- Oct 15, 2021
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Bosses in fromsoft games have insane health and high status effect resistances. Not really any different than the game you are comparing them to.well you sure don't like the Soulslikes, but why didn't you provide us with a quality game that fits your criteria of challenging? can't be a game like Division whose idea of challenge is giving the enemy increased health and damage while you keep your peashooter.
Enemies have homing 360 degree attacks souls games, including sekiro.or the GTA heists where the enemies just straight up use aimbot.
A challenge is anything that is fairly hard as long as player isn't nerfed by design for the sake of difficulty.WHAT is a challenge? thats my question. what is considered a high-quality challenge that everyone could enjoy, and what makes it challenging?
Fair is term I see so many fromsoft fans use while trying to justify arficial difficulty in fromsoft games.
They always say "they're hard but fair!". This is not even close to being true.
See metal gear rising's boss fights, if players die it is entirely their fault, enemies are easy to read, no bs near instant attacks, no bs delayed attacks to gamble dodge/parry, no 360 degree homing attacks, bosses don't have bloated health.
Player character isn't "restricted" in anyway to make fights artificially harder, no accidentally falling to death, no unforeseable environmental traps, no bs skills such as malenia's hp steal even when her attacks are blocked.
In any souls game, player character moves like a how a zombie would move in a zombie game, slow and clunky af even when not carrying any weight, meanwhile all enemies have movesets ranging from flying attacks, near instant fast attacks, jumping attacks, delayed attacks etc.
If I'm expected to fight all those enemies, I better have atleast equally as fast movesets but no, fromsoft just loves to artificially up the difficulty and fans just eat that shit up because muh difficulty.
Oh, did I mention that enemies in souls games have massive aoe attacks, including poison clouds that deny player's ability to move even more, as if player's having a clunky moveset isn't enough to up the difficulty? Because they do have those abilities, fuck the player, am I right?
That's all coming from someone who finished all recent souls games, including sekiro.
Feel free to reply if you wish to but know that I won't be posting about this anymore as it is offtopic.