RPGM Abandoned Briuna's Chronicles - HeroRise [v0.1.0] [BlackBarba]

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rhev

Member
Apr 29, 2017
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p.s. Don't remove her bush, it adds character!
also p.s. tentacles and monsters are okay, variety is best.
Or, alternately, if possible, create a way for players to turn the bush on or off in the options and let them decide. Extra rending work though if you do.
 

BlackBarba

Newbie
Nov 1, 2017
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That lady holding the sword in the image is pulling off the Ox ward, also known as Posta de fenestra in the Italian format... Niiiicceeee

Of course, there is probably hundreds of wards/guard positions in numerous other martial arts, but outside of this It was probably unintentionally done by the maker of this game by someone with no background in martial arts... but still... Niiiicceee

On another note. There is nothing quite like looking at some fine Celtic booty on F95zone! I doff my felted Petasos to them.

Overall, I have no sex boner. But my history boner... now that is very large and enflamed right now!
Holy moly, that last things I was expecting to be discussed in this thread is celtic armor, and the sword style that the MC practices.
F95Zone is culture :LOL:
I really appreciate that people are enjoying the character design.

Tl;dr something like Unity would be better

There are exactly three reasons not to do 3dcg for the game made in engine, designed for 2dcg.
Reason one: waste of renders. The moment you turn a perfectly solid model into a 2d picture, you lose all the potential of that model. Animation, shading, environmental lighting (discrepancies in which affect viewer's impression way more than artists tend to think). It is especially true for the RPG Maker. Any attempt at animating anything in it can only be done via god-awful live-2d, spamming scripts that show pictures on screen in correct order (which is not only as tedious as building an egyptian pyramid all by yourself, but also affects performance — and it is already far from stellar in RPG maker), or the use of gifs with pre-rendered animations — at which point one should ask themselves if there is any point to even bothering with RPG Maker anymore, as the only plus side to putting 3dcg into it instead of just making a, say, animated game in unity, is that you don't need to animate shit and trouble yourself with model collisions and what-not.

Reason two: conflicting art-styles. Which is perfectly visible from even the op-post. Realistically rendered heroines just don't fit on the same screen with cutesy-drawn slime and cartoony grass background (it also shows perfectly what I mean by discrepancies in environmental lighting). Even if background and enemies can be swapped to renders as well, you are still left with map textures, character sprites, etc etc. Do bear in mind, that switching all the default assets to pictures of models still would require making models, rendering backrounds, basically doing all the things people usually try to avoid doing by choosing RPG Maker.

And then there are issues (resolveable, yes, but present and requiring work-arounds still, only further complicating the already over-complicated scripting on Every Single Map) with the engine itself, like combat AI that makes zero to no sense unless you spend your sweet time working on every single encounter, so that player doesn't run into a monster that spams its ultimate attack every turn.

RPG Maker just is not fit for large-scale adventures, and neither it is designed to accomodate 3dcg. It does not posses any unique qualities either, aside from having its internal features (combat, movement, inventory, menus) already inside without the need to code them yourself. Hell, the same functionality can be achieved in flash, Corruption of Champions be one example. Making epic porn adventures in Maker is already like hammering a nail with a microscope, and I would strongly suggest considering another engine, better suited for your needs, before time spent on scripting tiles in maker becomes so great, that changing engine is no longer viable as a choice.

I wish more people would realise, that while you certainly CAN do a lot of things in RPG Maker, the only thing it is GOOD for is small-scale rpgs. Witch House is a good example of what RPG Maker good for, and Violated Heroine (a trainwreck of bugs and unfinished, albeit interesting, features) is a shining example of what RPGMaker can be used to do, but should not — as properly do it will not.
I won't deny any of the points you raised, RPG Maker + Honey Select are far from being the best softwares for developing a game.

However, these are the softwares that I am used to. So I believe that is quite reasonable to work-around all this issues( probably not 100%, but something acceptable) with tools that I already know, than trying to learn something new and ending up finding others kinds of issues. And the internal features are a time safer, at least in the begging.

Also, I have seen games around here with RPG Maker and 3DCG that I particularly think that are good games, thats another reason that I think RPG Maker deserves a try. :)

I like the concept you've got going here, but i'm gonna be honest with you chief: Having to manage 2 main characters can be kind of a drag, not to mention it probably doubles your work.

I'd like to suggest maybe, storyline/gameplay could be divided in sections where you go between the two main characters on separate missions, all working to a same goal. And this would all culminate into a team together climax once the small shit is taken care of.

So that inbetween area between major events gives players a sense of free-roam to play each character, before bottle necking into the next major event, and either achieves good ending or maybe things don't go as planned, they regroup and make new plan and adventure continues, etc ,etc

That aside, I think the Barbarian girl, as a concept is pretty neat. Her 'armor' though, looks too modern (?)
If possible, give her some horns and furs like something straight out of the Conan universe. Like, if you've ever seen the bikini armors mod for Skyrim, that in of itself would give a good idea how to 'armor' her.
I've yet to think of many H-Games where you got to play as a Barbarian outsider type that didn't give a shit about what other people think. That's gonna be a cool dynamic compared to either being a shy princess knight type we're all used to or just plain starting out as a turbo-slut.

Her claymore is perfect though! Isn't too over designed or too huge. Just straight up cool and all business.

p.s. Don't remove her bush, it adds character!
also p.s. tentacles and monsters are okay, variety is best.
Even that managing two MCs increase my work I will keep this way, they will have some solo moments, but most part the two will be together.

Her armor may look a little modern, but fantasy games, especially the japanese ones, are not super historical precisely.

please let there be tentacles/slime bestiality, futanari, and lesbian/yuri on it
I am not a big fan of tentacles/slime bestiality, but futa and yuri are another history ;)
 

myself

Member
Sep 21, 2017
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Holy moly, that last things I was expecting to be discussed in this thread is celtic armor, and the sword style that the MC practices.
F95Zone is culture :LOL:
I really appreciate that people are enjoying the character design.



I won't deny any of the points you raised, RPG Maker + Honey Select are far from being the best softwares for developing a game.

However, these are the softwares that I am used to. So I believe that is quite reasonable to work-around all this issues( probably not 100%, but something acceptable) with tools that I already know, than trying to learn something new and ending up finding others kinds of issues. And the internal features are a time safer, at least in the begging.

Also, I have seen games around here with RPG Maker and 3DCG that I particularly think that are good games, thats another reason that I think RPG Maker deserves a try. :)



Even that managing two MCs increase my work I will keep this way, they will have some solo moments, but most part the two will be together.

Her armor may look a little modern, but fantasy games, especially the japanese ones, are not super historical precisely.


I am not a big fan of tentacles/slime bestiality, but futa and yuri are another history ;)
what about bestiality? like dog and horse? :D
 
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TheSexinati

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Sep 1, 2017
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Holy moly, that last things I was expecting to be discussed in this thread is celtic armor, and the sword style that the MC practices.
F95Zone is culture :LOL:
Do you want some more?

The closest parralel which I know of for the main characters choice in clothing would closely mirror that of the Minoan culture, where the females specifically bore their breasts out whilst still wearing clothing.
 
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RNDM

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Mar 10, 2018
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Do you want some more?

The closest parralel which I know of for the main characters choice in clothing would closely mirror that of the Minoan culture, where the females specifically bore their breasts out whilst still wearing clothing.
'Course, those would have rather gotten in the way of any more strenuous movement...
 
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TheSexinati

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'Course, those would have rather gotten in the way of any more strenuous movement...
That would depend largely on how the skirt is fashioned as to whether it would get in your way or not.

I have a big-ass gambeson that is rather skirt-length down the bottom (And reaches to about mid-calf without being belted), but it certainly doesn't impede my movement unless I go to sit down (It does make me more clumsy though. You can't feel anything). Without the aid of my trusty pair of scissors, my gambeson would be unwearable.

If you were to add a slit either down the front or to the sides of some of those skirts, you would pretty much reduce the impedement to movement by a large amount. The only exception really is to the very large examples. You can't really fight in those, you'd be liable to trip on the dangling bits!

You can acheive a lot with a handy pair of scissors... just make sure you have bias tape, thread and a needle... or you'll look downright terrible with fraying fabric threads getting everywhere.

So if a Minoan lady ever wanted to go for a fight in her cultural clothing... she'd have to ruin her skirt, pretty much. Or if it's in the longer dress... Trip over. Or, she could totally fight in the nude. I'm fine with that. ;)
 

RNDM

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Mar 10, 2018
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Or, she could totally fight in the nude. I'm fine with that. ;)
You know how Renaissance swordsmen developed the custom of dueling bare-chested (to stop participants from cheating with concealed armour)? Reputedly the rare lady fencers did that too, which male opponents apparently found mighty distracting... ( ͡° ͜ʖ ͡°)
 
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TheSexinati

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You know how Renaissance swordsmen developed the custom of dueling bare-chested (to stop participants from cheating with concealed armour)? Reputedly the rare lady fencers did that too, which male opponents apparently found mighty distracting... ( ͡° ͜ʖ ͡°)
Yeah, you can actually find artistic depictions on postcards based on these events. There were also events of female-only duels that were done fully in the nude, or done with only a skirt.
 
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