- Aug 15, 2016
- 402
- 1,104
Got a link?Her BE from Dany Artu.
Got a link?Her BE from Dany Artu.
Yeah, posted in the thread. Seems like english might not be the first language (ie. has a few typos and is a bit confusing), but it's an interesting twist. Not as much content as Cabin by the Lake, by any means, but a fun one.Got a link?
just teach yourself how to do the art then find some one making a game and collaborate with them or offer your services to one of these creators once you can do the art. I'm currently working on a game (normal rpg) and I have to tell you finding an artist to work with you is hard. Id do it myself but I dont have the talent.This thread is getting weak and only has recommendations of games made with AI art and Text-only recently, this is FRUSTATING.
I go to this thread every single day to check if there is anything new and there are only recommendations repeated one after the other, there are only exceptions with game updates but there are only people here showing the same game that someone from pages ago that has already shown.
I'm really considering teaching my ass how to use Unity or RPG Maker or RenPy and pick up afuckingpencil and create something out of anger.
No 3D Models, no text-only and no AI art.
Just fine handmade art and interactive gaming.
View attachment 3939438
I largely agree with you, which is why I've been working on Maiden of Milk: Clarabelle! It's still a bit rough, but it's coming together month by monthThis thread is getting weak and only has recommendations of games made with AI art and Text-only recently, this is FRUSTATING.
I go to this thread every single day to check if there is anything new and there are only recommendations repeated one after the other, there are only exceptions with game updates but there are only people here showing the same game that someone from pages ago that has already shown.
I'm really considering teaching my ass how to use Unity or RPG Maker or RenPy and pick up afuckingpencil and create something out of anger.
No 3D Models, no text-only and no AI art.
Just fine handmade art and interactive gaming.
View attachment 3939438
Preach, brotha!This thread is getting weak and only has recommendations of games made with AI art and Text-only recently, this is FRUSTATING.
I go to this thread every single day to check if there is anything new and there are only recommendations repeated one after the other, there are only exceptions with game updates but there are only people here showing the same game that someone from pages ago that has already shown.
I'm really considering teaching my ass how to use Unity or RPG Maker or RenPy and pick up afuckingpencil and create something out of anger.
No 3D Models, no text-only and no AI art.
Just fine handmade art and interactive gaming.
View attachment 3939438
just be smart and use image layers, like in karryn's prison.Really a lot of the problems with why you don't see a lot of expansion games in general is because expansion as both a concept and a fetish is really draining on resources, speaking as someone who's tried and failed to help make assets for a game, uh, twice now, I think.
Example:
Say you have a VN, no expansion. It's early in development, so there's 2 CGs and five outfits. That's ten fully-detailed images you have to hire an artist for (or if you're cheap, 2 images but edited into 10 total.)
Now imagine said game is actually an expansion game.
Two bust sizes, you're already up to 20 images total. Two bust sizes, two butt sizes, and a pregnancy alt? Oh god now you're doing MATH, your game has barely any content and you've already paid an artist to make, like, 80 images (or 80 edits, I guess) of all the different combinations the character could be in. (Also: sorry for the super lazy math, I'm sure I'm wrong.)
Between the money needed to hire an artist like that and the rapidly growing filesize, you're already doomed. Even then, a game with 2 CGs would suck, and an "expansion" game with only two bust sizes sucks too, so you're already getting critiqued for having no content despite already spending probably like $500-1000 on the game's assets.
(EDIT: forgot to mention, all these issues are why I strongly suggest that expansion, BE, inflation-whatever game devs should absolutely be working in 3D, not 2D, so that they can simply move sliders around to expand and shrink characters however they want in whatever combination they want.)
It's about preference, some prefer one carefully made transition/animation over a 3D-model option being picked differently repeated 20 times. Sure it's easier but it stops the game often from standing out. Play one honey-select game and you have more or less played everyone imo.(EDIT: forgot to mention, all these issues are why I strongly suggest that expansion, BE, inflation-whatever game devs should absolutely be working in 3D, not 2D, so that they can simply move sliders around to expand and shrink characters however they want in whatever combination they want.)
Koikatsu and Daz3D are the new meta for everyone to use and abuse these days. I almost wish people used HS1/2 more often just because it's a different style compared to more KK.It's about preference, some prefer one carefully made transition/animation over a 3D-model option being picked differently repeated 20 times. Sure it's easier but it stops the game often from standing out. Play one honey-select game and you have more or less played everyone imo.
I think a lot of Smut Indie devs would benefit with a smaller scope for this reason. You don't have to start with 10 characters with 5 outfits and 9 expressions. starting with 1 or 2 characters I think is often best.Really a lot of the problems with why you don't see a lot of expansion games in general is because expansion as both a concept and a fetish is really draining on resources, speaking as someone who's tried and failed to help make assets for a game, uh, twice now, I think.
Example:
Say you have a VN, no expansion. It's early in development, so there's 2 CGs and five outfits. That's ten fully-detailed images you have to hire an artist for (or if you're cheap, 2 images but edited into 10 total.)
Now imagine said game is actually an expansion game.
Two bust sizes, you're already up to 20 images total. Two bust sizes, two butt sizes, and a pregnancy alt? Oh god now you're doing MATH, your game has barely any content and you've already paid an artist to make, like, 80 images (or 80 edits, I guess) of all the different combinations the character could be in. (Also: sorry for the super lazy math, I'm sure I'm wrong.)
Between the money needed to hire an artist like that and the rapidly growing filesize, you're already doomed. Even then, a game with 2 CGs would suck, and an "expansion" game with only two bust sizes sucks too, so you're already getting critiqued for having no content despite already spending probably like $500-1000 on the game's assets.
(EDIT: forgot to mention, all these issues are why I strongly suggest that expansion, BE, inflation-whatever game devs should absolutely be working in 3D, not 2D, so that they can simply move sliders around to expand and shrink characters however they want in whatever combination they want.)