- Jun 5, 2017
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Wasn't that one posted already earlier?Breeders Of The Nephelym Ver. 0.641
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Wasn't that one posted already earlier?Breeders Of The Nephelym Ver. 0.641
You must be registered to see the links
There is no sound in game yet.How should I fix the issue with there being no sound?
Bovar milkSo I am trying to make a list of best items to use on each creature but so far Harpy Male have nothing they like nor do Female Titans.
What do you need help with? You're being very vague when you say "help me how to play". Are you having technical difficulties, or do you just not understand the gameplay loop of the game?Hello, I am new to this game ... someone could help me how to play ... thanks
how do you catch it, how do you get it?What do you need help with? You're being very vague when you say "help me how to play". Are you having technical difficulties, or do you just not understand the gameplay loop of the game?
So... this developer started this project by complicating his life in this way and now he/she understood that using a skeleton for every race in this game, works as intended.A few things I am seeing people not understanding with the recent updates, and "removed content".
I am a programmer so I have a fairly decent understanding of what is likely happening(not actually developing this game means I don't KNOW, just adapting my experience with what the developer has posted publicly).
So I am going to try to explain the issue in (hopefully) a way non-developers could understand.
Before these recent versions, it is likely that each of the monsters and the player models, had their own skeleton structures, unique to each of them, these bones are used in animations(you move the bone, you move that part of the model), which means the animations have to be done for each skeleton.
So for the Foxen and Breeder to have sex, the Foxen skeleton needs an animation, and the Breeder needs an animation, and they have to be specially made for each other to interact properly, so that is Foxen-to-Breeder animation, and Breeder-to-Foxen animation, 2 animations so far.
Now you add in the Bovaur, now you need Bovaur-to-Breeder and Breeder-to-Bovaur animations, but what about Foxen? Well, now you need Bovaur-to-Foxen and Foxen-to-Bovaur animations as well, so now we have 6 animations.
Now add in the Vulwarg, now you need Vul-to-Breeder, Breeder-to-Vul, Vul-to-Foxen, Foxen-to-Vul, Bovaur-to-Vul and Vul-to-Bovaur, 6 new animations, now we have 12 animations total.
Hopefully people can see how out of hand that is starting to get, keeping in mind, this is for ONE sex position between the various models, if you wanted to add another position, that is 12 more animations you need to go through and add, and this is only taking 4 characters into account with fixed genders.
What would happen if you now let each species be both male and female?
Now you need a whole 'nother set of animations.
I also forgot about same species animations.... Foxen-to-Foxen(twice, one male animation, one female animation), for each species....see how much of a mess this is?
Now on to the new system, instead of each species having its own skeletons, the developer creates a universal skeleton that all species use, and all genders(except maybe the big blessed nephelyms, but those are few anyway and I think only interact with the player?).
Then for each position, you just need an animation for both parties, using the same skeleton, so, 2 animations.
Then, all the species that adapt the skeleton(which iirc is all of them) can now use this position, saving time, effort, and game resources(lowers file size and memory footprint), which means more content in the long run(and probably accelerate development time now that the system is in place), and that, is ultimately a win-win.
For anyone who actually took the time to read that, thank you And if you still don't understand/believe it, just wait a few more months and come back, as long as the developer continues on with this and doesn't slack off, there should be a lot more content for you to check out.
I agree, something like this is a rookie mistake, I mean, I assume he had experience before starting this project(That is the impression I get), but maybe it is his first time running his own project, I don't know, and maybe I am not correct, as I haven't looked into the games assets to confirm.So... this developer started this project by complicating his life in this way and now he/she understood that using a skeleton for every race in this game, works as intended.
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Beware, I'm not.. insulting him or something like that, for those of you that start to get triggered by this. Just saying that he/she should've started using this "method" long before he planned the other updates (or after the first update he/she made, realizing that doing in this way would've take a long time and also creating a mess) - because then, all of a sudden, the game returned to his "initial" state and now he is making.. everything from the beginning in a certain sense if I understood correctly.
I assume you mean to ask how you catch monsters. First you need things to capture them with; collars and the like. You also need something to make them capturable; which is mostly milk or semen. Both of these things can be bought from NPCs in the village area. After you have that, explore until you find one of the statues floating in the air. Walk around underneath it, and soon enough you'll encounter a monster. Then one of the milks or semen (different ones have different levels of effectiveness, depending on the monster) and after you've done that enough you can capture them.how do you catch it, how do you get it?
Thank you
To add to what Zithan has already said, it could be that the developer intentionally chose to use different skeletons to begin with. The reason that I think that is because the first H-scenes were much more interesting than what we have now. And back then we also had less human-like monsters, which was better as well, in my opinion.So... this developer started this project by complicating his life in this way and now he/she understood that using a skeleton for every race in this game, works as intended.
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Beware, I'm not.. insulting him or something like that, for those of you that start to get triggered by this. Just saying that he/she should've started using this "method" long before he planned the other updates (or after the first update he/she made, realizing that doing in this way would've take a long time and also creating a mess) - because then, all of a sudden, the game returned to his "initial" state and now he is making.. everything from the beginning in a certain sense if I understood correctly.
It's just another testing build, by the looks of it. Don't get your hopes up for anything good.ay .642 just got put onto patreon. anybody got a dl link?
Pretty sure the subsequent public news post details what we may expect in the alpha build. I wouldn't mind having a peak at some of these things.It's just another testing build, by the looks of it. Don't get your hopes up for anything good.