- Jul 24, 2021
- 189
- 73
wouldn't mind a lamia or centaur race at some point
Because Early and Testing builds don't go to Steam. Public builds do, though.Why hasn't the steam version been updated but this one is?
My guess is that roamers have larger pool of animations to choose from when initiating "surprise" sexI still dont get what exactly the "Exposed more sex scenes" part means....
well, there is a Lamia and a Centaur in the game they are just unique. the old version b4 the BIG update used to have Lamia but the rigging for animations was too much so they were removedwouldn't mind a lamia or centaur race at some point
Patch? No.
Unlock file? Yes: make a file in the folder with the .exe file and name it imma.degenerate.
If you look at the discord's FAQ you can see that he is never going to add creatures that aren't bipedal. It's actually just him being a lazy shit about it by only wanting the blessed to be special ones. Honestly when the game is finished modding is going to be added apparently, so maybe some talented people can finally fix the futa's not having balls, as well as adding male x male content.wouldn't mind a lamia or centaur race at some point
I'd hardly call it lazy, the work for adding non-bipedals is exponential. To quote a post I made a while ago on this subject:If you look at the discord's FAQ you can see that he is never going to add creatures that aren't bipedal. It's actually just him being a lazy shit about it by only wanting the blessed to be special ones. Honestly when the game is finished modding is going to be added apparently, so maybe some talented people can finally fix the futa's not having balls, as well as adding male x male content.
Edit: I actually enjoy this update quite a bit. The vagrant system seems like a fun idea to breathe life into the ranch area of the game.
We're unlikely to see that, because every new body type exponentially adds to the workload. Currently with a single-size player, that means blessed nephelym scenes only require a couple of animations, maximum. That number of animations will need to be done for every size the player can be. So to use Kybele as an example, she has two player animations (one for giving and one for receiving.) If the player has variable sizes corresponding to the wild nephelym, that jumps up to twelve animations, six each for giving and receiving. Doable, but not ideal and understandable to avoid.
On the other hand, adding custom body types creates an exponential workload. Every combination needs its own unique animation. Right now we have one body type with six sizes and eight animations, meaning that to fill out all combinations as Derelict has claimed he wants to do, we have 1 * 6 * 6 * 8 = 288 hand-tooled animations. For one body type and eight sex positions. If we add in a new body type like snakes, that means we have to account for the snakes having sex with each other, the bipeds having sex with each other, bipeds receiving from snakes, and snakes receiving from bipeds. That changes it to 4 * 6 * 6 * 8, or 1,152 handmade animations. Then we add spiders, which means we need to account for spider/spider, snake/snake, biped/biped, spider/snake, snake/spider, spider/biped, biped/spider, snake/biped, and biped/snake. The numbers are now 9 * 6 * 6 * 8, or 2,592 animations made by hand. For eight sex positions.
For good measure, let's add centaurs and slimes in. That makes for centaur/centaur, slime/slime, spider/spider, snake/snake, biped/biped, centaur/slime, slime/centaur, centaur/spider, spider/centaur, centaur/snake, snake/centaur, centaur/biped, biped/centaur, slime/spider, spider/slime, slime/snake, snake/slime, slime/biped, biped/slime, spider/snake, snake/spider, spider/biped, biped/spider, snake/biped, and biped/snake combinations that need to be handled. The math is now 25 * 6 * 6 * 8, for a grand total of 7,200 handmade animations. For eight sex positions.
It should look like this:
View attachment 1704693
Note that it says it's a file of the type degenerate, not text.