The ending will be in the new game. I cant be bothered to work with the old format of Bright Lord. And yeah I copied windows y/m/d format and I felt it was kinda of strange, but I can fix that luckily bcs I saved the photoshop file.
Y/M/D is very normal for file structuring, it means you can order through date and either newest or oldest files are at the top depending on which way you filter.
Here are some pictures from before and after rework I hope you can see huge improvements in my art from the time I started and now. These things are crucial for steam release. The first phase has a lot of problems in its art and has a lot of grammar problems that cannot go to the STEAM release. These first few episodes are like the first experience the player will get and if it's bad they will just refund the product. Right now all focus is on the STEAM release. The date is set and it needs to be done until then. Because I have a company and for the first year I pay half the taxes for the earnings. Right now 30% is reworked.
2. Bright Lord update.
It's 60% percent on the renders and 0% on the animations. There was some delay with the script. I have changed the date for the release. I will be doing 1-2 BIG updates after the STEAM release. Tomorrow I will put a vote on animation style. I personally want to do 1-minute long animation with different angles than 2-second loops.
3. Lighthouse NEW PROJECT.
I am creating new locations on my own so they would look unique and don't feel the same as most of the DAZ3D games look like. I am deleting the Asian girl from the project and putting in her place the Bright Lord character who should have taken more role in the game. But I think in the Lighthouse format she will fit more and have more content.
I am adding two new programs to my arsenal. One of them is Blender the other one is Cascaduer. Blender is for environment animations and one special character that I won't spoil. And Cascaduer will be used to make some action scenes for the game. You will soon find out more about the project. The only problem the program costs 300 euros per year and It might not pay off.
I know it's hard to follow me right now and I personally do not like it. But I tried looking for outside help. Like another Dev to help render scenes etc. But it was just failure.
Bright Lord [v0.6c Elite] [KissKiss Studio] - Compressed
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