schneefall
Member
- Jun 17, 2019
- 105
- 90
Maybe tentacles aren't really the point of interest around, most people on here are either in it for the catgirls or a long-awaited breeding game with half-decent implementation (not much else they can do, maybe read more cloud season v2 patch notes). Tentacles are a bit of an oddball in that mix - farm theme and all. Also on that topic, would be a nice feature if one could tweak its spawn % so it's more of a choice.
I'm not salty about it, just pointing out it makes sense. It's obviously the subs' money for their assets, I believe seraphim were fine and the new location could've been poured into something new, but DH must've had his own reasons for it. Can always skip one patch and see what's up next one.
The level of polish character creation has is great and hope it will be built further upon, that alone boosts this game high in the list. That being said, it would really be a huge improvement if the physics adjustment bars actually did something - if that's been fixed, this already far outweighs everything else from my pov (does this fall under "various issues?"), the memory hog is also starting to be on the heavy side. I don't know if that's because of the engine update or something uncommon.
I'm not salty about it, just pointing out it makes sense. It's obviously the subs' money for their assets, I believe seraphim were fine and the new location could've been poured into something new, but DH must've had his own reasons for it. Can always skip one patch and see what's up next one.
The level of polish character creation has is great and hope it will be built further upon, that alone boosts this game high in the list. That being said, it would really be a huge improvement if the physics adjustment bars actually did something - if that's been fixed, this already far outweighs everything else from my pov (does this fall under "various issues?"), the memory hog is also starting to be on the heavy side. I don't know if that's because of the engine update or something uncommon.