So I've actually made some decent headway into planning and starting the initial building blocks of a new Breeder's Haven. While its still well within the "living and dying on my flash drive; never seeing the light of day." status, I wanted to lay out a few ideas for the new project, things I'm stuck on/still deciding, and maybe get some light feedback. But mostly I just want to write my ideas down as a way to blog it out to help myself brainstorm/organize.
The sequel will have a similar concept, in that for whatever reason males are mostly dead and as a result you as on of the few living males take over an area as a haven administrative leader with the role of making administrative choices, managing the haven, and mostly fucking your residents.
- Like with the previous game, players will interact with residents in various ways, usually resulting in sex of some kind. These interactions will be writing heavy with each resident being more of a character with a personality/story rather than before when they were just webms with stats.
- These interactions will be divisive, with your actions pushing a character one way or the other along a path each time you meet with them. The goal is to make the characters feel more organic, by directly reacting to whatever it is you do to them rather than having repeatable actions that modify a variable.
- For example, in the game lore you still retain the right to have sex with whomever you please whenever you please. However, that doesn't mean that every resident appreciates some stranger forcing them into sex the first meeting. Maybe the schoolteacher you nut inside within 5 minutes of shaking hands doesn't appreciate seeing you again. In contrast, if you get to know her and assist in her class a little before crushing some puss maybe she might appreciate you more. But the bottom line is your actions will push each character into very different directions.
- Additionally, I want characters to react to the players actions within their sphere of awareness. I want your actions to drastically affect other characters. I want paths to unlock, be blocked, or be forced based on actions with other residents.
- At the end of the game, the player will get an epilogue for each character in the haven. Also, if they unlocked any achievements they will be given points to use as bonuses for the next playthrough, as to exactly how or what I'm still figuring out.
- Tech points and funds will make a return. I'm not sure exactly how this will work in game, as I want the player to somehow have to work towards a goal and have some sort of challenge aside from "Fuck as many people as you can." However I don't want funds related to pregnancies anymore. I want to give the player freedom to nut wherever he goddamn pleases when having sex with someone, but at the same time having a writing focus on impregnation (Because this is my goddamn fetish and my goddamn game).
- The current issue I'm facing with resource management, is I'm trying to make them scarce and tied to events.I need the player to think about what resources they have available, making choices in events difficult and meaningful. But at the same time I don't want resources to be a stupid grindfest. This is a lewd game and any actions that don't lead to sex of some kind must be minimized.
- Tech points and funds will be used for upgrades again. I'm on the fence as to how upgrades will work exactly however. Do I want certain residents locked behind upgrades, or do I want the whole roster available from the get-go? Do I want all upgrades avaialbe to purchase, or should they be locked behind progress with certain residents?
The bottom line however, is that I missed what I was going for when making Breeders Haven. I wanted to simulate a fantasy of having conception sex with tons of beautiful women. But with such a huge case and repetitive mechanics I missed the mark, as it none of the residents were special from one another aside from a webm animation. My hope with the new project is that it really feels like living out the fantasy with organic characters, rather than robots with stats.
Anyway, I just wanted to get my ideas out somewhere since I don't have a blog. Feedback/ideas appreciated. I haven't any idea when/if I'll get a version out. I wouldn't get your hopes up for anytime soon, but we'll see.