nulnil

Active Member
May 18, 2021
668
453
RNG is inherent in game design for balancing/variability purposes. Things such as bullet spray, critical hits, world events, and various other gameplay aspects all rely on various implementations of RNG.
In strict terms of balancing, handling RNG comes down to how well the player can predict (or even manipulate) the results.

  • The bullet spread of a shotgun, while random, is still high. In order for the most bullets to hit, the player knows they must move closer in before firing.
  • Some games like CSGO decrease spread when you stand still. Players who wish to shoot at further targets must stay still, which manipulates the chances of a bullet to hit.
Both of these are good ways to deal with RNG, because the players can either manipulate, or predict the results and strategize around them.

But then there's the wacky, unpredictable RNG that goes beyond variation. In the roguelike , an enemy seen pretty early on is the alchemist, who throws potions of differing liquids. Certain ones, like acid or lava, are an almost guarenteed instant kill even for players nearing the last layer, but then again he might end up throwing harmless water at you.

A better way to design this alchemist is to either have them only throw one type of potion (still chosen randomly), or have all alchemists throw a potion dealing a moderate amount of damage. This makes them able to be strategized around and just more consistent in general.

While BoTN certainly isn't a casino like Noita, it still suffers from RNG. The main issue is the lack of tools or ways to manipulate the offspring produced. As of now, all you can do is select who fucks who and hope for the best. I've thought of 3 ways to make breeding easier:
  1. Plain better results: Like I've said, increasing the chance for traits to pass on and such would make breeding much easier and take less time. Even if it is a crude solution.
  2. Proper Tools: Essentially, if there was some way to add specific traits or influence results, you could get what you wished for faster. Yes, it is a vague suggestion but there's plenty of ways it could be done.
  3. Less RNG: Pretty much, a rework of the breeding mechanic that requires the player to analyze traits more, but also gives more predictable results. Would probably nuke the save files.
 

HeadsExplode

Newbie
Aug 27, 2018
39
56
However, if there is enough variety elsewhere—new areas to discover, new species of monster girls to find, new sex positions to learn, new plot developments to uncover—then I can tolerate a lot of grindy bullshit. Breeders of the Nephelym offered some of that for a short while, when I had just discovered the game; now, it’s another story.
That's really good to mention. When you get a goal to chase, it tends to be your only goal. You're not also simultaneously working on another one or progressing it on the side, it's all you have to focus on. So you're just repeating the one task that feels optimal for that as your only bit of gameplay for the next hour or however long. This is something, you hope, would be improved with time as the game gets more content. But it feels like there isn't much more to look forward to.

----------
This all got the ranting part of my brain going, sorry.
I wanted to add too I think for me one of the major reasons it feels grindy in a bad way is because the reward at the end of the grind is just not worth the effort it asks. The way it is now, the "grind" or time investment/rng fight for a fully finished game is there but the content and your "rewards" aren't. A mediocre sex scene? Another cockblock key to repeat the process in a new area that plays the exact same? Turning off tentacles and demons that are already easy to avoid?
Maybe if this game or NuBreedingSeason has more rewards like items and new shops, storylines, farm buildings/buffs/npcs, features that allow you more control over your neph raising(Camilla with trait% increase potions? Neph body mod(limited character creator) shop), or EARLIER PORTAL ACCESS that contributes to a smoother play experience, then they have more leeway for more demanding quests etc... As it is your reward for tough grinds is basically 1) more grind or 2) an animation.

This game in particular it seems like DH wanted to work on the general gameplay loop first, which is fine.. But it really should be scaled for the rewards you're giving players, even in pre-release builds and especially if it takes this long, or it gives your game a "grindy but not rewarding" reputation. Hell, I think planned demos are much better for this reason - more control over what the player can do and get, easier to temporarily limit the grind or just not turn on/introduce options that aren't ready yet...

"I want the perfect neph to be hard to build, and whole new areas to take effort (and time...walking...) to get to!" - Yeah, sounds good... When the game is actually finished with all the features and content you envision it having, not when half the paths you planned to get there aren't even implemented yet and the world is barren. And no, I don't mean just take the builder cat girl and put her behind a 5 hour grind now! New, engaging content and rewards! Not chopping up the bare bones of your game with more gating! :ROFLMAO:
This is why turning the sex positions into pawsmatti world-gated rewards didn't seem to go over well I think. It was just changed into a harder to get reward because... it was already sitting there, I guess? It was a great opportunity to offer players something new and reward a quality of life sort of thing so it just felt worse to the experience overall.
 

FenNniX

New Member
Feb 5, 2021
4
1
I downloaded the game recently and tried to play. But didn't find the way to obtain the resourses to buy houses to keep nephelims. Any help will be appreciated
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,247
8,024
I downloaded the game recently and tried to play. But didn't find the way to obtain the resourses to buy houses to keep nephelims. Any help will be appreciated
There should be a character named Fern on the farm. Fuck some money out of her. It's a small amount but after a few wasted days, you ought to have enough to get one barn.
 

Spillthebeans

Active Member
Jun 21, 2017
776
1,305
To be honest, I don't understand why people think the Botn is a grindy game. What is the "grind" means for you? Do you wanna get perfect Neph in 30 min? Then what? I like to play the game for at least 10 hours to get the very good ones. You breed for 10 hours yeah because it's fun to get a good one at every mass breading and making other combinations to get better.

I am asking those questions to get more clear idea from players so I can use it when time has come.
Ways to adjust the rng in a certain direction would help mitigate what makes it so frustrating, such as items that may increase the chance of an outcome (skin color, traits, features, etc). What makes botn unrewarding is that everything you breed is superficial, there's nothing for you to pit your perfect creations stats against, no dick measuring contest to see just how much better you are compared to other people. It doesn't help that almost every character looks the same which only makes it that much worse. Take slave matrix, for example, there's nothing to compare your creatures stats to but the sheer amount of combinations more than makes up for it. It's always interesting to see what combos you can come up with and you can come up with some pretty wild outcomes. I would absolutely love the grind if I had some goal to grind against, some high, almost unobtainable objective rather than creating a slightly larger/smaller clone with a couple of accessories stapled on that has the same lackluster face and same boring animations. Speaking of animations, the game needs more and there needs to be more aggressive motions, it feels too floaty and I can't get into it, reaper has what I would consider the "best" animation but at this point I'd take quantity just to make the sex less repetitive.
has there been any word from Direct's discord?
Dude went from making a breeding game to pushing dildos, his discord is dead, people don't even post presets anymore.
 

slick97

Active Member
Dec 2, 2021
674
1,758
While BoTN certainly isn't a casino like Noita, it still suffers from RNG. The main issue is the lack of tools or ways to manipulate the offspring produced. As of now, all you can do is select who fucks who and hope for the best. I've thought of 3 ways to make breeding easier:
  1. Plain better results: Like I've said, increasing the chance for traits to pass on and such would make breeding much easier and take less time. Even if it is a crude solution.
  2. Proper Tools: Essentially, if there was some way to add specific traits or influence results, you could get what you wished for faster. Yes, it is a vague suggestion but there's plenty of ways it could be done.
  3. Less RNG: Pretty much, a rework of the breeding mechanic that requires the player to analyze traits more, but also gives more predictable results. Would probably nuke the save files.
Your entire post honestly deserves more recognition for understanding game design better than 99% of the people in this thread. It also articulates the differences between proper use of RNG (i.e. predictability despite random elements), and an improper use of it.

Of the 3 suggestions you gave, option 2 is what I would recommend for DH. It allows quite a bit of creative freedom in what modifies base chances and how it's done. It could be that we can create potions from cum/milk that increases the likelihood of some traits while decreasing the chance of others, or it could be boosted based on environmental/location factors.



A possible scenario:
Let's say that a player wants to increase the chance of getting the "hedonist" trait alongside increasing fertility. It's established to the player that demons tend to naturally spawn with the hedonist trait, so collecting either sperm or milk could be used as the first ingredient. It's also established that Threae (or however the bee people are spelled) and bunnies reproduce at higher rates, so using their semen as the second incredient would increase the fertility stat. Combining both ingredients would give you both benefits that could be used on a single nephelym.

We could expand this further by adding an additional element: a base for the potion. The potion base could either increase potency (higher chances and stat changes), increase duration (last for multiple breeding sessions), or be applied to multiple nephelym. The bases could easily be added to a vendor list tied to the goblin girl in town since she is established as the town alchemist.
 

captain_orange

New Member
Aug 28, 2019
5
1
I'm stuck at "Widow's Juicy Elf" tasks, I play this game for 30 hours there has never see "Juicy"、" Kindhearted"、"Meaty"、" Nurturing"、"Nymphomaniac" or "Stoic" traits, Do these traits really exist?
 

Dirgha

Member
Mar 11, 2020
262
210
I'm stuck at "Widow's Juicy Elf" tasks, I play this game for 30 hours there has never see "Juicy"、" Kindhearted"、"Meaty"、" Nurturing"、"Nymphomaniac" or "Stoic" traits, Do these traits really exist?
To see more traits, you have to increase Worlds level (not sure if the corresponding cheat still works in the newest version).

I'd suggest to focus on catching the kinds of nephelym that tend to have certain traits:


As far as I remember, Titans, Bovaur, and Slime often have the Juicy trait. Hunt them till you get one, and then crossbreed it with Elves.
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,247
8,024
any new incest mods?
Why do you need a new one?
It's linked to in the Opening Post. READ EVERY WORD CAREFULLY.
To keep it simple:
1) Enable View File Extensions (Google is your friend). This part is actually essential.
2) In the same folder that has OBF.exe, create a blank text document.
3) Rename that New Text Document.txt to imma and change the extension from .txt to .degenerate. Okay it when it asks if you're sure.
3i) The File Type must not say that it's a text file. It has to say DEGENERATE file. That's why Step 1 is vital.

That's it. I don't think the method has changed in the few builds since I played last.
 
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captain_orange

New Member
Aug 28, 2019
5
1
To see more traits, you have to increase Worlds level (not sure if the corresponding cheat still works in the newest version).

I'd suggest to focus on catching the kinds of nephelym that tend to have certain traits:


As far as I remember, Titans, Bovaur, and Slime often have the Juicy trait. Hunt them till you get one, and then crossbreed it with Elves.
I will try it, Thank!

Is it correct to increase world level like in the wiki?
 

LolmanT

Newbie
Jan 11, 2020
18
4
Why do you need a new one?
It's linked to in the Opening Post. READ EVERY WORD CAREFULLY.
To keep it simple:
1) Enable View File Extensions (Google is your friend). This part is actually essential.
2) In the same folder that has OBF.exe, create a blank text document.
3) Rename that New Text Document.txt to imma and change the extension from .txt to .degenerate. Okay it when it asks if you're sure.
3i) The File Type must not say that it's a text file. It has to say DEGENERATE file. That's why Step 1 is vital.

That's it. I don't think the method has changed in the few builds since I played last.
Bro Thanks you so much! and sorry for bothering
 

nulnil

Active Member
May 18, 2021
668
453
Of the 3 suggestions you gave, option 2 is what I would recommend for DH. It allows quite a bit of creative freedom in what modifies base chances and how it's done. It could be that we can create potions from cum/milk that increases the likelihood of some traits while decreasing the chance of others, or it could be boosted based on environmental/location factors.

A possible scenario:
Let's say that a player wants to increase the chance of getting the "hedonist" trait alongside increasing fertility. It's established to the player that demons tend to naturally spawn with the hedonist trait, so collecting either sperm or milk could be used as the first ingredient. It's also established that Threae (or however the bee people are spelled) and bunnies reproduce at higher rates, so using their semen as the second incredient would increase the fertility stat. Combining both ingredients would give you both benefits that could be used on a single nephelym.

We could expand this further by adding an additional element: a base for the potion. The potion base could either increase potency (higher chances and stat changes), increase duration (last for multiple breeding sessions), or be applied to multiple nephelym. The bases could easily be added to a vendor list tied to the goblin girl in town since she is established as the town alchemist.
This is precisely what the game needs.
 
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Drages

Member
Game Developer
Jul 30, 2018
271
438
Your entire post honestly deserves more recognition for understanding game design better than 99% of the people in this thread. It also articulates the differences between proper use of RNG (i.e. predictability despite random elements), and an improper use of it.

Of the 3 suggestions you gave, option 2 is what I would recommend for DH. It allows quite a bit of creative freedom in what modifies base chances and how it's done. It could be that we can create potions from cum/milk that increases the likelihood of some traits while decreasing the chance of others, or it could be boosted based on environmental/location factors.



A possible scenario:
Let's say that a player wants to increase the chance of getting the "hedonist" trait alongside increasing fertility. It's established to the player that demons tend to naturally spawn with the hedonist trait, so collecting either sperm or milk could be used as the first ingredient. It's also established that Threae (or however the bee people are spelled) and bunnies reproduce at higher rates, so using their semen as the second incredient would increase the fertility stat. Combining both ingredients would give you both benefits that could be used on a single nephelym.

We could expand this further by adding an additional element: a base for the potion. The potion base could either increase potency (higher chances and stat changes), increase duration (last for multiple breeding sessions), or be applied to multiple nephelym. The bases could easily be added to a vendor list tied to the goblin girl in town since she is established as the town alchemist.
Basicly you ask for an alchemy system which is an awesome idea!

Tell this at Botn Discord and the mods and their fellas will tell you that it won't help, not worth for time or it would be hard to implement and DH won't respond at all as he is working to add more for the dildo company.
 
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Spillthebeans

Active Member
Jun 21, 2017
776
1,305
How do you see world level after the UI overhaul? I can't find it anywhere.
You don't. The only surefire way to know is to go to the area where nephelym spawn and check them individually to see what rarities spawn. Now repeat that for every race :^)
 
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