iriemk

Newbie
Dec 20, 2024
77
18
I've got a question regarding spirit form. How would I go about adding traits to my spirit form? I've figured out how to put traits on the regular form using the save editors that have been posted, but none of them have the option to add traits to spirit form.
Aaand...I think I may have misread or misunderstood your previous comment. Any traits you add with BotNTools would be applied to both spirit form and human form alike. Game doesn't distingiush between the two with regards to gameplay effects, which would be a REALLY nice idea though.

Iffen you want actual, visual MC form to have an influence on gameplay, try out the older UE4 version of Carnal Instinct. Cock shape actually can change quest outcome, like only access to quest reward if cock is big enough, with average size you don't get any until you switch it to horsecock^^.

I'd love to see something like it in BotN, iffen different spirit forms had different traits attached, would make changing spirit form an actual factor in breeding desired variants with desired traits. Would make the whole breeding aspect a lot more interesting in fact, since all wild neph species got a "preferred trait" already that the breeder could take on with this mechanic :love:!

But really, iffen you were hoping to get a hornball foxen form, a fertile cow form and a bigtit demon form, sry that ain't how this works in the current iteration of this game. Iz either one with all traits, or no traits. And all contingent on using BotNTools.

This idea of yours would be a huge improvement for the game though. No shit, go tell the dev. No, go yell at him, until he frakking listens and implements this, itz an awesome idea! Traits for spirit forms! Even if he don't listen most of the time, from what I understand :rolleyes: .
 
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mckHH

Member
Dec 27, 2018
308
186
If I breed two foxen, one male and one female, and both have kindhearted, does that mean that the less xp they receive gets negated by other others kindhearted and it actually gets more xp?
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Kindhearted makes the another mate earn more xp and the another less, that depend of the trait level I, II & III
So foxen male gives more xp to the female, but get less while, same about female, so both at end get the same, unless one of them have level I and the another level II (trait)

fox male with kh trait I + fox fem with kh trait I = both get the same xp
fox male with kh trait II + fox fem with kh trait I = the male earn less xp, but gives more to the fem

i recommend better get the Efficient trait tbh is the best about XP , atleast for me its :unsure:
1744137611977.png
 

DoorFive

Active Member
Dec 3, 2019
544
645
is this worth playing?
My current play though is a guy, and I have futa's turned off. I changed my fur color to where a bunch of super sayian spring up whenever I spread my seed around.
There is no gay content, so the other boys don't mess with me, which is great. Instead, I just get jumped on by (random) strange women, which is even better!

It depends on what you are looking to get out of the game. I got to the point where I just use the cheats in whole sale except maybe a few exceptions (I enjoy having to sell the fluids I have at the market to trade for other...fluids. Also the Essence leveling up challenge is sometimes fun.) Once you get all the obstacles out of the way and you can just get a hand full of nephs, it becomes funner.

While it has a great foundation, it still lacks in areas. Like animation variety, sound, voice. I'm pretty sure it's always the same moans everytime.

Still a great breeding game though. If you like passing your genetics down and experimenting with generations, then this game is for you.
 
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iriemk

Newbie
Dec 20, 2024
77
18
Any features that Nephylem or the MC has can not be transferred to others purely because those features are not a seperate entity.
That I don't believe. Well, I believe they are locked to certain variants, and currently we players cannot access that part of the game. So in that regard, they are inseparable, right.

But mechanically, visually - looking at the female hominal body model, it's basically the same as the breeder. Maybe modfied by some templates like chubby for giants or slimmy for tabbies, but ultimately it's all the same base female body mesh. Only difference is the attachments tacked on to different species & variants. I mean, look at the human-cock futas without any pubic hair to cover the seam, them dickies look like glued-on dildos :D. Really wanna tell me those are intrinsically fixed parts of the respective body models? No way!

Even with current limitations, you can make a bunch of spirit forms with the same base female body as your breeder, but different animal cocks slapped on it, as I worte above. Use neph species that DO have animal cock on hominal form as base, remove all attachments & skin textures, paste human breeder shape & color scheme, fine-tune color & shape, done. Currently has horse, bovaur, foxen, vulwarg, demon and dragon cock on human forms in my spirit form repertoire.

Same goes for all other "attachments" -I count everything that isn't part of base body model under that, arm/leg style, horns, ears, tails, wings, hairstyles, dicks- which could be looked at basically like clothes in an NPCs inventory list. You can already set all of those to "off" or "invisible" in the editor, and with access to the individual NPCs in the code, it would be an easy feat to add or exchange pieces as well.

All I'm trying to say is, technically it shouldn't be too difficult, Dev (or some crafty modder) could likely implement "interspecies dick exchange" feature with a few clicks, like adding piece of clothing or equpiment to an NPCs loot list...so we all know it probably ain't gonna happen anytime soon, right ;)?
 
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