- Mar 4, 2020
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The game currently has eight sex positions and six character sizes. If I remember correctly, Derelict plans to fill every size combination for every position. That means that, for every position, there is a total of 36 animations (6 sizes * 6 sizes), totaling 288 animations for just the positions and nephelym that already exist. If you add just one type (say, a taur) that requires a different skeleton, that adds another 108 animations per existing position. (36 for the taur giving and humanoid receiving, 36 for the humanoid giving and taur receiving, and 36 for the taur both giving and receiving. On top of the original 36 for a humanoid giving and receiving.) That ups the total required animations to 1,152 for the current eight positions.I thought now we have the blessed one why can't there be the unblessed ones but i understand, thank you.
If you add another skeleton type, for this example let's say serpentine like the naga? That just makes it worse. Having humanoid, taur, and naga skeletons would require 324 different animations per sex position. (36 for naga on humanoid, 36 for humanoid on naga, 36 for naga on naga, 36 for naga on taur, 36 for taur on naga, 36 for taur on humanoid, 36 for humanoid on taur, 36 for taur on taur, and 36 for humanoid on humanoid.) In total, just those three skeletons would require 2,592 different animations to fill every six combination for the eight sex positions currently in the game.
Among the blessed nephylem currently in the game, there are six different basic skeletons I can think of offhand. Humanoid, Taur (Centaur and Dragon), Serpentine (The two naga), Octopoid, Spider, and Blob (The slime). With six different skeletons, you're looking at 10,368 different animations to fill the current eight sexual positions, and an additional 1,296 animations for every new position Derelict might want to add. That kind of thing adds up really, really quickly.
If you're really curious about what the difference is between the blessed nephelym scenes and what I just mentioned, it's quite simple: those scenes use animations that assume the player is a normal-sized humanoid fucking that specific blessed nephelym. Literally anything else will cause locational mismatches, like the player fucking thin air.
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