RubyZeronyka
Active Member
- Jul 26, 2020
- 903
- 801
Is not implemented yet, I thinkIs the gallery option broken?
Is not implemented yet, I thinkIs the gallery option broken?
Just guessing : maybe u missed some quests, like the buttlefly, Queen bee, or Orc Warrior's quest.Ok, but what do I do with the pearl? It doesn't work like a keystone, and neither the slime or Mirru have any dialogue about it.
I probably did things out of order or missed a step somewhere that the dev just didn't account for. I've done the questlines for every keystone, but I'm still missing one somehow. Doesn't matter now, I already used the all portals cheat to get to the rest of the map.Just guessing : maybe u missed some quests, like the buttlefly, Queen bee, or Orc Warrior's quest.
If u already got the keystone from the slime while she was sleeping, u can forget the pearl.
Bouncing physics can be adjusted via the character creation menu.are they ever going to improve the physics? the way the tits sway makes them look like they're underwater or something.
No, it's still an animation viewer at best. Ask again in a year.is the game any good.
I'm kinda impressed only two emojis came from that.LoginId:5f27bfe44c2eebbfce971d85cc07fc98
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
OBF_Win64_Shipping!SSexyManageBarnMenu::OnMonsterSelected() [D:\OBF\Source\OBF\Public\SexyFullscreenMenu.h:8089]
OBF_Win64_Shipping!TBaseSPMethodDelegateInstance<0,SSexyBreedingSetupMenu,0,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
OBF_Win64_Shipping!SSexyListWidget::OnWidgetSelected() [D:\OBF\Source\OBF\Public\SexyListWidget.h:130]
OBF_Win64_Shipping!SSexyCharacterList::OnSelectCharacter() [D:\OBF\Source\OBF\Public\SexyListWidget.h:2835]
OBF_Win64_Shipping!TBaseSPMethodDelegateInstance<0,SSexySettingsCategoryList,0,FReply __cdecl(void),FDefaultDelegateUserPolicy,int>::Execute() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
OBF_Win64_Shipping!SSexyButton::OnSelect() [D:\OBF\Source\OBF\Public\SexyButton.h:107]
OBF_Win64_Shipping!SSexyListWidget::SelectFirst() [D:\OBF\Source\OBF\Public\SexyListWidget.h:117]
OBF_Win64_Shipping!ASexyUI::ShowManageBarnMenu() [D:\OBF\Source\OBF\Public\SexyUI.cpp:526]
OBF_Win64_Shipping!FInputActionUnifiedDelegate::Execute() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h:306]
OBF_Win64_Shipping!UPlayerInput:rocessInputStack() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1389]
OBF_Win64_Shipping!ASexyBreederController::TickActor() [D:\OBF\Source\OBF\Public\SexyBreederController.cpp:445]
OBF_Win64_Shipping!FActorTickFunction::ExecuteTick() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\Actor.cpp:175]
OBF_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
OBF_Win64_Shipping!FNamedTaskThread:rocessTasksUntilQuit() [D:\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
OBF_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1532]
OBF_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:564]
OBF_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1585]
OBF_Win64_Shipping!UWorld::Tick() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1494]
OBF_Win64_Shipping!UGameEngine::Tick() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1823]
OBF_Win64_Shipping!FEngineLoop::Tick() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4921]
OBF_Win64_Shipping!GuardedMain() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
OBF_Win64_Shipping!GuardedMainWrapper() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
OBF_Win64_Shipping!LaunchWindowsStartup() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
OBF_Win64_Shipping!WinMain() [D:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
OBF_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
does that not just apply to your own character? or does it apply to the whole game world?Bouncing physics can be adjusted via the character creation menu.
As far as I remember is an all characters thing. But the only major thing I noticed it changes is that it makes the PPs of futas flacid when out of sex if activated.does that not just apply to your own character? or does it apply to the whole game world?
the part that I see in character creation changes depending on whether you play a male or a female. Why would the default physics settings of the entire game world change because of your player character's sex? Am I looking at the wrong setting?As far as I remember is an all characters thing. But the only major thing I noticed it changes is that it makes the PPs of futas flacid when out of sex if activated.
tysmHey, nice name :3
And to answer your previous question. Yes and no.
No in the current version since the clothes are tied to the presets and current versions lack the options to edit clothing. However yes in the sense that the previous presets work on this so if you make a preset on a previous game version then use it on the new one you can have a preset with custom configured clothes.
I know is a clunky workaround but at least is something. Welcome to the reality of BotN I guess ^^'
The only way I know how is to have an old appearance from an old version. Lemme quote this person, they explain it better.Not sure if anyone can answer, but, saving presets ( appearance ), how do you do that, ( silly question, but when I try to change appearance, try to save preset ), it reverts back to before I made the changes, so how?
No in the current version since the clothes are tied to the presets and current versions lack the options to edit clothing. However yes in the sense that the previous presets work on this so if you make a preset on a previous game version then use it on the new one you can have a preset with custom configured clothes.
I know is a clunky workaround but at least is something. Welcome to the reality of BotN I guess ^^'
There's two appearence systems in BotN, one is the human version, which you can edit and save presets for at any time. Them there's the spirit form presets that while you can "edit" in game, you cannot save it. Thats cause the way they work is different. Spirit Form links to the neph subspecies so you need fhe creator mode to save them since then the game pulls from the list of the available ones to spawn rhe variants that appear in game.Not sure if anyone can answer, but, saving presets ( appearance ), how do you do that, ( silly question, but when I try to change appearance, try to save preset ), it reverts back to before I made the changes, so how?