- Jul 11, 2019
- 318
- 2,141
[Censored] tag is missing. Does anyone have the uncensored version?
I think the censorship decision will hurt you more than it gains you. Soon this thread will be tagged as [Censored] and at that point fewer new people will be checking the game out than ever before. I know for a fact I'm not going to check out a game that is censored just because the dev wants more money. Sooner or later the uncensored version will find its way here anyway and then I might check it out, but not a second sooner. On another note: Paywalling content has never been popular here and doing so risks your project getting review bombed by people upset by it and costing you even more potential patrons. I understand your frustration, I really do, but your proposed solutions aren't the way to go.Would it have been better to censor the game from the start and ask money for a demo with 3-4 sex scenes and placeholder graphics?
The censorship was inevitable, I'm doing this game for 6+ years now, if it doesn't start making some cash I can never quit my dayjob and I'll be dead before finishing it with this velocity. I hoped that the "look what a nice game, give me some cash to finish it" strategy would work, but it doesn't, for a couple of years I never reached more than 22-3 patrons and $100 per month.
It's interesting how when most people receive incremental pay for their work it's called a "salary" but when a game developer does it you call it "lottery tickets"And I wouldn't expect everyone else to buy my tickets for me.
Agreed with your entire post, well said.the question you should be asking isn't "What's wrong with the people not supporting this project?", it's "Whats wrong with this project?".
Maybe it's worth a try talking to people from some studios who already released few full games? Like HFT Games or Flexible Media.Because it's difficult to find a publisher/sponsor for an indie porn game. Without having the whole project funded you can't just sit down and finish it. For example my game requires 30+ years more to get finished with the current tempo.
You brought up lottery tickets originally, not me. Workers receive a salary in exchange for something. The company is profiting off the employee's labor. It's the same thing with a publisher: they fund a game or pay the developers in exchange for profit; they expect some kind of RoI, they're not just funding a game because gosh darn it, this game really needs to come out. Patreon developers expect people to give them a salary in exchange for nothing.It's interesting how when most people receive incremental pay for their work it's called a "salary" but when a game developer does it you call it "lottery tickets"
Don't you think there should be a model for people to make things that isn't being a lucky runaway viral success?
I doubt that you have the skills or knowledge to accurately determine what Patreon developers expect, nor what Patreon patrons expect. Patreon and its ilk is not a standard market model, because idie game devs (and YouTubers, etc) like the ones on Patreon can't afford to defer compensation while they finish a product. They are more like exactly what the name implies: they are clients who have patrons that pay them to support their work, not to purchase a product. Traditionally, that's the way artists made their living before they achieved fame, and all their patrons got out of that was the glory of being known as that artist's patron.You brought up lottery tickets originally, not me. Workers receive a salary in exchange for something. The company is profiting off the employee's labor. It's the same thing with a publisher: they fund a game or pay the developers in exchange for profit; they expect some kind of RoI, they're not just funding a game because gosh darn it, this game really needs to come out. Patreon developers expect people to give them a salary in exchange for nothing.
alright i bit the bullet and paid for the patreon (not going to post anything, dont ask). that being said, not sure how long im going to sub for.Would it have been better to censor the game from the start and ask money for a demo with 3-4 sex scenes and placeholder graphics?
The censorship was inevitable, I'm doing this game for 6+ years now, if it doesn't start making some cash I can never quit my dayjob and I'll be dead before finishing it with this velocity. I hoped that the "look what a nice game, give me some cash to finish it" strategy would work, but it doesn't, for a couple of years I never reached more than 22-3 patrons and $100 per month.
this is an apples to oranges comment. you named some of the best auteur creators in the industry, look at the thousand of indie games on steam and itch and look how many never release a second game because they just failed to get recognized.Lucas Pope, Toby Fox, Daisuke Amaya, Eric Barone, and Jonathan Blow all managed to solo develop games without publishers.
That's called the AAA games industry.It's interesting how when most people receive incremental pay for their work it's called a "salary" but when a game developer does it you call it "lottery tickets"
Don't you think there should be a model for people to make things that isn't being a lucky runaway viral success?
The scenes are 3d and quite different to the 2d art. The gallery illustrations are supposed to be rewards for every unlocked scene. Unfortunately their art is very inconsistent because the artist is doing commissions very rarely now and I'm putting placeholder screenshots for the missing ones. Also he was much less experienced when he did the first 3 illustrations. The other two from the second level are much better.So I'm seeing different art styles here, is the drawn style used in scenes?
Without publishers, but not without funding.Lucas Pope, Toby Fox, Daisuke Amaya, Eric Barone, and Jonathan Blow all managed to solo develop games without publishers.
Partially censored? Censorship is always partial (certain parts are censored). That is not very convincing to me. I will leave it on my ignore list.Btw the game is partially censored. The first level and the gallery illustrations are intact. Also I'll start unlocking some of the second level scenes in the following releases.