RubyZeronyka
Active Member
- Jul 26, 2020
- 897
- 797
The funny thing is that they never give legit examples of what is actually an unfair challenge when praising soulslikes and they do the so call "unfairness" of those games is exactly what every begginer at the soulslikes feels. Except they're not up to deal with that BS. Not to mention that if the challengue thing they claimed were true, ANY game, even the easiest ones can have a challenge if the player is up to that but it takes a special mental resistance to not fail those, doing something as simple as roleplaying.Bosses in fromsoft games have insane health and high status effect resistances. Not really any different than the game you are comparing them to.
Enemies have homing 360 degree attacks souls games, including sekiro.
A challenge is anything that is fairly hard as long as player isn't nerfed by design for the sake of difficulty.
Fair is term I see so many fromsoft fans use while trying to justify arficial difficulty in fromsoft games.
They always say "they're hard but fair!". This is not even close to being true.
See metal gear rising's boss fights, if players die it is entirely their fault, enemies are easy to read, no bs near instant attacks, no bs delayed attacks to gamble dodge/parry, no 360 degree homing attacks, bosses don't have bloated health.
Player character isn't "restricted" in anyway to make fights artificially harder, no accidentally falling to death, no unforeseable environmental traps, no bs skills such as malenia's hp steal even when her attacks are blocked.
In any souls game, player character moves like a how a zombie would move in a zombie game, slow and clunky af even when not carrying any weight, meanwhile all enemies have movesets ranging from flying attacks, near instant fast attacks, jumping attacks, delayed attacks etc.
If I'm expected to fight all those enemies, I better have atleast equally as fast movesets but no, fromsoft just loves to artificially up the difficulty and fans just eat that shit up because muh difficulty.
Oh, did I mention that enemies in souls games have massive aoe attacks, including poison clouds that deny player's ability to move even more, as if player's having a clunky moveset isn't enough to up the difficulty? Because they do have those abilities, fuck the player, am I right?
That's all coming from someone who finished all recent souls games, including sekiro.
Feel free to reply if you wish to but know that I won't be posting about this anymore as it is offtopic.
A challenge should be somethinf that from minute 1 you can outmaneuver by knowing the options you have and having minimal unknown threats so you have time to adapt. But that time being extremely short. Not taking fricking ages like I see soulslikes being. Is kinda like that meme.
"When it starts raining a lot of people pull an umbrella while soulslike fans trying to dodge every rain drop by learning its patterns and phasing through the storm". It would be so damn cool if people could give a shit on why do you even put yourself to do something so factually impractical, time wasting and exhausting for such little benefit.
Having to learn the precise attack pattern of something like a dual wielding mega troper that can stunlock you if your unlucky enough to being attacked by it while other enemy is around is super BS. Trying to do something like beating Minecraft without using something as key as a Crafting Table, THAT is a challengue. Quite tough that but Ill say doable.