From what I can tell: for everything that BotN does, there is a game that does it better, and DH is a complacent milker that doesn’t care about his product or audience.like, what the fuck is Ruby trying to say? I CAN'T TELL HELP
From what I can tell: for everything that BotN does, there is a game that does it better, and DH is a complacent milker that doesn’t care about his product or audience.like, what the fuck is Ruby trying to say? I CAN'T TELL HELP
Arguable since while its been 5 years? it is still his first game and a solo project. Hes been Solo AFAIK since i stopped assisting him during the first year.BotN has been around long enough that DH should know what he's doing
That's exactly the point tho isn't it? You have had the games content already "spoiled" to you. Theres no exploration or wonder left to see.Tracking her down in each new zone may not be difficult, but it's annoying, because I can remember when I didn't have to.
This is something I am worried about.where he's going with it
I found the bunnygirls through sheer curiosity. Make the map interesting, even if it's only at the points you're gonna put something, and people will poke around and explore. The issue at that point is making the exploration worth it, which I guess is the point of the blessed nephelym? Except you need to visit them to open the gates 'cause they've got the keys, so... I guess the only form of reward for exploring right now is sex positions.Theres no exploration or wonder left to see.
Hey, a long-term grind is one thing, and it's one I can deal with. Hell, I've defended grind before, when it's not... like this. But this is a grind where progress can be stalled due to sheer chance, and you won't even know if it has or not until the little shit pops out. I'm imagining trying one of those breeding tasks from the board right now and it's giving me a headache. Hell, given that you can run out of things to buy and you can easily level up by catching a spare neph or two to fuck experience out of, are those jobs even worth doing?A massive issue can be summed up in the fact a breeding game like BOTN is built form the long run,
I did too, It was really nice bumping into them down the river. I remember when the river was basically meaningless and there was nothing down there. It was a good idea to put a Neph breed and a mini event down there. Plus im biased i like em small and thicc and the bunnys are right up there.I found the bunnygirls through sheer curiosity.
Thats a big problem with chance tho isnt it? tho i suspect more may be at play than being unlucky.sheer chance
Exactly this to summarize it a lot lolFrom what I can tell: for everything that BotN does, there is a game that does it better, and DH is a complacent milker that doesn’t care about his product or audience.
Realistic?!? Hmm, please enlighten me to where in the real world you can get consensually raped repeatedly by random strangers who then just walk away with cum dripping down their naked bodies, or where on earth you can find so many futa's in one place.That's what makes the game more realistic.
Playing in a fully controlled environment would be rather boring, isn't it?
So YOU were the reason that the dialogs were completely meaningless! Ask one of the canned questions, and get something completely different from what you asked about.Exactly this to summarize it a lot lol
As some people have pointed out, I really want to love this game. Hell, I even worked on some of the translations to make the game become more popular because at the time I did I strongly believed the game had potential and more people should know about it, I used to recommend it a lot and wanted people to get the same feel I got while playing in English but by playing in Portuguese, Spanish, or even French or Japanese if I was fluent enough. However....
I did the Spanish ones since a little bit before Pawsmatti was introduced. I tried to keep her Rhymy style for a while but she was by far the bitchiest to properly translate. One of the biggest complains that the translations teams had was that we needed the game to have most of the quotes that addresses to player to be split into masculine and feminine since in many ways dialogues in English can have gender neutral specifications but in others like Portuguese or Spanish they become incredibly odd if not properly gendered. I worked on the translations until more or less the first gate (The one of Kybele) was properly impplemented, then I began to lose interest with the project, at least to keep working on it and left the server, as well as the translations team. So anything post version I think 0738 (Back when the game process was still called Radiant), in the Spanish language was the overhaul of someone else, if not directly machine translated, which I believe is how it actually was made and why is so odd feeling.So YOU were the reason that the dialogs were completely meaningless! Ask one of the canned questions, and get something completely different from what you asked about.![]()
No worries, I was just poking fun at the god awful dialog back when most of it was placeholder... Some of those lines would have made more sense just being the lorem ipsem quotes -- and that was for the English! Being a bit of a language junky myself, I know the hell when dealing with verb/noun gender-specific conjugations.I did the Spanish ones since a little bit before Pawsmatti was introduced. I tried to keep her Rhymy style for a while but she was by far the bitchiest to properly translate. One of the biggest complains that the translations teams had was that we needed the game to have most of the quotes that addresses to player to be split into masculine and feminine since in many ways dialogues in English can have gender neutral specifications but in others like Portuguese or Spanish they become incredibly odd if not properly gendered. I worked on the translations until more or less the first gate (The one of Kybele) was properly impplemented, then I began to lose interest with the project, at least to keep working on it and left the server, as well as the translations team. So anything post version I think 0738 (Back when the game process was still called Radiant), in the Spanish language was the overhaul of someone else, if not directly machine translated, which I believe is how it actually was made and why is so odd feeling.
So not sure in which messy state the Spanish version is today but at least before the gates progression BS it was properly done. And you just need to compare the Pawsmatti lines to see why.
Specially when you have to keep all that with rhymes and a poetic way of speaking like Pawsmatti. Gosh she was a pain to properly translate without breaking her personality vibe. Tho tbh, is not like certain characters like Amber were much easier to translate as well while keeping the same original vibe.No worries, I was just poking fun at the god awful dialog back when most of it was placeholder... Some of those lines would have made more sense just being the lorem ipsem quotes -- and that was for the English! Being a bit of a language junky myself, I know the hell when dealing with verb/noun gender-specific conjugations.
Transformation being consumables that affect the player visually and MAYBE mechanically.
Shortcuts/special locations where going to be a reason to befriend or transform into a neph, to use their ability to explore more get to places not accessible normally. Like a metroidvania almost.
It would be nice to have more stuff to spend cumbux on, but we're not likely to see these, are we? Especially not given the quotes below, but... how would these be put in painlessly? For DH or the player?Another things is Farm management.
Unreals terrible UI functionality
This is making me think that nobody's ever gonna see the BotN that we want to see, unless he swaps engines. And even trying to upgrade the engine was an apparent ass-ache.flaws like not even being able to ANIMATE in it.
Part of the learning curve of game dev... or creation in general is that you may never quite make what you wanted to.It would be nice to have more stuff to spend cumbux on, but we're not likely to see these, are we? Especially not given the quotes below, but... how would these be put in painlessly? For DH or the player?
The neph abilities alone would mean a redo of the whole damn map just so they wouldn't be a pointless gimmick, and then relocation of some races (and the addition of others) out to those newly-remote racially-accessible areas to make it worth it... the bare minimum would be adding a shortcut to those areas only usable by that race, but then it's right back to being a gimmick because base movement is so sluggish and the coochie portals exist.
This is making me think that nobody's ever gonna see the BotN that we want to see, unless he swaps engines. And even trying to upgrade the engine was an apparent ass-ache.
I feel like, somewhere between this game and KoboldKare, the ideal breeding game development cycle resides.
I knew I forgot to add something. From what I've seen, the traits do work, the most apparent example being the trait that lowers lust cost during breeding. It's just that passing them on can be a pain. As for stats, no idea, but that's because beyond capturing nephs I have no idea what they're for, so I tend to not pay attention.Part of the learning curve of game dev... or creation in general is that you may never quite make what you wanted to.
BOTN originally was aimed to be a long steady progressed game that added more and more as time went on. I feel the early choice of using Unreal Engine is the biggest mistake and has hampered every single step Dere has taken.
We may never see what me and Dere talked about during the conception phases in BOTN, no clue about the future tho.
To make the issue even more prevelent, Look at the absolute ridiculousness of VAM(Virt-a-mate) as a reason why Unity would have been a better choice. Physics (even soft body) and Animation alone being 2 large issues with Unreal both much easier and better in unity.
Maybe at some point in the future ill get back in contact with Dere, who knows what might happen.
But seriously does anyone know if stats or even Traits are actually functional? Yet?
You sure about that tho? because a stat does that too.the most apparent example being the trait that lowers lust cost during breeding.
Yes that's exactly what I meant, it's realistic in its own very special way, within its own world of promiscuity and debauchery.Realistic?!? Hmm, please enlighten me to where in the real world you can get consensually raped repeatedly by random strangers who then just walk away with cum dripping down their naked bodies
it is supposed to lower aggro when you have clothes, but seems as I am one of those followers of debauchery, I usually cheat the clothes off permanently.Yes that's exactly what I meant, it's realistic in its own very special way, within its own world of promiscuity and debauchery.
By the way, have you checked whether the "aggro rate" changes or not when you switch your clothes on and off?
I have a feeling that's a math issue more than anything else...hacking a save and giving the breeder a lvl 3 trait while the neph also has the same lvl 3 trait passes on the lvl 3 trait (when it passes, damn you RNG), any other traits that only the one or the other has, only gets placed to a lvl 1.Note for anoyone forwarding bugs, potential bug is it appears breeding with the breeder means traits cant be transferred at anything over level 1.
Any Neph produced by the player has all traits reduced to level 1:
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Edit:
Or maybe that's just a bug in general?
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As I recall, that's what BotN pregnancy is. Lorewise, all potential nephs are just standing by in some great cosmic whorl like planes waiting for landing clearance, until their sticky little ticket is punched.Fertility = Reduced summoning time...