FeckRegistration

New Member
Jun 17, 2021
1
0
The bad news:
0.753.6 removed incest again (fixed what was probably an oversight on the developer's end).

The good news:
The patcher works on 0.753.6
 

poplan

Member
Jan 24, 2019
250
513
The bad news:
0.753.6 removed incest again (fixed what was probably an oversight on the developer's end).

The good news:
The patcher works on 0.753.6
Back to normal then lol. I'm downloading it now so there will be a new patcher build that at least recognizes the versions.

The current build recognizes 0.753.5 and tells you that nothing is needed for that one. (I've also been tracking save compatibility which you can see if you pass --info on the command line. Although if people seem interested I can have it show that information by default. (Mostly I determine it when testing - if my save works or not lol.)
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,247
8,024
Is there any optional mode, that will allow you open all the Portals like before? Or a cheat code, because I don't feel like doing all these Tasks?:devilish::ROFLMAO:
Not sure if it's still the same but last I checked (a few versions ago), the cheat code imma lazy sack opens all portals.
 
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theluc

Newbie
Jun 25, 2017
78
91
Hi guys, so I started the game and I notice there is what looks like tattoos on most of the characters we can catch in the game, is there any way to get rid of those thorough breeding or some cheat ?
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BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,122
893
Make your own presets, so you can capture them or beed them.

I can supply you a few:



These go into Appdata/Local/Radiant/Saved/CharacterPresets .. you can also dump them directly in the steamapps/BOTN/Radiant/CharacterPresets folder
 
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theluc

Newbie
Jun 25, 2017
78
91
Make your own presets, so you can capture them or beed them.

I can supply you a few:



These go into Appdata/Local/Radiant/Saved/CharacterPresets .. you can also dump them directly in the steamapps/BOTN/Radiant/CharacterPresets folder
Big Thanks, it will make the game so much more enjoyable !!!

Question is how do I actually create my own monster girl presets ? only place seen that I can edit looks is at a beginning of a new game to create the MC. I just want to edit the original designs and add the altered versions to the game.
 
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df223

Member
Mar 13, 2021
234
290
Can anyone explain me how do i activate the statues? i forgot it. i used to play this on 2019 but that fuction wasnt implemented at that time.
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,122
893
Big Thanks, it will make the game so much more enjoyable !!!

Question is how do I actually create my own monster girl presets ? only place seen that I can edit looks is at a beginning of a new game to create the MC. I just want to edit the original designs and add the altered versions to the game.

Go to setting and enter the code from the first post.
That activates character editor.
 

poplan

Member
Jan 24, 2019
250
513
Incest Patcher notes:

I realize this is a bit long and 99% of you won't care but I personally dislike silence from devs/companies that I follow so here's what's up presently.

TL;DR
I am working on it but it may be a couple days, I want to check 0.753.6 more thoroughly and I'm adding some stuff.​

Tips/Misc

With versions not in it's database you may want to run it from the command line with the "--debug" switch so you can see what's going on.​

0.753.5

This version does not need patched.
The patcher shows an unexpected result because it didn't find the binary signature that, normally, is always there. (Really old builds prior to 0.752 will likely show a similar result status.)​
You can ignore that message and just play the game. This build's download was pulled very quickly and replaced with 0.753.6 which does need patched, more on that below.​


0.753.6

I am testing the new release (0.753.6), some stuff has changed so you may get "Unexpected result" if you run the patcher on a patched copy. I'm making some changes to the code to try to make it a bit more flexible with what it sees and I'm changing the result text so it's a bit more clear on what's going on.​
I also want to test 0.753.6 more thoroughly than usual since some of the structure has changed so it may be a day or two before the new patcher version is released.​


Features/Improvements

I added some new features as well, it shows the release notes for matches in the database in normal and --info modes. (I'll be adding switches to turn on/off information as well, as of this writing I have not added those switches yet.)​
I'm somewhat rewriting bits of it to allow for more than one "patch type"... just in case.... (there's already a change with 0.753.6 where the second, invalid, signature is now missing so the code needs to be aware not to look for it.)​
I've added functions so it can show you your save folder (and how many saves are in it). I may have it do a warning if the build being patched (or examined) is known to not be compatible with the saves.​
The backup code could use a tweak too; if you run the patcher twice on the same file, the original backup is lost and it should not do that so I need to come up with something a bit more sophisticated.​


Remote Database?

I've also had thoughts on having it be able to download the game database from somewhere.​
The main pro for having a remote database file would be is if a new version of BoTN is released the patch wouldn't need to be updated unless the patching process itself was changed.​
Concerns would be:​
  • If someone hacked whatever serves the database file, that would suck although I would have some safeguards (and it could only affect BoTN, the file it will patch is hard coded.)
    • Some folks may be uncomfortable with having the patcher download information from a networked server.
    • It would not be able to do download the database if it did not have internet access.
    • I would need a good place to host the database file (which would basically be a text file in some format)

GitHub

Should I put this on GitHub as an alternate download source? Yeas? Nays?​
I know there are some alternates to GitHub but I'm not that familiar with them.​
 
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heckraiser

Member
Nov 5, 2018
146
75
is it possible to create a non-human character? i was wondering since there are sliders for things like tail length and wing size, and color settings for fur, but i cant seem to find a way to add any of that
 

RubyZeronyka

Active Member
Jul 26, 2020
825
730
is it possible to create a non-human character? i was wondering since there are sliders for things like tail length and wing size, and color settings for fur, but i cant seem to find a way to add any of that
There's spirit form tho, which technically allows you to become any Nephtype from the ones you capture.

But if you mean as a default type. No, your character always starts as human and then through Spirit Form it transforms into a non-human one.
 

heckraiser

Member
Nov 5, 2018
146
75
There's spirit form tho, which technically allows you to become any Nephtype from the ones you capture.

But if you mean as a default type. No, your character always starts as human and then through Spirit Form it transforms into a non-human one.
good enough for me!
 
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