Deleted member 5736984

Active Member
Jan 23, 2023
559
282
What you miss out on are some of the unique NPCs—the builder cat, the dragon queen (I think), etc. There are also one or two hybrid nephelym who you can’t access without futa (because they’re a mix of two species without males). That’s about it.
Thank you for clearing up my doubts.
 

Taychus

New Member
Apr 7, 2018
4
1
How do you open the door of the hidden temple? I have been going around the place for days and there is a plate that I cannot move, it is the only clue I have.
 

Veaper

New Member
Feb 13, 2018
2
1
How do you open the door of the hidden temple? I have been going around the place for days and there is a plate that I cannot move, it is the only clue I have.
I just found it out. Talk with the Catlady and have sex with her. After that ask again about the Temple and she will repair the lever. It doesnt matter if you have Futa disabled.
 
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florameriadoc

Member
Jul 8, 2017
266
115
I just found it out. Talk with the Catlady and have sex with her. After that ask again about the Temple and she will repair the lever. It doesnt matter if you have Futa disabled.
sex is optional to unlock the option of being able to repair the lever and open the metal door to go to the Mega Slime, you can also talk around the city to know how to open it, talk to Cassie (catgirl) in the end and she will fix it
 
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Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,247
8,024
Is it possible to complete these tasks?
Yes. For the first one you need a Nymphomaniac Futa Dragon and the second one is an Futa Elf with the Juicy trait.
Unless DH has fucked everything up then they're both possible. Just difficult.
 

RubyZeronyka

Active Member
Jul 26, 2020
825
730
Yes. For the first one you need a Nymphomaniac Futa Dragon and the second one is an Futa Elf with the Juicy trait.
Unless DH has fucked everything up then they're both possible. Just difficult.
Soulslike difficult, unless you dont mind using cheats, then its "fucking" easy :p:giggle:
 

Dull168

Newbie
Jun 26, 2023
88
23
I wish people in this chat stopped comparing the difficulty in this game with that of Dark Souls

Dark Souls difficulty is based on player knowledge and skill; Breeders of the Nephelym difficulty is just grinding.
Agreed, this is just a timesink unless you just cheat a Nephelym into having the desired traits
 
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Mogeko1

Newbie
Apr 8, 2019
15
7
To be honest, 50% of the dragons I saw didn't have any character traits at all (that's why the question arose).
 

Drages

Member
Game Developer
Jul 30, 2018
271
438
Sorry if I'm repeating myself, but could you please give me a link to the previous version? It's much better than the current one.
You are right. As I made the systems of that build, I play tested too. With the new UI update, he changed some stuff and I am sure that he is not someone who can properly test and see systematical-math formulas so probably there is more broken things then we can see.

I find the new UI, not practical and annoying mostly. I don't see a better future for the game from now on, even for years. It will just milk.
 

RubyZeronyka

Active Member
Jul 26, 2020
825
730
I wish people in this chat stopped comparing the difficulty in this game with that of Dark Souls

Dark Souls difficulty is based on player knowledge and skill; Breeders of the Nephelym difficulty is just grinding.
BotN is developed by a dev that is barely a gamer and the only games that he's known to have played are precisely the Dark Souls ones.

And BOTH happen to deal with frustrating "do and repeat until you suceed" playloops that get annoying until you get to that point. You could also say that knowledge in BotN shortens the grind time MASSIVELY, as well as the skill to optimize the freakton of things that can end up happening at once so you can get each ingame day to be squeezed out of every profit that you can make out of it to minimize.

I know that in terms of style they're VERY different but you cant deny that both can potentially be just as tedious/frustrating to play as the other, specially when like I said, one is developed by a diehard fan of the other. And if my experience testing indie games have showed me is that devs with that kind of likeness tend to add some element of frustration into their game's playloop, such as:

- One fatal day totally overhauling the enemies to have abilities that make the combat 40 times more annoying to deal with than before cause some can regenerate faster than Volverine or snipe you with a handgun across the screen, and if you get knocked out you get fucked (Could be a nice thing to have as an outcome but if you add its bondage options is straight up frustrating as hell).

- Have an overcomplicated turn based combat and character atributes check that feels like trying to beat Pokemon's League with a Magikarp, in which if you fail to succeed at those your character literally gets assraped.

- BotN with its endless grind and the dev's active refusal to add QoL features like something as basic as being able to have saves compatibility, specially on a game that can take hours or days to pass from having one area locked to having it available.

- A visual novel that takes a century to get into ANY sex interaction at all with a harem-ish story that doesnt properly showcase you that unless you go the "lest fuck everyone" youll advance at a quarter of speed, however the whole dialogues pushes you to believe otherwise.

And so on and on. Meanwhile the devs that tend to like more simplistic games with less overcomplicated mecanics as the Souls games, they tend to be much nicer to deal with from the get-go without the whole frustrating aspects of the others. That's pretty much the reason I compare them. I know they are very different in their style but the annoyance they can bring at times can be quite similar.
 
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ComboBraker

New Member
May 19, 2018
6
1
can someone tell me how i can rais the rarety of breeded Nephelyms? i can find Legendarys in the wild but if i breed 2 of them the offspring will be comon or uncomon
 

Dull168

Newbie
Jun 26, 2023
88
23
You are right. As I made the systems of that build, I play tested too. With the new UI update, he changed some stuff and I am sure that he is not someone who can properly test and see systematical-math formulas so probably there is more broken things then we can see.

I find the new UI, not practical and annoying mostly. I don't see a better future for the game from now on, even for years. It will just milk.
Wait YOU worked on this game too? Damn, didn't know that. Also, I'm a huge fan of your Barn Secrets demo, trying to be able to support your latest game. I checked the website and it's very promising, even if I'm not all that into the whole death/gore side of it.
 

Minishotgun

Member
May 10, 2017
341
628
RubyZeronyka while DS and BoTN both have the "fail until you succeed" thing going, the main difference is that DS gives you a sense of satisfaction, achievement and relief when you DO succeed while BoTN is more of an "Ugh, FINALLY." response generator.
that feeling of "i did it" or "urgh finally" really depends on the player, i might add, most people that can't handle setbacks and expect to be victorious by the 3rd attempt are very likely to go "urgh finally" regardless of quality of difficulty. i've seen this quite a few times, experienced it myself too once.

and there is good difficulty and bad difficulty too, nobody likes a brainless bulletsponge that does nothing but waste your time, while you chip away at their colossal health and all they do are basic attacks you can't exploit. meanwhile, elden ring is like "ayo, remember that bandit you spared in that random-ass cave? that stone you brought from him is a special item that stuns this boss here for a few seconds so you can get some free hits in"

but i do have to agree with Ruby when it comes to the fun-factor of this game here, i mean i like it as a genetics simulator, but the gameplay loop itself is just boring really, mindlessly breeding girls to be a certain type, made worse by the fact that "better" genes aren't even transferred, and are very likely to level down instead.

that dev may be a souls fan, but just like the guys that made DS2. they completely misunderstood what really makes a difficult game fun, what made dark souls fun and not a boring slog.
 
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Drages

Member
Game Developer
Jul 30, 2018
271
438
Wait YOU worked on this game too? Damn, didn't know that. Also, I'm a huge fan of your Barn Secrets demo, trying to be able to support your latest game. I checked the website and it's very promising, even if I'm not all that into the whole death/gore side of it.
I made the boring part of it. Testament of Minos is not so gory but yeah some humans may die.. they die anyway :p. You are welcome!
 
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