Brothel King - Girl packs and Mods Collection

4.00 star(s) 2 Votes

__neronero

Member
Jan 23, 2021
285
392
I feel like pregnancy is a big enough feature that instead of an event, I could come up with an entire mechanic for it, similar to how the Farm functions (a completely new area girls are sent to, with upgrades, skill trees, crafting items like milk, etc. One of the upgrades could be to speed up the pregnancy period.) Another good thing about the pregnancy taking place at a specific location you send the girls to would be less pictures required. No need for waitress/masseuse/etc, just basic pictures like profile, rest, and sex acts. Maybe even have a new area where the player could disembark, specifically reserved for pregnancy related events, that scale in difficulty and rewards with each birth that happens, giving the game some much-needed endgame expansion.

If I draw an outline, do you think theres a possibility that someone considers making it happen? I unfortunately dont have the brains for coding.
To be honest the chance that someone will immediately jump on it and make it happen is really small, but then again... that chance is going to be even smaller if you don't share those ideas.
Given enough time, it might happen at some point.

But the bigger you imagine this mechanic to be, the less likely it becomes that someone will actually make it as you envision it, and the more difficult it becomes to judge how fun this'll actually be once all parts come together.

My thoughts:
  • What's the point of having babies in the world of BK? Is it a core gameplay mechanic or a way to add some flavor to a fantasy harem simulator?
  • If it's an important gameplay mechanic:
    • Considering how long pregnancies might take, I'm very worried that no reward is going to be big enough to compensate for all the time that has been wasted by sending a girl to the pregnancy-farm
    • In my opinion bigger rewards aren't that interesting unless they're needed to overcome new obstacles. Eg: The headhunter could demand fresh babies in exchange for completing high-level requests. (you probably want to go with your Milk idea if you go that route, I think "baby selling" is a very niche fetish)
  • If it's for personal harem flavor (and that's the way I would probably implement it if I'm ever going to) keep things incredibly simple. Eg: When you're done with a girl you can retire her by marrying. You can marry as many times as you like to make your imaginary # of wives go up. She'll become a trainer/NPC that gives some benefit based on her traits. She will never work again and occasionally she'll become pregnant purely for flavor, to make your imaginary # of kids go up.
 
  • Haha
Reactions: Jman9

Earliestbird

Member
Game Developer
Sep 5, 2020
276
747
Tbh most of these concerns (especially when it comes to timeframes) never really worried me. The game already has hundreds of girls, from furries to cartoon characters to medieval babes to gunslingers to pornstars to anime waifus to monstergirls to cryberpunk droids... If somebody plays BK, I doubt they do it for the realism.

I dont treat literally every single day as a day, as in 24 hours. I just look at it like: 'ah nice a specified amout of time has passed'. If you take the entire game and the entire plot in the context of mere days passing, none of the story makes any sense whatsoever. You cannot possibly establish a brothel in days. You cant have upgrades, renovations and additional rooms constructed in days. You cant make girls fall in love with you in days. Yet all of these, and ever more ridiculous things (a random girl on the streets asking to help in slavetraining?? :LOL:) happen in BK.

Has any of this ever bothered anyone? Has this unrealism stopped people from playing and enjoying the game? I know for me it hasnt, but idk... With sufficient lore backing up the time shenanigans (including pregnancy time and time/incubation to reach adulthood the player could speed up or slow down) I dont think many would lose sleep over it.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
958
Well, yeah, but none of these cartoon characters or whoever have their powers in-game. They're just skins. Pregnancy will have an impact in-game.

You don't have permission to view the spoiler content. Log in or register now.

BK also has a sort of internal consistency to it right now. With some exceptions, of course, and I'm not happy about those. Generally, I like it that way and don't want to lose it so others can have a special power trip they could easily get from another game focused on said specialty.

In short, it's not about 'realism', it's about being consistent about your fantasy and its impact on the world.

You cannot possibly establish a brothel in days.
You don't. You buy old establishments (the first one is an old brothel, and for the others you already have a brothel and just move your staff from one place to another), and your reputation takes a while to catch up. Furniture is weird, but I guess you cart it along with you? I'd be happier if furniture needed a day of re-activation or so, but I guess I'm tiny minority and gameplay comes before 'realism'.

You cant have upgrades, renovations and additional rooms constructed in days.
Depends on the upgrade. Installing a painting or a new window or bed definitely can be done in hours. Rooms I'll grant you, but you can imagine that all these buildings you buy actually have a whole bunch of rooms in disrepair (that's what the room limit is), and clicking the button tells your girl to go in there and clean it up so it's at least slightly livable. Her upkeep then covers the renovations over time. Game mechanics abstraction, you know?

You cant make girls fall in love with you in days.
Uh, that's a pretty bold claim. I've seen some say they do fall in love real quick (within seconds), and all the rest is rationalisation.

You also can't, actually. Rank limits don't let you for most of the game.

a random girl on the streets asking to help in slavetraining??
That's not a random girl. That's the same girl you see all the time when you visit the slave market, and thus she knows you're a slave trainer. She also only asks you because she's desperate, and you're at least nominally if not actually a professional.

There are weird, off-the-wall things in the game, but these examples are not it.

Has this unrealism stopped people from playing and enjoying the game?
Yes. Me, at least. I've only ever played vanilla for about a month and a half back in 2019, and a (relatively small, in the grand scheme of things) reason was that I thought some things were inconsistent.

There have also been said 'dark modders' who have expressed their distaste with some of the slave training aspects from a 'realism' POV.

With sufficient lore backing up the time shenanigans (including pregnancy time and time/incubation to reach adulthood the player could speed up or slow down) I dont think many would lose sleep over it.
This again will beg the question that if you - a small-time pimp - can breed instant sex slaves in quanity, and maybe also raise them to be functional human beings in an absurdly short time frame, why is no one else doing it? You know, people with power, money, ambition? People who need armies, servants, cannon fodder? Karkyrian mages? Blood Islanders? Factions of the Zanish court? Why is there even a slave trade if you can just breed them in bulk? Why are Blood Isles' magically raised slaves so rare and expensive, then?

It will absolutely blow any consistency the game has out of the window.

If it's in a mod, fine, go nuts. If it's in the main game, I have and will continue to champion against it quite strongly.
 
Last edited:

__neronero

Member
Jan 23, 2021
285
392
I'm not too worried about time-jumping the pregnancy along, but I don't see a point in it because I don't understand the crescendo it's building up to. I don't believe there's a satisfying pay-off, regardless how long the pregnancy takes.

What do you do with the babies? Leave the boys to rot and timewarp the female ones into adulthood and whore them out like any other girl? Even if you handwave the massive time-jump that becomes, to me that seems really dark and depraved, doesn't fit with BK's atmosphere at all. But the other options are no better. Sell them on the black market? Abort them last minute? Never speak of them again? All those things seem really disappointing to me.

Edit: The only satisfying followup to pregnancy I can think of is something akin to Princess Maker. An elaborate child-raising simulator. But at that point you're essentially building a completely seperate game within the game.
 
Last edited:
  • Thinking Face
Reactions: Jman9

Earliestbird

Member
Game Developer
Sep 5, 2020
276
747
Well, yeah, but none of these cartoon characters or whoever have their powers in-game. They're just skins. Pregnancy will have an impact in-game.
But that's not by design. The whole reason for the new personality based dialogue is to make the girls feel unique. So its not like this is something set in stone.

You buy old establishments (the first one is an old brothel, and for the others you already have a brothel and just move your staff from one place to another), and your reputation takes a while to catch up. Furniture is weird, but I guess you cart it along with you? I'd be happier if furniture needed a day of re-activation or so, but I guess I'm tiny minority and gameplay comes before 'realism'.

Installing a painting or a new window or bed definitely can be done in hours. Rooms I'll grant you, but you can imagine that all these buildings you buy actually have a whole bunch of rooms in disrepair (that's what the room limit is), and clicking the button tells your girl to go in there and clean it up so it's at least slightly livable. Her upkeep then covers the renovations over time. Game mechanics abstraction, you know?
Even of physically possible, you cant move establishments, especially adults focused ones, in days. Paperwork alone would take weeks, if not months in a medieval setting, to reach the relevant people who are in charge. And all those crafting that's going on in your backyard by a single girl? Making complex furniture, locked chests, etc, from basic resources like planks and leather in 1-3 days? In today's day and age, it takes approximately 1-2 weeks to create a simple table (not much human work, but lots of time taken up by idle things like glue setting).

These things are simply not possible, even in the established fantasy environment. Everyone can nitpick.

Uh, that's a pretty bold claim. I've seen some say they do fall in love real quick (within seconds), and all the rest is rationalisation.
Yeah actually you're right on that one. But there's plenty of unrealistic mechanics when it comes to love growth, like a girl accepting a sexual reward when she won't accept training, then the dialogue says she hates the sex, then she gets a + to her love. If I was prone to seek realism in games, that would be a head scratcher.

Yes. Me, at least. I've only ever played vanilla for about a month and a half back in 2019, and a (relatively small, in the grand scheme of things) reason was that I thought some things were inconsistent.
I guess this is where we are different. Not to say something completely outlandish won't ruin my immersion, like shortened pregnancy, but IF there's a given explanation and ingame lore backing up the system, I can roll with it without issue. Porn games are not where I get my kicks for a believable story.

This again will beg the question that if you - a small-time pimp - can breed instant sex slaves in quanity, and maybe also raise them to be functional human beings in an absurdly short time frame, why is no one else doing it? You know, people with power, money, ambition? People who need armies, servants, cannon fodder? Karkyrian mages? Blood Islanders? Factions of the Zanish court? Why is there even a slave trade if you can just breed them in bulk? Why are Blood Isles' magically raised slaves so rare and expensive, then?
The "why not are there others in the world doing it" issue would be solved with a very simple story idea. This power with the sped up pregnancy and human growth would be location-based. The player would uncover a secret, ancient shrine and this would be the new location, similar to the farm. Naturally, he would not tell anyone about it. And even after many births happening, medieval identification wasn't sufficient enough to keep track of every person's origins (as opposed to rights to land), so even dozens of new girls born there wouldn't be noticeable.

And about Nero's point (which is a very good one), conception within this shrine would only result in girls. Maybe even have it so you have to spend mana while the conception takes place. Have the player slowly unravel the mysteries of the shrine while adventuring through the nearby forest (new city district-like area).

There are ways to keep the consistency of the game world's logic in harmony if most of these issues are addressed properly. I'm not saying the base game should receive a new patch, all of a sudden saying 'whoop fucking doo now you can start speed-breeding!' I'm saying that it's possible, and not actually very difficult within the boundaries of a fantasy world, to wave a good enough narrative around the concept of pregnancy.

Of course all this is from a story perspective. Making all of this a reality within the game would be a lot of work. But right now we're talking about drafts, and as far as ideas go, I hope you can go from the current outright refusal to... cautious consideration.
 

DougTheC

Member
Oct 15, 2018
386
218
Hey y'all, I asked for advice a while back and took it. I've got my Mega set up with a few packs on it but I don't have 3 posts yet. I redid Nami, Nico Robin, Lara Croft and made a Chel pack from scratch.
Even if F95 doesn't allow you to post links because your post amount is low, you can use the


from the OP to give your pack info & link.

Also can post in with simple registration; unsure if link restriction for new users.

Later, you might want to post your Mega folder link for BK files in your sig (will be visible to all F95zone areas; don't include content that F95zone does not like).

Also note the resulting database for girlpacks, link in OP: .
 
  • Like
Reactions: __neronero

Jman9

Engaged Member
Jul 17, 2019
2,295
958
But that's not by design. The whole reason for the new personality based dialogue is to make the girls feel unique. So its not like this is something set in stone.
Er, anime and cartoon characters not getting their powersets pretty much is set in stone and by design. I am pretty confident there will never be a 'Batgirl' trait or 'Utility belt' item for Barbara, or a 'Temerian Sorceress' trait for Triss, with the rains of fire and other OP bullshit Witcher sorcerers can pull off.

Personalities are archetypes, not specific characters, and decidedly not powers above and beyond what a normal human posesses.

Even of physically possible, you cant move establishments, especially adults focused ones, in days.
The big problem with moving an entertainment venue, how to get the customers to show up, is already modeled by reputation getting reset to zero.

Paperwork alone would take weeks, if not months in a medieval setting...
What paperwork? You already got your license by ranking up, and the Taxgirl continues to show up and take care of the rest. That's all there is to it. The paperwork is getting done behind the scenes by ranking up.

Making complex furniture, locked chests, etc, from basic resources like planks and leather in 1-3 days?
Since there are no other resources, obviously 'wood' and 'leather' are somewhat abstract materials that stand in for a wide range of similar materials.

Cub Scouts build (really crappy) chests in a few hours. Who says your first, hidden chest is some sort of masterpiece? :)

In today's day and age, it takes approximately 1-2 weeks to create a simple table (not much human work, but lots of time taken up by idle things like glue setting).
That's presuming you want a specifically glued item. I'm not a woodworker, but I looked it up, and people on Quora claim to be able to build things like tables and chairs in a few to a few tens of hours. An hour for a really simple chair. Carpenter Girl also takes longer and longer as the items become more complex. You can always handwave that she's got a bunch of old unfinished projects to speed things along, or maybe trades some of the resources for half-finished goods at some special carpenters' guildhouse.

Now, I'm not saying it's completely realistic how furniture works in-game. But it's not wildly off the mark.

These things are simply not possible, even in the established fantasy environment.
Even setting aside gameplay abstraction, both furniture built in a few days and paperwork not taking months (and there was a lot less paperwork and a lot more 'we come in and say so' back then) are quite possible, both today, historically and in a low-magic fantasy setting.

Paperwork only takes long if someone is fucking with you. If they have no reason to, it almost never takes months. The MC already got ever that point by getting the next license in the first place.

Everyone can nitpick.
Sure. But some of it is nitpicking for it's own sake (furniture works as it does because it does not break SOD too bad, and gameplay convenience comes before total 'realism'), while other things should definitely be upsetting the whole world order (supersoldier Mares, cheap battle Stallions made in a few years' time, time-warp magic available so freely small-time pimps have full access, all the while people are still whacking on each other with pieces of steel :rolleyes: ).

But there's plenty of unrealistic mechanics when it comes to love growth, like a girl accepting a sexual reward when she won't accept training, then the dialogue says she hates the sex, then she gets a + to her love.
These are either bugs, or the free/slave workload divide issue of the Community Dialogue project. They are not arguments against the game's design, not until Goldo says he's fine with these disparities.

Not to say something completely outlandish won't ruin my immersion, like shortened pregnancy, but IF there's a given explanation and ingame lore backing up the system, I can roll with it without issue.
Sure. But my point is, I have a really hard time imagining an explanation that wouldn't transform the whole setting into something quite different, or asspulling another "the protagonist is so special time, space and logic bend around him". I've had my share of these experiences, and have no desire to turn BK into another. YMMV.

I guess this is where we are different.

Porn games are not where I get my kicks for a believable story.
Yeah, we are. If I'm invested in a game (and BK is a game, not just an interactive fap session), I don't want it to suddenly go off the rails. Especially if it used to be okay, and now suddenly isn't. Something that never takes itself seriously to begin with, that's fine, I can play it and never question it as well.

This power with the sped up pregnancy and human growth would be location-based. The player would uncover a secret, ancient shrine...
So, again, he is so special that not only does he get Gizel, he also gets the ancient shrine? Okay, so why
  • Nobody found the place before that, what with Zan being the biggest center of civilization around?
  • Others don't discover him using it and take it from him? Especially if he's suddenly flaunting the benefits by always having new slaves yet never buying them?
Gizel works because she's supposed to be a secret and there's actually nothing truly outlandish or even beneficial going on at the farm. City girls are getting monstered all the time, nobles buy their own stallions, etc. This shrine would be a big thing.

I suppose you could link this to Shalia or some other deity taking an interest in the MC and giving them the place, but then why do they use such a valuable resource on trivialities? The gods of this world are not omnipotent, and I see no good reason for them to waste something that can produce armies on sex slaves, a commodity that is already plentiful enough and can also be had in great quantities as a side benefit when you possess said armies.

Especially since there's a crusade going on, and it doesn't look like it's going too well.

And even after many births happening, medieval identification wasn't sufficient enough to keep track of every person's origins (as opposed to rights to land), so even dozens of new girls born there wouldn't be noticeable.
Slave brands. There is an official process for this, and to avoid slavery becoming a total lawless free-for-all, there must be some amount of checks and balances built into that. Otherwise, what's to stop people from just grabbing girls off the street, en-masse?

Of course, you can try bribing the officials, or selling bootleg slaves without brands, but that means the MC will get noticed by the Slavers' Guild as a freebooting competitor, and will soon take a quick trip to become more acquainted with local sea life. The bottom-dwelling variety, that is. :D

There are ways to keep the consistency of the game world's logic in harmony if most of these issues are addressed properly.
That would be enough for a story or game of its own. But, once again, there are two 'realistic' choices: either the pregnancy is not really a big deal at all, you get a few strange slavegirls a year, maybe (in which case __neronero's 'retirement marriage' idea sounds better); or it is, and then the powers that be will need to take an interest or be handed giant idiot balls.

I'm saying that it's possible, and not actually very difficult within the boundaries of a fantasy world...
A fantasy world, no argument there. BK's world? I disagree.

...I hope you can go from the current outright refusal to... cautious consideration.
Well, I'll concede that a single location without mass-production capabilities will not immediately upend the world order. Why the MC can have unlimited free access to it with no repercussions or worries about security/secrecy is still unclear.

I also agree with __neronero's points that there's really no truly interesting payoff here, not without either ruining the light-heartedness of the game or introducing a smaller game-within-a-game.
 

Earliestbird

Member
Game Developer
Sep 5, 2020
276
747
Eh alright you convinced me I guess im good :KEK::KEK::KEK:
I guess I'll continue to get my breedings from Portals of Phereon
 

Jman9

Engaged Member
Jul 17, 2019
2,295
958
No, it was neither of the Strive games.

Check my profile. Contrary to what you might think, most of my activity on F95 has not been focused on Brothel King.
 
  • Like
Reactions: Earliestbird

__neronero

Member
Jan 23, 2021
285
392
does the Gozonga mod still active? (Is that how it's written? )
The Gorgonzola Bazonga Bonecancer Tony Danza Bonanza mod is in hibernation, but it still works if you can find all the files for it (BK 0.15 release, BK 0.15b latest patch, Bonanza Mod files)
Unfortunately finding all these files became very difficult once henthighschool.com went down. Try shooting Jman9 a PM.
 
  • Like
Reactions: Jman9

Athilora

Member
Apr 13, 2018
111
106
Where it comes to Goldo wanting to keep things light, the game is actually based around slavery so avoiding the culture war stuff with heavier issues doesn't really convince me. Not many issues are considered heavier in modern western world than slavery.

Either way, I wouldn't go for harem stuff in a game like this, they'd be most likely some customers' kids and you might either dump them with the customers or sell them to the church etc. I don't know what would be the best way to implement pregnancies and childbirth. Just scribbled down some of my thoughts on the subject.

KrunkFunk, I did have a quick look at your packs already (the One Piece ones). I don't mind the pack size as long as the quality of the pictures is good and the bodyshape is somewhat consistent (which you did well btw). I'd say these are some solid quality packs. Good job.
 
  • Like
Reactions: __neronero

Jman9

Engaged Member
Jul 17, 2019
2,295
958
You don't have permission to view the spoiler content. Log in or register now.
Anyway... People who pick up a simbro game are already more or less on-board with treating women as objects, i.e. near-slavery. BK also offers you the option to not participate by only using free girls and treating them right despite their 'temp slave' status.

You don't have permission to view the spoiler content. Log in or register now.

So, the game already has a target on its back. No need to add more, especially ones that move it towards issues where you can't pretend that e.g. the kids (and their mothers) actually like being taken away and sold to the Church (which is not portrayed very sympathetically).
 
Last edited:
  • Like
Reactions: Athilora

Kite80

Well-Known Member
Modder
May 30, 2017
1,079
1,068
Here's Nami (67 videos, 590 pics), Robin (24 videos, 592 pics) and Chel (34 videos, 478 pics). I'll post again when I get the others ready.
Edit, I'll try to make future packs not so big data wise.
Try to convert pics in .webp format, you may gain a good compression without loss of quality
 
  • Like
Reactions: KrunkFunk

Kite80

Well-Known Member
Modder
May 30, 2017
1,079
1,068
About slavery: I suspect that any pimp would rather prefer to prevent pregnancy if it could be done without harming the girls (magic comes in hand), in order to avoid a loss of income during that time.

Don't take my words wrong, this is not a matter of morality or whatsoever, here we're talking about slavery like we do about slaying villains in a fantasy rpg discussion, no real life implications attached.
 

Athilora

Member
Apr 13, 2018
111
106
This probably has been asked recently a lot but I'll ask again. Which mods are compatible with 0.2? And do their features interfere with unlocking the achievments?

I'm about to start a new game and wanted to spice things up a bit before I do.
 
4.00 star(s) 2 Votes