HTML Completed Breeder's Haven: Reconception [v4.17.2018][Whiskeyrose]

3.30 star(s) 7 Votes

whiskeyrose

Member
Game Developer
Aug 16, 2017
223
659
The game Incubus City has an FAQ page that lists down the names of the pornstars featured in the game; maybe you could do something similar? Just an extra page identifying each pornstar, along with links to their social media and Babepedia/Boobpedia page profiles. IIRC the latter two also have links to the pornstars' media, so that could save you some trouble.

I did just finish Incubus City, which really puts anything I've ever done to shame.

I think the difference is in Incubus city, the dev changed the names of all the characters, where as I keep the full name of the actresses which results in an easy google.

I would be hesitant to have a direct link, in case they notice the traffic and investigate the game.
 

cooperdk

Engaged Member
Jul 23, 2017
3,494
5,135
I did just finish Incubus City, which really puts anything I've ever done to shame.

I think the difference is in Incubus city, the dev changed the names of all the characters, where as I keep the full name of the actresses which results in an easy google.

I would be hesitant to have a direct link, in case they notice the traffic and investigate the game.
You could use a dereferer service :)
 

whiskeyrose

Member
Game Developer
Aug 16, 2017
223
659
So I've actually made some decent headway into planning and starting the initial building blocks of a new Breeder's Haven. While its still well within the "living and dying on my flash drive; never seeing the light of day." status, I wanted to lay out a few ideas for the new project, things I'm stuck on/still deciding, and maybe get some light feedback. But mostly I just want to write my ideas down as a way to blog it out to help myself brainstorm/organize.

The sequel will have a similar concept, in that for whatever reason males are mostly dead and as a result you as on of the few living males take over an area as a haven administrative leader with the role of making administrative choices, managing the haven, and mostly fucking your residents.

  • Like with the previous game, players will interact with residents in various ways, usually resulting in sex of some kind. These interactions will be writing heavy with each resident being more of a character with a personality/story rather than before when they were just webms with stats.
    • These interactions will be divisive, with your actions pushing a character one way or the other along a path each time you meet with them. The goal is to make the characters feel more organic, by directly reacting to whatever it is you do to them rather than having repeatable actions that modify a variable.
      • For example, in the game lore you still retain the right to have sex with whomever you please whenever you please. However, that doesn't mean that every resident appreciates some stranger forcing them into sex the first meeting. Maybe the schoolteacher you nut inside within 5 minutes of shaking hands doesn't appreciate seeing you again. In contrast, if you get to know her and assist in her class a little before crushing some puss maybe she might appreciate you more. But the bottom line is your actions will push each character into very different directions.
      • Additionally, I want characters to react to the players actions within their sphere of awareness. I want your actions to drastically affect other characters. I want paths to unlock, be blocked, or be forced based on actions with other residents.
    • At the end of the game, the player will get an epilogue for each character in the haven. Also, if they unlocked any achievements they will be given points to use as bonuses for the next playthrough, as to exactly how or what I'm still figuring out.
  • Tech points and funds will make a return. I'm not sure exactly how this will work in game, as I want the player to somehow have to work towards a goal and have some sort of challenge aside from "Fuck as many people as you can." However I don't want funds related to pregnancies anymore. I want to give the player freedom to nut wherever he goddamn pleases when having sex with someone, but at the same time having a writing focus on impregnation (Because this is my goddamn fetish and my goddamn game).
    • The current issue I'm facing with resource management, is I'm trying to make them scarce and tied to events.I need the player to think about what resources they have available, making choices in events difficult and meaningful. But at the same time I don't want resources to be a stupid grindfest. This is a lewd game and any actions that don't lead to sex of some kind must be minimized.
    • Tech points and funds will be used for upgrades again. I'm on the fence as to how upgrades will work exactly however. Do I want certain residents locked behind upgrades, or do I want the whole roster available from the get-go? Do I want all upgrades avaialbe to purchase, or should they be locked behind progress with certain residents?
The bottom line however, is that I missed what I was going for when making Breeders Haven. I wanted to simulate a fantasy of having conception sex with tons of beautiful women. But with such a huge case and repetitive mechanics I missed the mark, as it none of the residents were special from one another aside from a webm animation. My hope with the new project is that it really feels like living out the fantasy with organic characters, rather than robots with stats.

Anyway, I just wanted to get my ideas out somewhere since I don't have a blog. Feedback/ideas appreciated. I haven't any idea when/if I'll get a version out. I wouldn't get your hopes up for anytime soon, but we'll see.
 

congamensch

Member
Feb 19, 2018
410
767
Anyway, I just wanted to get my ideas out somewhere since I don't have a blog. Feedback/ideas appreciated. I haven't any idea when/if I'll get a version out. I wouldn't get your hopes up for anytime soon, but we'll see.
Maybe fewer characters with deeper, more involved storylines? I'm not good at the computers, but if you're worried about people not finding characters to their taste, maybe you could make it so that people can choose from certain pornstars for certain roles, maybe 2-3 to 'star' as each character? That way you could also tailor certain events to certain characters.

Or, if I may quote myself from the previous page:
Maybe you could write wider-scale events happening every X or Y turns- maybe on Turn 25 a plague breaks out at a nearby Haven, and you have to contribute to saving it; maybe you send some Science points their way to help manufacture a cure, focus your Economy points towards buying supplies, use Culture points to educate their people on do's and don'ts, or just house their would-be rescuers with Recreation points. For rewards, maybe you can get some Super Pornstars™ with good stats, around whom specific events can be written around.

Of course, this doesn't address the matter of the girls who are already in the game, and I think that they might be a lost cause (which is a pity, as I have a MASSIVE porn crush on Cory Chase). That said, you could mitigate things- maybe tag certain girls with one or more characteristics, like say [STUDENT] or [HIGH-POWERED EXEC], and randomize their usage in larger-scale events. Take the plague problem above: have a paragraph for each possible solution, and in the first a [SCIENTIST] or [KIND-HEARTED] girl would advise curing the Haven with Science, while in the second paragraph a [HIGH-POWERED EXEC] or [COWARD] girl would just want you to send resources while staying far, far away.
 

whiskeyrose

Member
Game Developer
Aug 16, 2017
223
659
Maybe fewer characters with deeper, more involved storylines? I'm not good at the computers, but if you're worried about people not finding characters to their taste, maybe you could make it so that people can choose from certain pornstars for certain roles, maybe 2-3 to 'star' as each character? That way you could also tailor certain events to certain characters.

Or, if I may quote myself from the previous page:
That is the goal with this new project. A much smaller roster, with the core gameplay being interactions with residents. I want the meat of the game to be writings of the player interacting with residents, where events don't repeat and the resident is altered each time the player approaches them as well as possibly by previous actions. These interactions will be substantial and branch the path of each resident. Or, that's the plan at least.

Still early stages.
 

Wacky Woohoo Pizza Man

It's Pizza Time
Donor
Feb 19, 2018
268
369
So I've actually made some decent headway into planning and starting the initial building blocks of a new Breeder's Haven. While its still well within the "living and dying on my flash drive; never seeing the light of day." status, I wanted to lay out a few ideas for the new project, things I'm stuck on/still deciding, and maybe get some light feedback. But mostly I just want to write my ideas down as a way to blog it out to help myself brainstorm/organize.

The sequel will have a similar concept, in that for whatever reason males are mostly dead and as a result you as on of the few living males take over an area as a haven administrative leader with the role of making administrative choices, managing the haven, and mostly fucking your residents.

  • Like with the previous game, players will interact with residents in various ways, usually resulting in sex of some kind. These interactions will be writing heavy with each resident being more of a character with a personality/story rather than before when they were just webms with stats.
    • These interactions will be divisive, with your actions pushing a character one way or the other along a path each time you meet with them. The goal is to make the characters feel more organic, by directly reacting to whatever it is you do to them rather than having repeatable actions that modify a variable.
      • For example, in the game lore you still retain the right to have sex with whomever you please whenever you please. However, that doesn't mean that every resident appreciates some stranger forcing them into sex the first meeting. Maybe the schoolteacher you nut inside within 5 minutes of shaking hands doesn't appreciate seeing you again. In contrast, if you get to know her and assist in her class a little before crushing some puss maybe she might appreciate you more. But the bottom line is your actions will push each character into very different directions.
      • Additionally, I want characters to react to the players actions within their sphere of awareness. I want your actions to drastically affect other characters. I want paths to unlock, be blocked, or be forced based on actions with other residents.
    • At the end of the game, the player will get an epilogue for each character in the haven. Also, if they unlocked any achievements they will be given points to use as bonuses for the next playthrough, as to exactly how or what I'm still figuring out.
  • Tech points and funds will make a return. I'm not sure exactly how this will work in game, as I want the player to somehow have to work towards a goal and have some sort of challenge aside from "Fuck as many people as you can." However I don't want funds related to pregnancies anymore. I want to give the player freedom to nut wherever he goddamn pleases when having sex with someone, but at the same time having a writing focus on impregnation (Because this is my goddamn fetish and my goddamn game).
    • The current issue I'm facing with resource management, is I'm trying to make them scarce and tied to events.I need the player to think about what resources they have available, making choices in events difficult and meaningful. But at the same time I don't want resources to be a stupid grindfest. This is a lewd game and any actions that don't lead to sex of some kind must be minimized.
    • Tech points and funds will be used for upgrades again. I'm on the fence as to how upgrades will work exactly however. Do I want certain residents locked behind upgrades, or do I want the whole roster available from the get-go? Do I want all upgrades avaialbe to purchase, or should they be locked behind progress with certain residents?
The bottom line however, is that I missed what I was going for when making Breeders Haven. I wanted to simulate a fantasy of having conception sex with tons of beautiful women. But with such a huge case and repetitive mechanics I missed the mark, as it none of the residents were special from one another aside from a webm animation. My hope with the new project is that it really feels like living out the fantasy with organic characters, rather than robots with stats.

Anyway, I just wanted to get my ideas out somewhere since I don't have a blog. Feedback/ideas appreciated. I haven't any idea when/if I'll get a version out. I wouldn't get your hopes up for anytime soon, but we'll see.
Two things that really felt like a set back, was there was no sense of "completion". It became less of a porn game and more of a grind fest to get to "collect" more and more residents.
Maybe add a "story mode" with limited turns and a sand-box mode where you can go on forever if you want?
Please don't make it click intensive, maybe add a x25 casual sex or something (oh man just imagine it irl), burning through 90+ stamina is alot of clicks and then theres micro-managing the perks that come with leveling things up.

Love your games and really looking forward the upcoming one!
 
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shiddily

Member
Aug 5, 2016
167
160
Two things that really felt like a set back, was there was no sense of "completion". It became less of a porn game and more of a grind fest to get to "collect" more and more residents.
Maybe add a "story mode" with limited turns and a sand-box mode where you can go on forever if you want?
Please don't make it click intensive, maybe add a x25 casual sex or something (oh man just imagine it irl), burning through 90+ stamina is alot of clicks and then theres micro-managing the perks that come with leveling things up.

Love your games and really looking forward the upcoming one!
Funnily enough, the original Breeder's Haven DID have limited turns, and had multiple endings based on how your stats were built from your residents. But people complained about not being able to go at their own pace and collect everyone, so Whiskey changed it in Reconception, to what it is now, lol.
 

Wacky Woohoo Pizza Man

It's Pizza Time
Donor
Feb 19, 2018
268
369
Funnily enough, the original Breeder's Haven DID have limited turns, and had multiple endings based on how your stats were built from your residents. But people complained about not being able to go at their own pace and collect everyone, so Whiskey changed it in Reconception, to what it is now, lol.
Haha! Damn I mean, you don't "need" to collect everyone(says this while grinding for hours to collect everyone and reach 100m dollars), again there could be ways to extend days maybe? Purchasable items?
 

congamensch

Member
Feb 19, 2018
410
767
Difficulty modes would be a great way to set time limits, I think. Or maybe certain specific milestones- maybe once you've researched a certain number of techs, impregnated X amount of women/had X amount of children, stuff happens. The latter method would be quite a bit of work though, because you'd really want to be sure that in order to reach that milestone, a player should have learned the skills they need to pass said milestone challenge. At that point, you're not making a fap game, you're making Dick Souls.
 

rndmann

Newbie
Feb 11, 2019
89
44
So, since you are planning a new project, is this game is now finished rather than "on hold"?
 

Tinuss

Member
Mar 31, 2018
459
650
Funnily enough, the original Breeder's Haven DID have limited turns, and had multiple endings based on how your stats were built from your residents. But people complained about not being able to go at their own pace and collect everyone, so Whiskey changed it in Reconception, to what it is now, lol.
Wait, it has limited turns? I am at turn 66 and have all T3 upgrades, girls, 3.5million in the bank.

How far does it go?
 

Squib2187

Member
Aug 1, 2017
265
272
So I've actually made some decent headway into planning and starting the initial building blocks of a new Breeder's Haven. While its still well within the "living and dying on my flash drive; never seeing the light of day." status, I wanted to lay out a few ideas for the new project, things I'm stuck on/still deciding, and maybe get some light feedback. But mostly I just want to write my ideas down as a way to blog it out to help myself brainstorm/organize.

The sequel will have a similar concept, in that for whatever reason males are mostly dead and as a result you as on of the few living males take over an area as a haven administrative leader with the role of making administrative choices, managing the haven, and mostly fucking your residents.

  • Like with the previous game, players will interact with residents in various ways, usually resulting in sex of some kind. These interactions will be writing heavy with each resident being more of a character with a personality/story rather than before when they were just webms with stats.
    • These interactions will be divisive, with your actions pushing a character one way or the other along a path each time you meet with them. The goal is to make the characters feel more organic, by directly reacting to whatever it is you do to them rather than having repeatable actions that modify a variable.
      • For example, in the game lore you still retain the right to have sex with whomever you please whenever you please. However, that doesn't mean that every resident appreciates some stranger forcing them into sex the first meeting. Maybe the schoolteacher you nut inside within 5 minutes of shaking hands doesn't appreciate seeing you again. In contrast, if you get to know her and assist in her class a little before crushing some puss maybe she might appreciate you more. But the bottom line is your actions will push each character into very different directions.
      • Additionally, I want characters to react to the players actions within their sphere of awareness. I want your actions to drastically affect other characters. I want paths to unlock, be blocked, or be forced based on actions with other residents.
    • At the end of the game, the player will get an epilogue for each character in the haven. Also, if they unlocked any achievements they will be given points to use as bonuses for the next playthrough, as to exactly how or what I'm still figuring out.
  • Tech points and funds will make a return. I'm not sure exactly how this will work in game, as I want the player to somehow have to work towards a goal and have some sort of challenge aside from "Fuck as many people as you can." However I don't want funds related to pregnancies anymore. I want to give the player freedom to nut wherever he goddamn pleases when having sex with someone, but at the same time having a writing focus on impregnation (Because this is my goddamn fetish and my goddamn game).
    • The current issue I'm facing with resource management, is I'm trying to make them scarce and tied to events.I need the player to think about what resources they have available, making choices in events difficult and meaningful. But at the same time I don't want resources to be a stupid grindfest. This is a lewd game and any actions that don't lead to sex of some kind must be minimized.
    • Tech points and funds will be used for upgrades again. I'm on the fence as to how upgrades will work exactly however. Do I want certain residents locked behind upgrades, or do I want the whole roster available from the get-go? Do I want all upgrades avaialbe to purchase, or should they be locked behind progress with certain residents?
The bottom line however, is that I missed what I was going for when making Breeders Haven. I wanted to simulate a fantasy of having conception sex with tons of beautiful women. But with such a huge case and repetitive mechanics I missed the mark, as it none of the residents were special from one another aside from a webm animation. My hope with the new project is that it really feels like living out the fantasy with organic characters, rather than robots with stats.

Anyway, I just wanted to get my ideas out somewhere since I don't have a blog. Feedback/ideas appreciated. I haven't any idea when/if I'll get a version out. I wouldn't get your hopes up for anytime soon, but we'll see.
Heres an idea tie resources to imports and exports, so say your haven is a manufacturing base therefore if you want high tech or cultural stuff you have to trade your manufactured consumer goods with other nearby havens that might have those as their base. As for money simply gained from trading or producing viable male offspring ( a low probability <3%).

That is the goal with this new project. A much smaller roster, with the core gameplay being interactions with residents. I want the meat of the game to be writings of the player interacting with residents, where events don't repeat and the resident is altered each time the player approaches them as well as possibly by previous actions. These interactions will be substantial and branch the path of each resident. Or, that's the plan at least.

Still early stages.
Maybe have a large roster of Images but have a smaller number of predefined personalities, for example say there are only 10 slots in the haven each slot is a role and each role is only suitable for a certain type of profession (personality being an addintioal layer that provides additional flavor). at game start use a random number generator (based off either a user inputted seed or pc clock so people can replay the ones they really liked if they want) to assign a personality/career to each model semi-randomly (obviously in a true random it would eb theoretically possible to make 100 teachers rendering the game unplayable) that way each round plays out a little differently you have no way to know what woman does what role or what personality they have.

This would mean a shit ton of writing tho youd have to write dialogue for each profession something like X times for all the different personality variations.

Example: round 1 Your first harem girl is Kimmy Granger she is an Admin assistant and her personality is Loving (personalitys are a default value assigned at the start but can shift over time due to player interaction), therefore she is passionate and accommodating in the lovemaking and seems to derive genuine joy from having your baby in her and will take great care to ensure the health of the baby(=Easier to get into bed but detriment to productivity while pregnant but bonus to infant viability, chances of twinning and valuable male offspring).
Round 10: Kimmy is your 3rd acquisition and she is a Bartender who hates your guts, therefore she is hard to convince to have the sex and when you do its hot and heavy hate fucking the thought of bearing your child elicits genuine feelings of revulsion and she will refuse to allow it to change her life (=hard to convince but no detriment to productivity, twinning in unlikley and base rate of male birth is unaffected)

am i getting my ideas across effectively? i thought this idea up becasue i'd hate to not have options especially if i find the girls avalible unnattractive.
 

qwerty9999zx

New Member
Jul 27, 2019
1
0
Just make it like adam & gaia, you fugg hoes to get resources and you get resources to fugg hoes, and the more pics and hoes the better.
 

subsub2010

Member
Jun 12, 2019
123
53
Due to a cataclysmic virus event, 99% of males have been eradicated from the earth with females remaining untouched (How convenient!) . The world now stabilized, uses the Haven System in order to repopulate the world. A Haven is a region that is governed by a male known as a Haven Administrator (That's you!). Its the Haven administrator's responsibility to screen applicants for his haven, impregnate said applicants, and then manage the upgrades and choices regarding the haven. Each new applicant brings value to your haven, and it's up to you to select those you want to be part of your society.


I made a new thread because I've changed enough for it to be it's own animal. And plus I was sick of PMing mods to update my own game thread.

Updated: 4/17/2018
Developer/Publisher: Whiskeyrose
Censorship: No
Language: English
Genre: light mind control, impregnation, Corruption, Simulation


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I just wanted to tell the developer that I LOVED this game, have played it all the way through twice. :) I'd love for it to have birthing scenes (obvs not with porn stars, but maybe some Honey Select mod?) and would be willing to help collect video sets to increase the girl pool. :)
 
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foofoo3344

Well-Known Member
Dec 5, 2017
1,523
1,254
I like the concept but I'm not really a fan of games that uses images of real life porn girls.
 

Amariithynar

Member
Oct 26, 2017
438
456
whiskeyrose I think that regarding your "want freedom to cum anywhere while focusing on impregnation" concern, you could have it where when they're cleaning up from whatever mess you made of them, you could have them scrape themselves clean of jizz/spit it out/etc., and transfer it to a specialized storage container that gets shipped off to a lab to ensure it's still viable, purify it (basically, clean it up of any contaminants) and separate it out into individual doses, and distribute it to waiting mothers-to-be.

The more hesitant might prefer to try and make you cum into the receptacle directly while only assisting you to cum, at first, to make conquering them a larger feat to begin with. Could justify it with it being in the future from BH, where society is starting to recover somewhat but not entirely, so some women in some roles are partially exempt from having to breed- they don't have to do it directly, but they still have to assist if any men wants to do it with them, with all the negatives or positives of any relationships you have with them or not applicable (as per your desire for routes and having at least some being more willing if you interact with them vs. just getting it on), obviously.
 
3.30 star(s) 7 Votes