slick97

Active Member
Dec 2, 2021
674
1,758
Really sad, I was looking something similar so I tried wicked island but omg... that thing is full of bugs, unplayable "building" system, you get stuck anywhere and for any reason, the monster are ugly and so on... what I mean is if you compare both games this one is not that bad...
BOTN has been in development for 3x longer. In the past 3 years alone we've only really seen a revamp of the world progression, addition of 1 species (rabbits), and integration of sex toys. The main strength this game has is the in depth character editor, which hilariously is locked behind a paywall.

Almost any project posted on this site with the Unreal tag is plagued with bugs, lackluster updates, and performance issues. It's an engine that's inheriting the Unity curse (i.e. amateur devs getting in way over their heads).
 

Spillthebeans

Active Member
Jun 21, 2017
776
1,305
Maybe a noob question at this point but since I haven't given basically two fucks about any progression related thingys, I hate to ask but.... What exactly the whole Essence stuff does? XD
TL;DR: Essence levels are what determine the rarity of wild nephelym.

The essence system is the replacement for the world level system. Going off of memory, when the nephelym rarity was introduced he also made every race have a "level" that would determine the spawn rate of the various rarities added. It had a few changes from its initial inception but initially, in order to progress you would have to release captured or bred nephelym out into the wild which would add points to that races level which would then eventually level it up. It was grindy and unclear at first but then he raised the "experience" needed to level but also increased the experience payout to offset that along with getting a bigger bonus for releasing pregnant, high level females.

Then he separated all the genders (male/female/futa) into their own separate experience pools and made it have comparatively less effect on higher rarity spawns and also removed the release requirement, instead opting into a system where you have to jump through specific hoops to "level up" a races essence such has having specific traits on specific races.

I haven't played the latest update but going off of the patch notes it looks to still be the same, just less vague.
 
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RubyZeronyka

Active Member
Jul 26, 2020
824
727
TL;DR: Essence levels are what determine the rarity of wild nephelym.

The essence system is the replacement for the world level system. Going off of memory, when the nephelym rarity was introduced he also made every race have a "level" that would determine the spawn rate of the various rarities added. It had a few changes from its initial inception but initially, in order to progress you would have to release captured or bred nephelym out into the wild which would add points to that races level which would then eventually level it up. It was grindy and unclear at first but then he raised the "experience" needed to level but also increased the experience payout to offset that along with getting a bigger bonus for releasing pregnant, high level females.

Then he separated all the genders (male/female/futa) into their own separate experience pools and made it have comparatively less effect on higher rarity spawns and also removed the release requirement, instead opting into a system where you have to jump through specific hoops to "level up" a races essence such has having specific traits on specific races.

I haven't played the latest update but going off of the patch notes it looks to still be the same, just less vague.
So what I'm taking is that he took the already grindy as hell system of the World Level and made it astronomically grindier on newer aspects u didn't had to deal with before? D:
 

Spillthebeans

Active Member
Jun 21, 2017
776
1,305
So what I'm taking is that he took the already grindy as hell system of the World Level and made it astronomically grindier on newer aspects u didn't had to deal with before? D:
It's kind of his M.O. to make things more time consuming without making it interesting, probably a consequence of him not actually playing games. In his defense I will say that this system is more interesting than what came before and I can understand why he went in this direction to make breeding more involved, it's a step in the right direction in my opinion. However I can't say the same for how portals, breeding, and gates work right now.
 
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muschi26

Engaged Member
Jun 22, 2019
3,034
4,674
a consequence of him not actually playing games
Why would someone who doesn’t play games ever decide to become a solo dev?

Like, I can understand someone studying modelling or something and joining a team just because it’s a business with lots of opportunity at the moment, without having any real passion for games; but how does one decide to start developing a game on their own via Patreon and the like without being first a passionate gamer himself?
 

Spillthebeans

Active Member
Jun 21, 2017
776
1,305
Why would someone who doesn’t play games ever decide to become a solo dev?

Like, I can understand someone studying modelling or something and joining a team just because it’s a business with lots of opportunity at the moment, without having any real passion for games; but how does one decide to start developing a game on their own via Patreon and the like without being first a passionate gamer himself?
I don't know but the pessimist in me wants to say he's doing it for the money. He's stated a few times on discord that while he doesn't play games he does like dark souls and wants to deliver the lore in this game in a similar fashion. When I found this out, all the odd decisions he has made over the years finally began to add up. I still think that if he listens to his patrons (assuming they don't just blindly agree with every decision) he can turn it around even if he doesn't see the logic in some concessions like making portals available to be unlocked from the start.
 
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Jace 552277

Newbie
Apr 23, 2018
25
30
I don't know but the pessimist in me wants to say he's doing it for the money.
Lets be honest, it is 100% for the money. A minor update with things that should have been added in the initial UI update and it all took what? 6 months? If the guy wanted to deliver lore like a Souls game then why not have more lore and items with lore descriptions? Why don't characters talk about the world aside from "We really horny ;P"? Hell. Why not make the gameplay more like Dark Souls if the only games he likes are DS? Defeat a wild Neph in combat then dominate it in order to bring it back to the ranch?

There is being a pessimist and there is being a realist observing trends in these types of games.
 
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Spillthebeans

Active Member
Jun 21, 2017
776
1,305
Lets be honest, it is 100% for the money. A minor update with things that should have been added in the initial UI update and it all took what? 6 months? If the guy wanted to deliver lore like a Souls game then why not have more lore and items with lore descriptions? Why don't characters talk about the world aside from "We really horny ;P"? Hell. Why not make the gameplay more like Dark Souls if the only games he likes are DS? Defeat a wild Neph in combat then dominate it in order to bring it back to the ranch?

There is being a pessimist and there is being a realist observing trends in these types of games.
He picks apart what he likes from his limited experience with actually playing games to include in what his take on the monster breeding genre is. So what we get is something trying to be a monster breeder but without interesting breeding mechanics/gameplay, with lore that's light-hearted and goofy but intended to be delivered in a vague and not entirely spelled out fashion. Everything makes more sense when you understand that he's a modeller trying to self-learn game development and doesn't play video games.

It didn't used to be this way, updates came frequently, or at least much more frequently than they do now, he communicated more and, while he never had much of a personality to begin with, his interactions publicly over the years have become more robotic. That's why I believe that he's had a mental episode, even before he announced his issues he was posting some out there shit on discord.

It's funny how it goes, huh? Seems like a majority of successful patreon game devs either become self-appointed rockstars or they lose their minds and halt everything to a crawl but what's even more depressing is that the money never seems to stop flowing no matter what they do.
 
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Rtrain

New Member
Nov 2, 2019
10
18
Really sad, I was looking something similar so I tried wicked island but omg... that thing is full of bugs, unplayable "building" system, you get stuck anywhere and for any reason, the monster are ugly and so on... what I mean is if you compare both games this one is not that bad...
Right you are there. I experimented with WI and it is far from ready. The Animations / Alignments are not great and you can list issues within 5 minutes of game play. While it is promising. BotN has a bit more time and polish to it. Ultimately at the end of the day making games is hard, as a solo dev even harder. Really would like to see their work flows and how they do their solo dev journey.

I wish I had any ounce of creative skill such as them. It is hard to execute ideas or story when the most you have is a complete different area of skill that doesn't overlap GameDev at all.
 
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RubyZeronyka

Active Member
Jul 26, 2020
824
727
It's kind of his M.O. to make things more time consuming without making it interesting, probably a consequence of him not actually playing games. In his defense I will say that this system is more interesting than what came before and I can understand why he went in this direction to make breeding more involved, it's a step in the right direction in my opinion. However I can't say the same for how portals, breeding, and gates work right now.
Is what I said about him a bunch of times. He's one of those damn devs that can't add 1 nice thing without delibaretly messing with another 4 on the process. Problem is that at some point you just stop caring about the game and even with cheats it gets tedious.
 

RubyZeronyka

Active Member
Jul 26, 2020
824
727
Why would someone who doesn’t play games ever decide to become a solo dev?

Like, I can understand someone studying modelling or something and joining a team just because it’s a business with lots of opportunity at the moment, without having any real passion for games; but how does one decide to start developing a game on their own via Patreon and the like without being first a passionate gamer himself?
money-mr.gif
 

RubyZeronyka

Active Member
Jul 26, 2020
824
727
I don't know but the pessimist in me wants to say he's doing it for the money. He's stated a few times on discord that while he doesn't play games he does like dark souls and wants to deliver the lore in this game in a similar fashion. When I found this out, all the odd decisions he has made over the years finally began to add up. I still think that if he listens to his patrons (assuming they don't just blindly agree with every decision) he can turn it around even if he doesn't see the logic in some concessions like making portals available to be unlocked from the start.
Another thing that I just can't stand. The souls-like fan game devs. I haven't played a single game developed by one of them that I could say that felt satisfying to play. Or that their lore made any logical sense, including their gameplay mecanics. Or that felt even consistent, like, at all. Specially because what most of those idjits can't understand is that those games are tricky as hell to beat but are DESIGNED to be predicatable, to behave following stable and constant patterns that makes part of the fun the idea of you discovering them and exploiting them after with whatever build you use. Still not something that every player can find fun to play but at least if you take a look at them from a designer point of view you can clearly see that all the big tittles on that regard have that same common formula. And any time when they're trash talked on being bad copies of the OG ones are precisely because they deviate too much from that predictability formula, among many other things relatable details.
 

MrFlooffyLion31

New Member
Feb 8, 2020
6
3
God I need an essence guide please... there is no easy indication to which stat is the specific "lesser stat" to breed into a C rank to get essence level 2. So far, it's always a 50/50 once you figure out which is naturally the "greater stat" out of the three. I mean I know that the entire point is to figure it out, but honestly... I can only stomach this game so much after breeding the same shit over and over again in hoping that you get rank C on the right one.
 
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