
Whether your a game designer or player and we are all entitled to our opinion .A little help along the way in some shape or form makes all the difference .
Like any good novel that's worth reading leaves the reader with a strong desire to know more .