I really wish to create a BE game, it just that i dont know anything related to progamation but i think that, before working in a game, perhaps doing comissions for some money and divulgation of a patreon is a better start
By the way (a litttle of Topic) if someone here know a tutorial of where is a good place for start learning progamation (from ground, like from the absolute 0), perhaps in 1 or 2 years I bring good news
if you want to learn programming specifically for game dev, the 1st step is to choose your game engine; some of them allow you to select the programming language, but this is not always the norm.
here a non exhaustive list, ranked, imo, from easiest to hardest to learn (generally, the simpler game engine the fewer possibilities it offers)
- Renpy, 2D, (python), very accessible and doesnt require a deep understanding of programming, but limited to VN
- RPGMaker, 2D, (nocode/javascript), similar to Renpy in that you can create games with little or no code, but it's designed for old school jrpgs
- Godot, 2D/ rapidly growing 3D capabilities, open source, use its own language GDScript (a simplified python-like that's designed to be easy to learn), can also be configured to use either C# or C++. I believe there is visual scripting plugins available? personnaly I'm planning to start using it a lot
- Unity, the one I know the best, 2D/3D (C#), visual scripting plugins available. Popular among indie and mobile devs. While it has a steep learning curve, there are plenty of resources available. However, recently the company tried to make sketchy move in license costs for released projects, which caused a huge shitshow in game devs community
- Unreal Engine, 2D/3D, (C++/visual scripting) Despite its fame, I strongly advise against using it if you're a beginner. All its "cutting-edge technologies" can be overwhelming and optimization is a UE real issue, specially if you want to go "full high spec large scale open world MMO blabla bla"... the budget of subverse is a good example of what it might require
there are a lot of other accessible engines like construct but I'm not familiar enough with them to provide feedback
As of 2025, I think Godot is a good bet for learning game dev; don't hesitate to DM if you want to discuss this further