Brothel King - Girl packs and Mods Collection

4.00 star(s) 2 Votes

The Halo

Member
Jan 19, 2018
113
42
currently tagging Kiana Kaslana, then gonna work on Asuna & Karin some time after the bunny girl event goes live in BA's global servers in case that gives us an art explosion. anybody want anything specific from this list in the meantime between me finishing Kiana and starting those two? it uh, ended up getting a bit bigger lmao

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C.C. would be great. not enough code geass character packs.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
964
ive played to many games to count from F95 here AND this is by far the weirdest set up ive ever seen
game size doesnt matter (bigger the better for me anyway)
Well, the setup is somewhat messy. It's for good reasons though. You may be able to blow several tens of gigabytes on a game in a single go. There are many others who don't.

The game/patch separation is for the developer's benefit, since updating the main download is a lot of bother when all that's changed is a few hundred kB of scripts and maybe a couple of pictures. Definitely makes grokking the process harder for newcomers, though.

I don't think you'd be able to play the game with the well over a thousand girl packs all installed unless you have a true beast of a machine. And, again, even of you did, the vast majority of others do not.

Edit: To add some more nuances regarding girl packs, hosting something of the size of all of them is also problematic. Most people use free file hosts, including the dev and most active pack makers.

IMO it's also a strength of the game that anyone can add girl packs to it, regardless of what happens to the developer.

If you really think that's a huge issue, you can of course make and host a giant mega-girl-pack yourself.

Edit2: OTOH, the F95 uploaders merging the most recent game, patch and 'basic' girl pack would definitely be a good idea. No clue why they don't if it's such a messy outlier as str8up says said it is.
 
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DougTheC

Member
Oct 15, 2018
387
221
Basic Girl Pack 0.2 updated to include modified _events.rpy file for Boa Hancock.
...
It's there (under features)
Thanks!

If you are owner of (mentioned in main thread FAQ), could you update its _events.rpy as well?

And current OP does not have spreadsheet link, or Features section.
 

__neronero

Member
Jan 23, 2021
285
393
If you are owner of (mentioned in main thread FAQ), could you update its _events.rpy as well?
Not me... Goldo, maybe?

And current OP does not have spreadsheet link, or Features section.
Huh, that's strange... I can certainly see it!

(...)

Features:
  • A full list of available girl packs for Brothel King. Informations on new packs and updates, players evaluations. Tagging tool and web sources for new pack makers. If you don't find your favorite char, leave a request for it!

  • The revamped list of girl packs, with ratings and number of pics, can be found here:
(...)
 
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Jman9

Engaged Member
Jul 17, 2019
2,295
964
Sadly, no. It used to be attached to a forum post, and the forum has been kaput for nearly a month now. I imagine quite a few of us have their personal copies, but I for one am not uploading it without Chris's knowledge.
 

__neronero

Member
Jan 23, 2021
285
393
I've attempted to create an extra menu option in the tagging tool that generates a _BK.ini file based on a list of questions.

Any packmakers here willing to try/test it? It requires + .
Drop the .rpy files attached to this post into your tagging tool's /game/ folder.

Especially interested to hear your thoughts if you normally never create BK.ini files for your girlpacks.
 

Araminth

Newbie
Jun 1, 2017
26
81
I've attempted to create an extra menu option in the tagging tool that generates a _BK.ini file based on a list of questions.

Any packmakers here willing to try/test it? It requires + .
Drop the .rpy files attached to this post into your tagging tool's /game/ folder.

Especially interested to hear your thoughts if you normally never create BK.ini files for your girlpacks.
Tried it for a pack and I like it, integrating it into the tagging tool makes it less of a chore/simpler somehow even though editing the .ini directly isn't that much harder
 
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cosmonight19

Newbie
Nov 1, 2021
56
76
realized that i forgot to put the video files into the Kiana pack at first, so if you want them you'll have to redownload the pack. oops. anyways i ended up blitzing through kal'tsit so uh, yeah she's finished already. tried using the bk ini generator, wasn't big on it myself in its current form so i'll just keep editing the file directly. if the traits and fixations were lists of boxes you could tick in each category instead of manually writing them out, i think i would use it though

Name: Kal'tsit
Universe: Arknights
Pics: 460
Type: Video Game
Pack Rating: B+
Kal'tsit.png
Link in signature.
 

Jdozer

Newbie
Feb 21, 2019
57
35
I've attempted to create an extra menu option in the tagging tool that generates a _BK.ini file based on a list of questions.

Any packmakers here willing to try/test it? It requires + .
Drop the .rpy files attached to this post into your tagging tool's /game/ folder.

Especially interested to hear your thoughts if you normally never create BK.ini files for your girlpacks.
Went through the whole process, twice, and it didn't generate an .ini either time. Not sure what I missed, there, but under the assumption it worked, I second the opinion to have choices be buttons instead of manually typed just for ease of use, though would still use it over not making an .ini at all.

EDIT: Just tried doing an empty run through (just spamming enter and leaving all the text entries blank), and the .ini file did generate that time. Wondering if something I entered earlier was causing it to not generate? Is there an issue with case sensitivity?
 
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Leortha

Active Member
Jun 25, 2019
744
668
Feedback on the INI generator...

1) First name defaulted to the pack directory name. Nice. Last name did not. Not so nice.
2) Paste does not seem to work for name input either.
3) For the traits and personalities, I wonder if it's possible to implement a check-box system. Each possible trait/personality/preference would have four checkboxes for the four possible priority levels. They would be mutually exclusive for each individual trait. You could show one page of traits/personalities at a time, with Next/Previous buttons to move between them. This would be a way to eliminate the possibility of typos for trait names. Currently there is absolutely no sanity checking for the typing of these options. But since the number of choices is quite finite, I would think that checkboxes/radio buttons could eliminate the problem.
 

__neronero

Member
Jan 23, 2021
285
393
if the traits and fixations were lists of boxes you could tick in each category instead of manually writing them out, i think i would use it though
Agreed, that would be way better. Renpy screen language scares me, so I'm not sure how far I'll get on my own... But it's clearly something that could/would be a good improvement.

Just tried doing an empty run through (just spamming enter and leaving all the text entries blank), and the .ini file did generate that time. Wondering if something I entered earlier was causing it to not generate? Is there an issue with case sensitivity?
Thanks! You discovered a bug due to an indentation mistake. If you select "Yes, only allow her to appear as an original" when you reach the Unique/cloning options then the _BK.ini file won't save. Sorry about that! :cry:

1) First name defaulted to the pack directory name. Nice. Last name did not. Not so nice.
2) Paste does not seem to work for name input either.
1) I'll try to make First name display the first word in the directory, with last name displaying whatever else is left.
2) Looks like this can be fixed pretty easily according to renpy documentation, consider it done!

3) For the traits and personalities, I wonder if it's possible to implement a check-box system. Each possible trait/personality/preference would have four checkboxes for the four possible priority levels. They would be mutually exclusive for each individual trait. You could show one page of traits/personalities at a time, with Next/Previous buttons to move between them. This would be a way to eliminate the possibility of typos for trait names. Currently there is absolutely no sanity checking for the typing of these options. But since the number of choices is quite finite, I would think that checkboxes/radio buttons could eliminate the problem.
I can easily picture what you're describing, but trying to build it in renpy screencode would be a real struggle for me o_O I'll see how far I can get!
 
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Jman9

Engaged Member
Jul 17, 2019
2,295
964
Renpy screen language scares me, so I'm not sure how far I'll get on my own... But it's clearly something that could/would be a good improvement.
You can probably just reuse the image tag buttons that toggle on and off.

I'll try to make First name display the first word in the directory, with last name displaying whatever else is left.
If you want Leortha to be really happy, only the last of the rest would be nice. :sneaky:

I can easily picture what you're describing, but trying to build it in renpy screencode would be a real struggle for me I'll see how far I can get!
Another option someone did for... I don't really remember what... was to check your input string against the trait database and give you a trait if the initial substrings coincide, discarding case. Much easier than building all the GUI. Less neat, of course.
 
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4.00 star(s) 2 Votes