I have no experience with any of the development or animation of games, so I have no idea how difficult it is to animate scenes. I'd just like to point something out, which I hope, is viewed as feedback not as bashing.
What I often see in games on here is that animations have parts that make sense and parts that don't. The dual handjob, for example. The hands moving over MCs dick look amazing. However, their other hands moving up and down MCs leg should not be repeated every cycle. Nor should they move their head and change their facial expressions every cycle. The same with the blowjob scene: the animation of the blowjob itself is phenomenal, but her hand doing the same unnecessary movement every cycle as well as the other lady going up and down make the animation unrealistic.
To me, those movements are irrelevant. They don't add to the animation, they substract. The main focus are the handjob and the blowjob; other parts of the animation should only move when it makes sense. I might be alone in this, but I'd much rather have you focus on making animations more natural than learning how to animate multiple angles.
Despite that, keep up the good work. Specials are great. Experimenting is only a clear indication you take this seriously and actually want to improve. What's not to like about that.