Araminth
Newbie
- Jun 1, 2017
- 27
- 82
- 219
There's an entire separate tab for 'real girls' in theIs there an index for real girl/pornstar packs?
Heretic!Not too keen on anime art these days
Well, the setup is somewhat messy. It's for good reasons though. You may be able to blow several tens of gigabytes on a game in a single go. There are many others who don't.ive played to many games to count from F95 here AND this is by far the weirdest set up ive ever seen
game size doesnt matter (bigger the better for me anyway)
Thanks!Basic Girl Pack 0.2 updated to include modified _events.rpy file for Boa Hancock.
...
It's there (under features)
Not me... Goldo, maybe?If you are owner ofYou must be registered to see the links(mentioned in main thread FAQ), could you update its _events.rpy as well?
Huh, that's strange... I can certainly see it!And current OP does not have spreadsheet link, or Features section.
(...)
Features:
(...)
- A full list of available girl packs for Brothel King. Informations on new packs and updates, players evaluations. Tagging tool and web sources for new pack makers. If you don't find your favorite char, leave a request for it!
- The revamped list of girl packs, with ratings and number of pics, can be found here:
You must be registered to see the links
Oh, you mean the spreadsheet link hidden in THAT Features sectionHuh, that's strange... I can certainly see it!
Tried it for a pack and I like it, integrating it into the tagging tool makes it less of a chore/simpler somehow even though editing the .ini directly isn't that much harderI've attempted to create an extra menu option in the tagging tool that generates a _BK.ini file based on a list of questions.
Any packmakers here willing to try/test it? It requiresYou must be registered to see the links+You must be registered to see the links.
Drop the .rpy files attached to this post into your tagging tool's /game/ folder.
Especially interested to hear your thoughts if you normally never create BK.ini files for your girlpacks.
Went through the whole process, twice, and it didn't generate an .ini either time. Not sure what I missed, there, but under the assumption it worked, I second the opinion to have choices be buttons instead of manually typed just for ease of use, though would still use it over not making an .ini at all.I've attempted to create an extra menu option in the tagging tool that generates a _BK.ini file based on a list of questions.
Any packmakers here willing to try/test it? It requiresYou must be registered to see the links+You must be registered to see the links.
Drop the .rpy files attached to this post into your tagging tool's /game/ folder.
Especially interested to hear your thoughts if you normally never create BK.ini files for your girlpacks.
Agreed, that would be way better. Renpy screen language scares me, so I'm not sure how far I'll get on my own... But it's clearly something that could/would be a good improvement.if the traits and fixations were lists of boxes you could tick in each category instead of manually writing them out, i think i would use it though
Thanks! You discovered a bug due to an indentation mistake. If you select "Yes, only allow her to appear as an original" when you reach the Unique/cloning options then the _BK.ini file won't save. Sorry about that!Just tried doing an empty run through (just spamming enter and leaving all the text entries blank), and the .ini file did generate that time. Wondering if something I entered earlier was causing it to not generate? Is there an issue with case sensitivity?
1) I'll try to make First name display the first word in the directory, with last name displaying whatever else is left.1) First name defaulted to the pack directory name. Nice. Last name did not. Not so nice.
2) Paste does not seem to work for name input either.
I can easily picture what you're describing, but trying to build it in renpy screencode would be a real struggle for me3) For the traits and personalities, I wonder if it's possible to implement a check-box system. Each possible trait/personality/preference would have four checkboxes for the four possible priority levels. They would be mutually exclusive for each individual trait. You could show one page of traits/personalities at a time, with Next/Previous buttons to move between them. This would be a way to eliminate the possibility of typos for trait names. Currently there is absolutely no sanity checking for the typing of these options. But since the number of choices is quite finite, I would think that checkboxes/radio buttons could eliminate the problem.
You can probably just reuse the image tag buttons that toggle on and off.Renpy screen language scares me, so I'm not sure how far I'll get on my own... But it's clearly something that could/would be a good improvement.
If you want Leortha to be really happy, only the last of the rest would be nice.I'll try to make First name display the first word in the directory, with last name displaying whatever else is left.
Another option someone did for... I don't really remember what... was to check your input string against the trait database and give you a trait if the initial substrings coincide, discarding case. Much easier than building all the GUI. Less neat, of course.I can easily picture what you're describing, but trying to build it in renpy screencode would be a real struggle for me I'll see how far I can get!
Overwrite 'game' (nothing should actually get overwritten).how do i instal the headhunter mod
Give you the ability to order slaves with some precision instead of the total randomness of the slave market and the city streets. Might be unbalanced.what does it do?
thanksOverwrite 'game' (nothing should actually get overwritten).
Give you the ability to order slaves with some precision instead of the total randomness of the slave market and the city streets. Might be unbalanced.