ZugBub9000

Member
Mar 23, 2018
214
252
Mimic / Doppleganger-esque species

I was wondering if it would be possible to add a species at the end of unlocking everything with a very specific feature: Using it as a receiver or giver will guarantee that the offspring is the same species and gender as the other parent, even if they are a hybrid.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,027
985
Mimic / Doppleganger-esque species

I was wondering if it would be possible to add a species at the end of unlocking everything with a very specific feature: Using it as a receiver or giver will guarantee that the offspring is the same species and gender as the other parent, even if they are a hybrid.
I thought that was already in the game, the species was called Human. :p

It wouldn't have to be a special species though, I imagine that a special trait could be added to the breeder (after unlocking all the gates) that causes the offspring to be an exact copy of the other parent. Adding another species would be a lot of work.
I remember reading a post (on this thread) some time back about how much of a pain in the ass it is to add a single species, mostly because you have to create new animations for each interaction with the other species. You have to take into account all of the size variations, positions, and probably genders, for each species.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,391
3,301
I thought that was already in the game, the species was called Human. :p

It wouldn't have to be a special species though, I imagine that a special trait could be added to the breeder (after unlocking all the gates) that causes the offspring to be an exact copy of the other parent. Adding another species would be a lot of work.
I remember reading a post (on this thread) some time back about how much of a pain in the ass it is to add a single species, mostly because you have to create new animations for each interaction with the other species. You have to take into account all of the size variations, positions, and probably genders, for each species.
That was probably one of mine, and it was more about adding non-humanoids. I tend to post a variation of it anytime people start asking for centaurs or nagas again. Currently all the species have the same skeleton and sizes, and so can use the same set of 36 animations per sex position.
 
  • Like
Reactions: CaptainBipto

ZugBub9000

Member
Mar 23, 2018
214
252
I thought that was already in the game, the species was called Human. :p

It wouldn't have to be a special species though, I imagine that a special trait could be added to the breeder (after unlocking all the gates) that causes the offspring to be an exact copy of the other parent. Adding another species would be a lot of work.
I remember reading a post (on this thread) some time back about how much of a pain in the ass it is to add a single species, mostly because you have to create new animations for each interaction with the other species. You have to take into account all of the size variations, positions, and probably genders, for each species.
Maybe an option in the settings could be added after opening the gates, so it can be toggled on or off whenever the player wants.
 

ZugBub9000

Member
Mar 23, 2018
214
252
This is the world level for the specified species, the higher the level is, the rarest the species will be (with new and higher traits). To increase it, do this:

And all thanks go to CaptainBipto
Seems odd that catching and releasing wild ones would do that, considering they already existed in the world, unless things like their level has an impact on how much that value gets raised. Releasing domesticated ones would make more sense for raising it in larger increments. Perhaps a mechanic could be added to convert wild nephelym into domesticated ones, so that it's not just offspring that can get that trait.
 
Last edited:

CaptainBipto

Well-Known Member
Sep 20, 2018
1,027
985
Maybe an option in the settings could be added after opening the gates, so it can be toggled on or off whenever the player wants.
That would work just fine for me.
Personally I would like to get some kind of 'Atta boy' for unlocking all of the gates. Being able to select a trait or two for the breeder, being able to make a duplicate of any nephelym you breed with, some type of stat boost or stat rank up, just something other than 'congrats you can now play with all of the NPCs in the game'.

Seems odd that catching and releasing wild ones would do that, considering they already existed in the world, unless things like their level has an impact on how much that value gets raised. Releasing domesticated ones would make more sense for raising it in larger increments. Perhaps a mechanic could be added to convert wild nephelym into domesticated ones, so that it's not just offspring that can get that trait.
Raising the level of the captured nephelym does increase their value when released and having traits can increase their value as well. For any futa or female that is pregnant, they get a bonus to their value when released.

It might be better to think about the domestic/wild trait as flavor text. It gives you a quick easy way to see whether a nephelym was captured in the wild or bred on the ranch.
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,247
8,024
The Wild Sex mechanic is actually better than mashing LMB. I was getting worried that my mouse would break.
It's better but still not actually perfect. Not sure what I would do differently, however.

I still think we should be allowed to consume the milk and semen we extract from our Nephs.
Careful consideration would be needed so that there's actually a reason for it.
For example (and I said this before) but DH could bring back Amber's old model and have her give the player some quest for Bovaur Milk and have her current form be the end result.

Why can't the Breeder milk themselves? They seem as productive as a Bovaur.
I'd like a greater variety of body types than just the few we currently have. Cheers to Hecatoncheyr in this post for the work he put in to address that.
 

AlexTorch

Engaged Member
Jun 22, 2017
2,619
4,163
Thanks for making this guide. Adding traits to the main character really helped mitigate a lot of the issues I have with this game.
I wish that this was something from the base game, a lot of games always focus on you getting the trait from the monsters but never having the options to somehow put those on the the mc.
 

Jteste

Member
Dec 7, 2019
161
62
Hi. I found the game very interesting. Does anyone know when the next update is coming out? Is there any place where I can see the game's progress and future news? Do you have plans for new races and quests?
 

Spillthebeans

Active Member
Jun 21, 2017
776
1,305
Hi. I found the game very interesting. Does anyone know when the next update is coming out? Is there any place where I can see the game's progress and future news? Do you have plans for new races and quests?
The discord is your best bet, new races are planned as well as more males for some of the current variants. The dev is currently moving out of his house as it was infested with mold, on top of that he's claimed to be struggling with "severe mental issues" but has not went into any detail, at least on the public channels. Right now it's looking like whatever comes next will be delayed, whatever it may be.
 
  • Like
Reactions: Ssato243

DarkBlue666

Newbie
Nov 18, 2020
62
162
Thanks for the info. I wouldn't even cry about the glacial development speed, if there was mod support.
This is one of those games that just screams for mod support. I suppose there might be structural reasons why it hasn't been implemented (yet,) but that just makes me want some development progress even more.
I suppose when and if mod support arrives, it'll be towards the finishing stages of this project. And honestly, I can't wait!
But like the guy above said, Helmsman has his own issues to take care of, so I guess we've just gotta give him the time he needs. I'd rather wait to be wanking to the finished product in 2050 than see Helmsman have a breakdown.
 
  • Like
Reactions: kamidds and keeshah

jazield

Newbie
Dec 28, 2017
56
96
Release Notes: 0.754.3
Due to my current situation, I decided to make the most recent build public with a few additional fixes and tweaks.
  • Pregnancy now takes 3 days
  • Fixed tooltips
  • Updated translations
  • Updated Ancient Stone of Glory

DOWNLOAD
 

knight5946

Member
Oct 20, 2017
149
129
Incest has chance to produce infertile, and the chance seems to increase on how closely related the parents are. For example, parent-child almost always produces infertile, brother-sister usually does and cousins sometimes do.

However there is a random genetic trait in this game that reduces the chance of infertility due to to incest.

And BTW, that actually is ... it just takes a wee bit longer in real life, is all.
the trait is called Debauched, it gives a chance to ignore the negative effects of inbreeding
 
3.80 star(s) 120 Votes