- Aug 15, 2017
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Each have their benefits. Unreals not friendly on the modular side. Nor is its much more than a graphical fidelity focused shooter engine with built in/forced post processing.Still 10x better than Unity. And what else are you supposed to pick?
The time Dere spent in the early years just getting unreal to behave was bad enough, but every step is met with an unreal limitation only fixable by cutting off a part of unreal and replacing it...or waiting for unreal to fix it... which they really dont seem interested in.
Even down to something as simple as UI element is apparently a worryingly big undertaking due to the engine.
Animations, physics, particle systems... all limited by the engine. All things Dere wanted to do better with but couldn't.
There's a reason the breasts in the game are animated and not physics based...
Even something Dere is proud of, the fur system, had to be manually and forcibly upgraded and updated to continue to be used in unreal. Something that should have been a staple in the engine years ago but i think still isnt.
Not to prop up unity, unity has its own issues, but to atleast some degree nothing fundamental nor unfixable.