CaptainBipto
Well-Known Member
- Sep 20, 2018
- 1,446
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My first question to you would be: Why would I capture that 'corrupt' Nephelym in the first place? Are you stating that there will be hidden stats, that the player are unaware of, until they stumble across said situation? Why wouldn't I just NOT capture said corrupt creature and continue on with breeding the normal Nephelym?I'm going to write down some of my thoughts on the state of the game here because I don't have access to the chats to convey these thoughts to the developers. Because pirate and all that. If any of the supporters here see this, of which there are a few because the file wouldn't have ended up here otherwise, I would ask them to forward it to the right channels somehow.
Introducing a progression system without giving the player a reason to work towards some kind of progress leads to the real problem of the progression system. Furthermore, I associate the high numbers required for some levels with not knowing where the developer wants to go with the system. What I would really think about at this point is do I want a sex simulator or a game with role-playing elements. Because the whole progression system would only make sense in a role-playing game. The simplest possibility from my point of view would be the introduction of corupted Nephelym (they can just have reverse colours for all I care, unlike the main representatives of their kind). These cannot be cleaned by the player, but must be cleaned by his best representative of his breed (perhaps at this point introduce a constraint that it may only be a representative of the same species). In addition to the breeding orders, this could at least lead to the player getting smaller targets through the corrupted Nephelym that he can work towards.
If you have any questions or suggestions I am happy to discuss them.
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If you are going to FORCE some, arbitrary, situation upon the player (just as the cock block gates were), you haven't really changed anything. You will have just altered the focus from the gates to some special Nephelym.
Anything that gives a logical place to start or progress from is fine. The problem this game has is that it started with a free roaming sex game and is now trying to backtrack and add 'story' and 'progression' in the form of the gates and world leveling system. All that has done is add stumbling blocks to the game and your idea doesn't seem that much different.
How about this for a story idea, it adds a logical flow and has a progression system, without feeling like it was put into the game after the fact:
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