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Veaper

New Member
Feb 13, 2018
2
1
121
How do you open the door of the hidden temple? I have been going around the place for days and there is a plate that I cannot move, it is the only clue I have.
I just found it out. Talk with the Catlady and have sex with her. After that ask again about the Temple and she will repair the lever. It doesnt matter if you have Futa disabled.
 
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florameriadoc

Member
Jul 8, 2017
288
123
237
I just found it out. Talk with the Catlady and have sex with her. After that ask again about the Temple and she will repair the lever. It doesnt matter if you have Futa disabled.
sex is optional to unlock the option of being able to repair the lever and open the metal door to go to the Mega Slime, you can also talk around the city to know how to open it, talk to Cassie (catgirl) in the end and she will fix it
 
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Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,347
8,127
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Is it possible to complete these tasks?
Yes. For the first one you need a Nymphomaniac Futa Dragon and the second one is an Futa Elf with the Juicy trait.
Unless DH has fucked everything up then they're both possible. Just difficult.
 

RubyZeronyka

Active Member
Jul 26, 2020
903
809
217
Yes. For the first one you need a Nymphomaniac Futa Dragon and the second one is an Futa Elf with the Juicy trait.
Unless DH has fucked everything up then they're both possible. Just difficult.
Soulslike difficult, unless you dont mind using cheats, then its "fucking" easy :p:giggle:
 

Dull168

Member
Jun 26, 2023
100
41
129
I wish people in this chat stopped comparing the difficulty in this game with that of Dark Souls

Dark Souls difficulty is based on player knowledge and skill; Breeders of the Nephelym difficulty is just grinding.
Agreed, this is just a timesink unless you just cheat a Nephelym into having the desired traits
 
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Mogeko1

Newbie
Apr 8, 2019
17
9
188
To be honest, 50% of the dragons I saw didn't have any character traits at all (that's why the question arose).
 

Drages

Member
Game Developer
Jul 30, 2018
294
467
171
Sorry if I'm repeating myself, but could you please give me a link to the previous version? It's much better than the current one.
You are right. As I made the systems of that build, I play tested too. With the new UI update, he changed some stuff and I am sure that he is not someone who can properly test and see systematical-math formulas so probably there is more broken things then we can see.

I find the new UI, not practical and annoying mostly. I don't see a better future for the game from now on, even for years. It will just milk.
 

RubyZeronyka

Active Member
Jul 26, 2020
903
809
217
I wish people in this chat stopped comparing the difficulty in this game with that of Dark Souls

Dark Souls difficulty is based on player knowledge and skill; Breeders of the Nephelym difficulty is just grinding.
BotN is developed by a dev that is barely a gamer and the only games that he's known to have played are precisely the Dark Souls ones.

And BOTH happen to deal with frustrating "do and repeat until you suceed" playloops that get annoying until you get to that point. You could also say that knowledge in BotN shortens the grind time MASSIVELY, as well as the skill to optimize the freakton of things that can end up happening at once so you can get each ingame day to be squeezed out of every profit that you can make out of it to minimize.

I know that in terms of style they're VERY different but you cant deny that both can potentially be just as tedious/frustrating to play as the other, specially when like I said, one is developed by a diehard fan of the other. And if my experience testing indie games have showed me is that devs with that kind of likeness tend to add some element of frustration into their game's playloop, such as:

- One fatal day totally overhauling the enemies to have abilities that make the combat 40 times more annoying to deal with than before cause some can regenerate faster than Volverine or snipe you with a handgun across the screen, and if you get knocked out you get fucked (Could be a nice thing to have as an outcome but if you add its bondage options is straight up frustrating as hell).

- Have an overcomplicated turn based combat and character atributes check that feels like trying to beat Pokemon's League with a Magikarp, in which if you fail to succeed at those your character literally gets assraped.

- BotN with its endless grind and the dev's active refusal to add QoL features like something as basic as being able to have saves compatibility, specially on a game that can take hours or days to pass from having one area locked to having it available.

- A visual novel that takes a century to get into ANY sex interaction at all with a harem-ish story that doesnt properly showcase you that unless you go the "lest fuck everyone" youll advance at a quarter of speed, however the whole dialogues pushes you to believe otherwise.

And so on and on. Meanwhile the devs that tend to like more simplistic games with less overcomplicated mecanics as the Souls games, they tend to be much nicer to deal with from the get-go without the whole frustrating aspects of the others. That's pretty much the reason I compare them. I know they are very different in their style but the annoyance they can bring at times can be quite similar.
 
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ComboBraker

New Member
May 19, 2018
8
4
162
can someone tell me how i can rais the rarety of breeded Nephelyms? i can find Legendarys in the wild but if i breed 2 of them the offspring will be comon or uncomon
 

Dull168

Member
Jun 26, 2023
100
41
129
You are right. As I made the systems of that build, I play tested too. With the new UI update, he changed some stuff and I am sure that he is not someone who can properly test and see systematical-math formulas so probably there is more broken things then we can see.

I find the new UI, not practical and annoying mostly. I don't see a better future for the game from now on, even for years. It will just milk.
Wait YOU worked on this game too? Damn, didn't know that. Also, I'm a huge fan of your Barn Secrets demo, trying to be able to support your latest game. I checked the website and it's very promising, even if I'm not all that into the whole death/gore side of it.
 

Minishotgun

Member
May 10, 2017
358
652
217
RubyZeronyka while DS and BoTN both have the "fail until you succeed" thing going, the main difference is that DS gives you a sense of satisfaction, achievement and relief when you DO succeed while BoTN is more of an "Ugh, FINALLY." response generator.
that feeling of "i did it" or "urgh finally" really depends on the player, i might add, most people that can't handle setbacks and expect to be victorious by the 3rd attempt are very likely to go "urgh finally" regardless of quality of difficulty. i've seen this quite a few times, experienced it myself too once.

and there is good difficulty and bad difficulty too, nobody likes a brainless bulletsponge that does nothing but waste your time, while you chip away at their colossal health and all they do are basic attacks you can't exploit. meanwhile, elden ring is like "ayo, remember that bandit you spared in that random-ass cave? that stone you brought from him is a special item that stuns this boss here for a few seconds so you can get some free hits in"

but i do have to agree with Ruby when it comes to the fun-factor of this game here, i mean i like it as a genetics simulator, but the gameplay loop itself is just boring really, mindlessly breeding girls to be a certain type, made worse by the fact that "better" genes aren't even transferred, and are very likely to level down instead.

that dev may be a souls fan, but just like the guys that made DS2. they completely misunderstood what really makes a difficult game fun, what made dark souls fun and not a boring slog.
 
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Drages

Member
Game Developer
Jul 30, 2018
294
467
171
Wait YOU worked on this game too? Damn, didn't know that. Also, I'm a huge fan of your Barn Secrets demo, trying to be able to support your latest game. I checked the website and it's very promising, even if I'm not all that into the whole death/gore side of it.
I made the boring part of it. Testament of Minos is not so gory but yeah some humans may die.. they die anyway :p. You are welcome!
 

Drages

Member
Game Developer
Jul 30, 2018
294
467
171
BotN is developed by a dev that is barely a gamer and the only games that he's known to have played are precisely the Dark Souls ones.
This is true. As he worked as a game dev before too, he got some step ahead from many devs here who tries to learn stuff on the way. But he got a limit and you can clearly see where he is good, which is world building, character modeling and character creation, after those there is not much there.

Until I redone the system, it was broken for 3-4 years. The "grindy" system was a bit my fault as it should be a proper progression with much more things planned like the breeder talents, unique hybrid progress, quests and such but as he kicked me from the project after only one patch I can work on, I could not do what I imagined.

He throw up most of the progress plans and started to work with that dildo company.

As I said before, sadly the game is done and became a milking scam.
 
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RubyZeronyka

Active Member
Jul 26, 2020
903
809
217
RubyZeronyka while DS and BoTN both have the "fail until you succeed" thing going, the main difference is that DS gives you a sense of satisfaction, achievement and relief when you DO succeed while BoTN is more of an "Ugh, FINALLY." response generator.
TBH to me is more like the contrary. Frustrating combat that at some point you are able to beat feels like finally if the pain is gone. BotN however it sure can be tedious but at least when you overcome that grind you feel like your work was worth the wait, specially if you get a unique looking neph along the way. Which speaking of is a thing that no DS game has achieved. Since BotN added the new offspring generation system each offspring you bring is a legitly unclonable version of the pair that made them and that goes on and on. In DS-like games the novelty of a challenge and its overcome might be new the first time but gets identically repeated very soon.
 

RubyZeronyka

Active Member
Jul 26, 2020
903
809
217
that feeling of "i did it" or "urgh finally" really depends on the player, i might add, most people that can't handle setbacks and expect to be victorious by the 3rd attempt are very likely to go "urgh finally" regardless of quality of difficulty. i've seen this quite a few times, experienced it myself too once.

and there is good difficulty and bad difficulty too, nobody likes a brainless bulletsponge that does nothing but waste your time, while you chip away at their colossal health and all they do are basic attacks you can't exploit. meanwhile, elden ring is like "ayo, remember that bandit you spared in that random-ass cave? that stone you brought from him is a special item that stuns this boss here for a few seconds so you can get some free hits in"

but i do have to agree with Ruby when it comes to the fun-factor of this game here, i mean i like it as a genetics simulator, but the gameplay loop itself is just boring really, mindlessly breeding girls to be a certain type, made worse by the fact that "better" genes aren't even transferred, and are very likely to level down instead.

that dev may be a souls fan, but just like the guys that made DS2. they completely misunderstood what really makes a difficult game fun, what made dark souls fun and not a boring slog.
Exactly. And one key difference is that on BotN you have inbuild cheats so you can play your own way if you want. But I insist on what I said about soulslike players shoving their ideals into the games they develop. While in BotN you CAN cheat and have a more sandboxy experience, you are clearly mocked in some way because of it. Its to a less degree now but remember not too long ago when you added the "imma lazy sack" cheat that the game responded with a "your mother would be so proud" message? He eventually had to switch it cause half the backers base essentially threatened to remove total suport due to his contant mockery and it got replaced by something else that was not as the classical "Git Gud" mentality BS the previous message had.

If you play BotN without cheats however the experience gets just as "repeat until you succeed"-ish as the souls games in which you're forced to play the predetermined hard as balls experience no matter how much you struggle with it. Derelict sort of forces you to deal with a similar scenario in BotN already by doing the needless save wipes among other things.

And that's the thing, if Derelict didnt had some connections to Dark Souls games I wouldnt have brought this up cause probably this game would feel differently but that's not the case. You can clearly see that many things in this dont work as they should like in any other reasonably playable game. Which is essentially an obsession to remove choices for the players in a game that could severely benefit in a multitude of levels of having them. You're not forced to use them if you dont want to but keeping things in an over constrictive playloop for those who dont want to is asking for trouble cause they DO NOT have a choice to do otherwise.

Which is what fans of those games fail to understand. A challenge is only fun if 1. You want to and 2. If the reward for such painful task is worth it. But in these games it feels like the reward is nothing so why even bother about it? And before you say it, no, not everything is as simple as "Dont like it, dont play it" cause then at some point youll have almost 0 players and it would just take someone else to release something half as good but not even a 0,1% as punishing and people would switch to that blindly forgetting that the previous annoying one even existed. Or do you really think that Dark Souls was the first hard as madafaking balls thing that mankind released? Hell no, there's way harder games than that that people barely play today precisely cause they felt fury inducing and Im yet to meet a soulsplayer that hasnt admitted that certain oldschool games are just too frustrating to deal with.
 

RubyZeronyka

Active Member
Jul 26, 2020
903
809
217
This is true. As he worked as a game dev before too, he got some step ahead from many devs here who tries to learn stuff on the way. But he got a limit and you can clearly see where he is good, which is world building, character modeling and character creation, after those there is not much there.

Until I redone the system, it was broken for 3-4 years. The "grindy" system was a bit my fault as it should be a proper progression with much more things planned like the breeder talents, unique hybrid progress, quests and such but as he kicked me from the project after only one patch I can work on, I could not do what I imagined.

He throw up most of the progress plans and started to work with that dildo company.

As I said before, sadly the game is done and became a milking scam.
But it's still his project right? Even if he kicked you half the way he COULD have fixed the remaining half but he decided to keep it like that. And then there's other problems that I dont think you can even blame yourself for like the whole save wipes issue or the constant mockery for those wanting more QoL features or having more options to deal with the grind.

Sure, he may be good a creating a beautiful world, having cute character designs and systems for said creations; but even on this I have to add criticism and it is the whole No Balls on futas issue. And that is one of the MANY situations like that. If he has such a big problem with balls and anal/gay sex why TF did he added the males on the first place at all? If you dont like something you dont magically "stop liking something to the point of wanting it banned out of existance" midway on development.
 
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