- Jun 1, 2019
- 306
- 155
Nice, but after a succeeded try I guess the motion anim is hardcoded.You don't have permission to view the spoiler content. Log in or register now.
Nice, but after a succeeded try I guess the motion anim is hardcoded.You don't have permission to view the spoiler content. Log in or register now.
That would be nice. It'd be interesting to see some degree of interaction between the wild nephelym take place, instead of them reacting exclusively to the player. I mean, it would accomplish literally nothing as far as gameplay goes, it would be more eyecandy than anything else, but still...Now that I think about it, could you make NPCs chase each other, not only player?
Correct. There are male demons but they don't look like the one in the opening post.I'm gonna guess the two dudes (demon and snake) guys aren't in the game?
No, but that's on the roadmap. Eventually nephelym will jump one another instead of exclusively the player.Now that I think about it, could you make NPCs chase each other, not only player?
For real LOL happened twice.. I believe.. the breeder can only take certain traits. I tried some and it was fine.. I added more and then that happened xDNever had that happen to me. You messed something up big time!
It's nice to see some portuguese translations being done, hope it is in BRYou must be registered to see the links
Release Notes: 0.732 Alpha
Understand, fixing that fur hitch was no joke. It took days of writing and rewriting complex code to figure out the right way of generating vertex buffers the way modern engine versions expect. There are still a few engine lag spikes introduced in the latest version that are out of my control. Likely they will be fixed in the next version.
- Fixed severe frame drops caused by fur.
- Worked around other engine frame drops.
- Added new ranch menu, it's accessed from the house.
- New experimental basic physics for roamers, while they walk around.
- Now including the runtime DLLs, should no longer require installing runtimes.
- Fixed issues from the last build.
That being said, much optimization remains on my end. Memory usage is high, and the FPS could be better.
Special Thanks to Translators
- taVee (Thai)
- frost90909090 (Portuguese)
- meguimo35 (Portuguese)
- FuzileiroGamer (Portuguese)
- Stringfish (Japanese)
- SATO Yoshinori (Japanese)
- pubro (Russian)
- Erizer (Russian)
- BigDuck90 (Russian)
- Foxyz (Russian)
- bloodraven9 (Russian)
- Nothany-Hishyasun (French)
- Zlobor45(Slovak)
HxD is correct though - the number is hexadecimal. 12 in hex isOnly consistent issue is the RAM hike.
Styl1sh Something I wanted to bring up since you know more about the hex editing. I have Hybrid Neph with 18 total traits but in the Hex it only shows 12 (the number corresponding to how many traits) I used the reference photos you posted WAY back in the thread. Your advice was to change that number when you add a trait.. How do I move forward? Are there certain traits that get counted while others don't?
Edit: I originally thought the Appearance Traits would be ones to not count towards that number but I'm not sure it is true or there is just something missing. My Neph has 18 traits but the Hex is only stating 12. I have 5 Appearance traits which is just 1 shy from 6 which would have supported my train of thought but.. it fell short of 1
1 * 16 + 2 * 1
in decimal, giving you 18.I'm not sure that was even English. If you are asking about the updates that came through then yes. I believe the updates went through for the test and early builds.That's upgrades will gonna appear on steam? because if not idk why i buy it
Of course tis English you semi-illiterate git.I'm not sure that was even English. If you are asking about the updates that came through then yes. I believe the updates went through for the test and early builds.
oh the ironyOf course tis English you semi-illiterate git.
Xeno scum!Of course tis English you semi-illiterate git.
Why are you answering a comment from 2 years ago?What's the problem if one game have only one gender? like fifa?
You know that would be great, because my pc can barely handle new creatures spawning in and this game is only one in a million game with lots of potential.sorry to ask but if someone has a link for the new update, i'dd like to test if my computer is still dying every 2 seconds after the changes the dev made in it. Hopefully it will not, seeing that i've still played that game a lot even with the lag, i feel it has so much potential.
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