But that's not by design. The whole reason for the new personality based dialogue is to make the girls feel unique. So its not like this is something set in stone.
Er, anime and cartoon characters not getting their powersets pretty much
is set in stone
and by design. I am
pretty confident there will
never be a 'Batgirl' trait or 'Utility belt' item for Barbara, or a 'Temerian Sorceress' trait for Triss, with the rains of fire and other OP bullshit Witcher sorcerers can pull off.
Personalities are archetypes, not specific characters, and decidedly not
powers above and beyond what a
normal human posesses.
Even of physically possible, you cant move establishments, especially adults focused ones, in days.
The big problem with moving an entertainment venue, how to get the customers to show up, is already modeled by reputation getting reset to zero.
Paperwork alone would take weeks, if not months in a medieval setting...
What paperwork? You already got your license by ranking up, and the Taxgirl continues to show up and take care of the rest. That's all there is to it. The paperwork is getting done behind the scenes by ranking up.
Making complex furniture, locked chests, etc, from basic resources like planks and leather in 1-3 days?
Since there are no
other resources, obviously 'wood' and 'leather' are somewhat
abstract materials that stand in for a wide range of similar materials.
Cub Scouts build (
really crappy) chests in
a few hours. Who says your first,
hidden chest is some sort of masterpiece?
In today's day and age, it takes approximately 1-2 weeks to create a simple table (not much human work, but lots of time taken up by idle things like glue setting).
That's presuming you want a specifically glued item. I'm not a woodworker, but I looked it up, and people on Quora claim to be able to build things like tables and chairs in
a few to a few tens of hours.
An hour for a really simple chair. Carpenter Girl also takes longer and longer as the items become more complex. You can always handwave that she's got a bunch of old unfinished projects to speed things along, or maybe trades some of the resources for half-finished goods at some special carpenters' guildhouse.
Now, I'm not saying it's
completely realistic how furniture works in-game. But it's not
wildly off the mark.
These things are simply not possible, even in the established fantasy environment.
Even setting aside gameplay abstraction, both furniture built in a few days and paperwork not taking
months (and there was a lot less paperwork and a lot more 'we come in and say so' back then) are quite possible, both today, historically and in a low-magic fantasy setting.
Paperwork only takes long if someone is fucking with you. If they have no reason to, it almost
never takes
months. The MC already got ever that point by getting the next license in the first place.
Sure. But some of it is nitpicking for it's own sake (furniture works as it does because it does
not break SOD
too bad, and gameplay convenience comes before total 'realism'), while other things
should definitely be upsetting the whole world order (supersoldier Mares, cheap battle Stallions made in a few years' time, time-warp magic available so freely small-time pimps have full access, all the while people are
still whacking on each other with pieces of steel
).
But there's plenty of unrealistic mechanics when it comes to love growth, like a girl accepting a sexual reward when she won't accept training, then the dialogue says she hates the sex, then she gets a + to her love.
These are either bugs, or the free/slave workload divide issue of the Community Dialogue project. They are not arguments against the game's
design, not until Goldo says he's fine with these disparities.
Not to say something completely outlandish won't ruin my immersion, like shortened pregnancy, but IF there's a given explanation and ingame lore backing up the system, I can roll with it without issue.
Sure. But my point is, I have a
really hard time imagining an explanation that wouldn't transform the whole setting into something quite different, or asspulling another "the protagonist is
so special time, space and logic bend around him". I've had my share of these experiences, and have no desire to turn BK into another. YMMV.
I guess this is where we are different.
Porn games are not where I get my kicks for a believable story.
Yeah, we are. If I'm invested in a game (and BK
is a
game, not just an interactive fap session), I don't want it to suddenly go off the rails. Especially if it
used to be okay, and now suddenly isn't. Something that never takes itself seriously to begin with, that's fine, I can play it and never question it as well.
This power with the sped up pregnancy and human growth would be location-based. The player would uncover a secret, ancient shrine...
So, again, he is so special that not only does he get Gizel, he also gets the ancient shrine? Okay, so why
- Nobody found the place before that, what with Zan being the biggest center of civilization around?
- Others don't discover him using it and take it from him? Especially if he's suddenly flaunting the benefits by always having new slaves yet never buying them?
Gizel works because she's supposed to be a secret and there's actually nothing truly outlandish or even
beneficial going on at the farm. City girls are getting monstered all the time, nobles buy their own stallions, etc. This shrine would be a
big thing.
I suppose you could link this to Shalia or some other deity taking an interest in the MC and giving them the place, but then why do they use such a valuable resource on
trivialities? The gods of this world are not omnipotent, and I see no good reason for them to waste something that can produce
armies on
sex slaves, a commodity that is already plentiful enough and can also be had in great quantities as a side benefit when you possess said armies.
Especially since there's a
crusade going on, and it doesn't look like it's going too well.
And even after many births happening, medieval identification wasn't sufficient enough to keep track of every person's origins (as opposed to rights to land), so even dozens of new girls born there wouldn't be noticeable.
Slave brands. There is an official process for this, and to avoid slavery becoming a total lawless free-for-all, there
must be some amount of checks and balances built into that. Otherwise, what's to stop people from just grabbing girls off the street, en-masse?
Of course, you can try bribing the officials, or selling bootleg slaves without brands, but that means the MC will get noticed by the Slavers' Guild as a freebooting competitor, and will soon take a quick trip to become more acquainted with local sea life. The bottom-dwelling variety, that is.
There are ways to keep the consistency of the game world's logic in harmony if most of these issues are addressed properly.
That would be enough for a story or game of its own. But, once again, there are two 'realistic' choices: either the pregnancy is not really a big deal at all, you get a few strange slavegirls a year, maybe (in which case
__neronero's 'retirement marriage' idea sounds better); or it
is, and then the powers that be will
need to take an interest or be handed giant idiot balls.
I'm saying that it's possible, and not actually very difficult within the boundaries of a fantasy world...
A fantasy world, no argument there. BK's world? I disagree.
...I hope you can go from the current outright refusal to... cautious consideration.
Well, I'll concede that a single location without mass-production capabilities will not immediately upend the world order. Why the MC can have unlimited free access to it with no repercussions or worries about security/secrecy is still unclear.
I also agree with
__neronero's points that there's really no truly interesting payoff here, not without either ruining the light-heartedness of the game or introducing a smaller game-within-a-game.