For what I assume is only the baseline of the work, your team has done an excellent job.
I like the detail when speaking to the characters and in the environment. I greatly anticipate y'all developing the characters and interactions further, I assume to some sort of lewd end result. The protagonist having some sort of personality and there being an actual story is a nice addition.
Starting out already providing a couple animations and multiple starting monsters does well to show some credibility.
I must confess, I do not at all find the initial doggirl hairstyle appealing, but the breeding animation is well done. With added variety in the future,assuming y'all intend to do that, would easily make her more appealing. The minimalist artstyle in the breeding pit for the portraits and animation is a smart thing to do in my opinion, at the very least initially. Getting more detailed and advanced with it is likely a good plan as well if y'all decide to do that. Although, having a generic protagonist especially in a game like this, can do quite well for the player to sort of "imprint" themselves on.
With time, of course, adding variety to the monsters in particular, even the starting ones will benefit y'all in the end by keeping the playerbase drawn in and interested.
As to the topic of things like making "girlish trap" males or intersex monsters, that could be a neat trait or something to add somewhere down the line if y'all continue with this project.
All in all, I am impressed, especially with this first showing. This sort of game definitely appeals to me in particular so I may be a bit biased. I look forward to and encourage you and your team to continue to do well, and hope you continue this project and enjoy doing so. Surely, if the product is good, the money will come.