Britney's Journey

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Dec 27, 2020
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thank you very much! I talked with the mermaid already, seems like I am not able to find the goblin behind the house. Isn't there any scene with the lumberjack?
He's here. In a previous version there was a pulsating light there and he was easier to find. I'll bring it back in the next build. Also there are many navigation glitches, I'll fix them all in the next major update.
1691143892533.png
 
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Britney's Journey

Newbie
Game Developer
Dec 27, 2020
81
152
Can we get the name of the artist that did the banner?
The banner is actually made by two, even 3 people :D And none of them is doing any adult work publicly, so I don't think they'll be happy to be credited.
The illustrations of the sex scenes (like the lesbian mermaid one) are done by this guy - , but he's very busy lately.
 
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Britney's Journey

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Game Developer
Dec 27, 2020
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152
I yhink you should notify that is just a Demoa
The archive is named Britney Demo 0.2.4 Public.zip. Also it's (still) free :D

Edit: Ah you mean to notify that there's no full version or anything more complete than this build. Yes I guess the title page should specify this.
 
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Britney's Journey

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Game Developer
Dec 27, 2020
81
152
Hmmm... the mermaid scene with the mushroom made me think of Dildano and Barbarella and the pill. Is there another too :) I played through first the first time last night, so I might not have caught everything.
Hmm yes you're right, but I didn't think about it when I was making the scene :D There's also a direct quote:
1691334721103.png
 
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Apr 7, 2019
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Hmm yes you're right, but I didn't think about it when I was making the scene :D There's also a direct quote:
View attachment 2831469
Yes! That went right over my head. Those are the words of La Reine Noire or the Great Tyrant when she saves Barbarella from the street toughs! Great movie, great quote.

I really am impressed by your game, which I downloaded last night on impulse when the update popped up. I enjoy the ambiance at lot (reminds me a bit of Riven) and there's great variety in the dirty talk during scenes and I enjoy the content. It's fun to have the ladies in the scenes playfully calling each other names and encouraging licentious activity. It's very rare to have this variety, let alone voiced. And this might seem like a small thing, but the character actually goes where you want her to go. Many games - even non-erotic - just can't seem to get the character pathing right. You're awesome.
 
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Britney's Journey

Newbie
Game Developer
Dec 27, 2020
81
152
Yes! That went right over my head. Those are the words of La Reine Noire or the Great Tyrant when she saves Barbarella from the street toughs! Great movie, great quote.

I really am impressed by your game, which I downloaded last night on impulse when the update popped up. I enjoy the ambiance at lot (reminds me a bit of Riven) and there's great variety in the dirty talk during scenes and I enjoy the content. It's fun to have the ladies in the scenes playfully calling each other names and encouraging licentious activity. It's very rare to have this variety, let alone voiced. And this might seem like a small thing, but the character actually goes where you want her to go. Many games - even non-erotic - just can't seem to get the character pathing right. You're awesome.
Thank you! I'm really glad you like the demo, but I don't deserve the last compliment - if you spam on the paths more recklessly she starts walking all over the place :D I'll redo the whole navigation code very soon.
 
Jul 6, 2023
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Just testedt the demo and really love what you're doing. I totally agree with Barbarella about the ambiance and the voice acting. I began the wirting of a scifi game on unity and your game is a good reference, especially for the art, a little toony but not too much, good sex scenes and all is very full of life.

I can help you if you want! I'm a beginner in unity/blender, but i'm a good writer/translater (i'm french) and i was webdesigner/graphic designer so i can help for many things. Or just for playtest if your team is complete.
 
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Britney's Journey

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Game Developer
Dec 27, 2020
81
152
Just testedt the demo and really love what you're doing. I totally agree with Barbarella about the ambiance and the voice acting. I began the wirting of a scifi game on unity and your game is a good reference, especially for the art, a little toony but not too much, good sex scenes and all is very full of life.

I can help you if you want! I'm a beginner in unity/blender, but i'm a good writer/translater (i'm french) and i was webdesigner/graphic designer so i can help for many things. Or just for playtest if your team is complete.
Thank you for the kind words and your offer! Actually it might become a bit more toony, the new artist I managed to attract to the project likes very much the hand painted style 3d, for example here's the latest character he painted. For the code and art I don't need any help at the moment, but after finishing the second level I intent to do a french localization. The game sounds really cool and sexy in French :love: (I've done a few tests, my friend who voices the Goblin knows a little French). It would be really helpful to have the support of a native French person.
1693310251416.png
 
Jul 6, 2023
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Thank you for the kind words and your offer! Actually it might become a bit more toony, the new artist I managed to attract to the project likes very much the hand painted style 3d, for example here's the latest character he painted. For the code and art I don't need any help at the moment, but after finishing the second level I intent to do a french localization. The game sounds really cool and sexy in French :love: (I've done a few tests, my friend who voices the Goblin knows a little French). It would be really helpful to have the support of a native French person.
In fact the bit more toony is cool, my "a little toony but not too much" was for the new art, the previous was good also but too much in a 3D classical way. Telltale art is a reference for that type of rendering but the outline is a little too big (like a lot of celshading video game) and for my game i want more a 3D lineart style with flat colors to have less work on materials/textures and a lot of work on the lights, i think it's a good way to create atmosphere and style, like you do in your game, like the light for the goblin in the village.

Just for my curiosity, do you use a custom shader or is it a toon shader of the asset store, or the one Unity is developing? (don't feel obliged to answer)

Anyway, don't hesitate to ask me for something, i really like your project!
 
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Britney's Journey

Newbie
Game Developer
Dec 27, 2020
81
152
I'm using an asset store plugin Toony Colors Pro. I thought with the new hand painted diffuse texture I'll be able to just put the standard shader, but it turned out the toon shader still looks better. I was extremely lucky to attract a real artist, the previous art style had one purpose only - to be possible to use asset store props just by replacing the diffuse with single color or super simple texture :D Because the search for an artist was absolutely hopeless.
 
Jul 6, 2023
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I tried the standard shader but like you i found that specific shaders are better. I didn't knew the Toon Colors Pro, i'll try it. For the moment i was only trying free shaders assets but not convinced. I'll also try to make a custom shader to make only the render needed, without all the unused options.

Not easy to get a render between the classic 3D way and the 2D toony way.
 
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qazqwe1

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Jul 30, 2017
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I open game use old v0.2.1 fullsave got this bug screen, only close game, any button with mouse no working
1.png
can U fix that, I tired to play again:cry:
 

Britney's Journey

Newbie
Game Developer
Dec 27, 2020
81
152
I open game use old v0.2.1 fullsave got this bug screen, only close game, any button with mouse no working
View attachment 2976863
can U fix that, I tired to play again:cry:
Why don't you play the last stable version 0.2.41? -
If you want to run an old version after a new one, you have to somehow clean the save from the windows registry. First google result says you should do this:

Browse to 'HKEY_CURRENT_USER\SOFTWARE\Unity\UnityEditor\CompanyName\ProjectName', where CompanyName and ProjectName are replaced with whatever set in your player settings. It's DefaultCompany by default. Select the entry you'd like to delete and press the DELETE key.
 
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