Let me correct a little what was said about my normal practice.
I include a INI file with every pack. At a
minimum I do it to allow me to set the girl's base name. If I do not do this the game attempts to build her name off of the pack's directory name. So without the INI file I would need to pay attention to how I name my packs and how the game would name the girl based on the pack name. And I wanted the freedom to name the packs as I wanted without having to worry about how the game would parse that name. As an example, on super hero packs I often name them "first (super-name) last". I have no idea what of that the game would pick as a first or last name.
So I decided to always include a INI file so that, at a minimum, I would be able to name my packs as I wanted without having to worry about how the game would do it.
But that's just the minimum. Plenty of my packs are at that minimum. But not all. If the girl's character has some stand-out elements I will at times spend the effort to put in a few elements that reflect that. Massive bust? Set her to more often have the "nice tits" trait. Normally a Tsundere? Set that personality to come up more often. Dumb as a box of rocks? Set her to more often have an appropriate negative trait (and to not generate with the nerd personality). And so on.
But I don't ever feel that I must do any of that. Anything beyond the name is extra gravy on the pack.
Also, I keep a blank INI file template that I use. This has spots for all the basic INI file elements, and a lot of comments showing what traits/personalities are available. So my normal practice is to add a copy of the template to each new pack, and then edit it to at least set the girl's name properly. And to do any additional settings that I feel like doing for the current girl. Link below to the current template, which is up to date with all the new 0.2 personalities.
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