Is it possible to add a custom trait inside the BK.ini or the events.rpy* files? If I understand the TraitKing code correctly, this line adds a trait to the game.
Code:
# Adding special traits to trait dict (but not to pos/neg traits)
godless_trait = trait_dict["Godless"] = Trait("Godless", verb = "be", eff1 = Effect("boost", "reputation gains", -0.2))
If it's possible, then basically what I want to do is the following: When the player completes a custom event, the girl gains a custom trait. I'd like this to work with all my packs, whether they are used together or individually, which means I need to find a way to avoid adding the same custom trait to the game multiple times (Maybe? I'm not sure if this would break the game).