- Sep 9, 2022
- 214
- 66
I think we shan't be comparing game code with other code. More so, they are like a snowflake in regards to being unique. Sure, you might find snippets of code similar to one another, but as a whole, they all NEED to work together.
One simple syntax error is all it takes to create a domino effect, and Kablam! Suddenly your point of origins are flipped on their axis, or code keeps getting read into other parts because a bracket went missing, or there is not suppose to be a bracket where one is now.
Either bite the bullet, make a new save, or just continue with an older game version.
You cannot have both.
You could, but it will not work correctly.
You really need to understand the inner-workings of a video game. Without looking it up, do you even know what a “String” is?
It's hard for people to understand that. Imagine that making a game is that the programming and the code will modify itself
"Ah, so we will add luck? at the touch my king, the code will automatically be fixed"
When this will be
"Now that you have the Luck stat, we will have to modify the appearance variables from color, appearance, appearance, if it is metallic, non-metallic, common or rare? What? you didn't modify then we are no good and we are going to give you errors with "BoTN not responding, can't process code and line 9124358 for lack of data""
"What? play an old savegame!? hahahaha listen to this fool, he thinks that our changes in programming are the same and he will be able to continue playing the same game hahahahahaha No way my king, it's time to exploit the game and make everything corrupt".