Brothel King - Girl packs and Mods Collection

4.00 star(s) 2 Votes

Jman9

Engaged Member
Jul 17, 2019
2,295
964
can women from 0.15b be placed at 0.2 ?
If you mean girl packs, then, sure. I don't think anyone is even trying to make a great distinction between the two. At most you'll have some superfluous images and animations won't get used. Wasting some storage space, I guess.

If you mean saves ('saved women' :)) from 0.15b then: Hell, no!
 

OmegaZXA

Member
May 10, 2019
183
105
you have my respect man, ty
Honestly, kudos to Goldo for making the code relatively easy to read. I've played enough games like this that I've gotten a good bit of experience searching for ways to tweak these games, and a lot of them look something like this:

Thisisreallykindofhardtoreadespeciallyifyoudon'tknowwhatyou'relookingforandhonesltyIkepthavingtogobackanddeletespacesIputinbecausewritingthiswayisverycounterintuitive.

Meanwhile, Goldo's code looks like this:

Proper spacing
{​
Indentation is the way it should be​
{​
He even uses new lines and spacing to make things easier to read.​
#Plus he actually uses the comments AND MAKES THEM DISTINCT so the code is really easy to get through.​
}​
}
Honestly, it's easier to read than some of the standard renpy code.

EDIT: I've never actually tried to use the TAB key here, and ironically after typing everything out I realized that even copy-pasting tabs into the text doesn't work. Goldo has better use of tabs than our chat fucntion...
 

DougTheC

Member
Oct 15, 2018
387
221
Honestly, kudos to Goldo for making the code relatively easy to read.
...
EDIT: I've never actually tried to use the TAB key here, and ironically after typing everything out I realized that even copy-pasting tabs into the text doesn't work. Goldo has better use of tabs than our chat function...
Goldo does quite well. Ren'Py also currently insists on using spaces for indentation (indents are vital), as you'd find out the first time using a Tab in executable code.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
964
Well, our 'chat fucntion' also has the 'code' feature, which sorta respects white space.

And, yeah, Goldo's code is quite nice and well maintained. And I say that as the person responsible for the greatest amount of mutilation inflicted on it, by far. :p
 

enzokpo1912

Member
Jun 6, 2017
133
432
Name: Fischl
Universe: Genshin Impact
Pics: 300+
Type: Video Game

Folder Link:
portrait.jpg
 
Last edited:

Zakata

Newbie
Jun 3, 2019
68
67
Hey guys i got a few questions!
I took a longer break from the project and also don't have an account on the HHS forum, so i'm not exactly in touch how it stands with possible modding projects. Are there currently any active modding projects in work? If yes, could somebody elaborate on what aspects they focus on?

Played the game again yesterday after a long time and somehow noticed for the first time the small resolution of the game, which actually bothered me quite a bit. I wanted to ask if there are any future plans in changing that?
I really, really do think that the game would pack so much more quality and potential if the resolution would be set higher and the UI style/color/font and especially the spacing would be utilized wiser. If these things would get more optimized - the display of bigger pictures shouldn't be a problem at all.
It would do really justice to a lot of girlpacks with lots of high quality pictures and details in them.

One more question for girlpack creators:
I wanted to completly overhaul/update all the girlpacks i created (once again).
Noticed that the game really slows down with png/jpegs girlpacks - so i want to optimize more.
There are some of you who batch-format their pictures into Webp carrier - which doesn't only save a shitton of memory
but should improve the loading times too. I was wondering what softwares you use for that process?
Of course the transformation should be losless! I appreciate every suggestions.
 
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Jman9

Engaged Member
Jul 17, 2019
2,295
964
don't have an account on the HHS forum
Why not get one? It's free, most of the really invested people and Goldo himself hang around there, and it's more convenient than doing everything in two megathreads.

Are there currently any active modding projects in work?
Not that I know of. Aren117 had a personal mod in the works, but he dropped off the radar in May. _neronero had plans to update Trait King to 0.2 at some point, but he's been missing since March. Chris12 had a few technical things, but these are not mods as such. I doubt JobMod is getting an update. And Bonanza is dead, although I still patch it on occasion. Someone was tweaking Bonanza's traits just a little while ago, but I think that was more of a personal thing.

Played the game again yesterday after a long time and somehow noticed for the first time the small resolution of the game, which actually bothered me quite a bit. I wanted to ask if there are any future plans in changing that?
Upping the resolution isn't all that important, since upscaling from 768x1024 to about the fullHD range isn't too bad. If you're playing BK on 4K or similar, then maybe it's a problem, but scaling that high also comes with the issue that a lot of source material (old VN pictures, etc) is much lower resolution anyway.

Also, the UI is basically held together by duct tape. Changing the resolution is going to be a lot of work. I experienced that first-hand when I moved Bonanza from 4:3 to 16:10. :(

Maybe Goldo will up the resolution a bit sometime in the far future, but I doubt it's ever going to move to 4K or above.

Edit: Oh, yeah, and big pictures do have a performance hit. I suspect the 'image cache' errors are due to this, and someone outright crashed the game with a 6000x8000 picture of Ciri in March.

I really, really do think that the game would pack so much more quality and potential if the resolution would be set higher and the UI style/color/font and especially the spacing would be utilized wiser. If these things would get more optimized - the display of bigger pictures shouldn't be a problem at all.
Well, if you feel that strongly about it, you can try changing the UI yourself. If you come up with something better, I think Goldo would be glad to incorporate such work.

Edit2:
Of course the transformation should be losless!
From my POV, losslessness :) is overrated. You'd be hard-pressed to tell the difference between 90% and lossless, but the size difference is massive. Even 70% is pretty darn close, and most players don't scrutinise images down to the last detail while playing.

I was wondering what softwares you use for that process?
Myself: XNConvert. Others have suggested WebPConv, online converters or even Paint.net. And Chris12 has a tool custom built for BK .
 
Last edited:

DougTheC

Member
Oct 15, 2018
387
221
Hey guys i got a few questions!
I took a longer break from the project and also don't have an account on the HHS forum, so i'm not exactly in touch how it stands with possible modding projects. Are there currently any active modding projects in work? If yes, could somebody elaborate on what aspects they focus on?
Of course, there's the King's Way 2.0 trainer for ver 0.2, but that's probably not the extent of mod you're thinking of.

If there's something you find interesting, new or previously-worked, start a discussion & try some stuff!
 

Jman9

Engaged Member
Jul 17, 2019
2,295
964
how do i make webm works?

or the animations?
In short: use 0.2.

In more detail: what exactly isn't working for you? Not all animation formats are supported by Ren'Py (notably GIF and a lot of MPEG codecs).
 

ImperialD

Devoted Member
Oct 24, 2019
11,530
11,708
In short: use 0.2.

In more detail: what exactly isn't working for you? Not all animation formats are supported by Ren'Py (notably GIF and a lot of MPEG codecs).
ya know that makes me curious as to why ren'py became so popular ... if i remember right mostly everyone had alot of gif and mpeg's codecs ...
love the hell outta BK .. runs great (y)(y)(y)(y)(y)
question tho : when is the story gonna be added to .. or has it been since last year ?
 

Jman9

Engaged Member
Jul 17, 2019
2,295
964
makes me curious as to why ren'py became so popular
I don't really know the historical reasons, but some benefits of Ren'Py from personal experience:
  • It's a Visual Novel engine, meaning it has lots of prebuilt UI blocks and you don't have to reinvent the wheel for yourself.
  • It's based on Python, which is a very easy language to learn and do things with, even if it's less efficient than mainstream alternatives. It's also got a humongous amount of work already done for it, e.g. Ren'Py itself runs off pygame.
  • It has its own 'VN language' overlay, which actually isn't all that distant from just writing a story and inserting pictures. So even novices can write their (not so) interactive ficntion in it.
  • It's free and the source code is open.

gif and mpeg's codecs
Ren'Py's problems with those aren't that they don't work or that PyTom can't into those codecs. It's mostly to do with the fact that Ren'Py is free and a lot of these codecs aren't, i.e. you have to pay to use the patented stuff.

question tho : when is the story gonna be added to .. or has it been since last year ?
Well, Goldo has added bits of chapter 2, plus the dreaded 'whack-a-ninja' minigame. :p But it's been slow going, partially because the poor guy got promoted into a hot seat.
 
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Resti

Member
Jan 27, 2018
208
149
In short: use 0.2.

In more detail: what exactly isn't working for you? Not all animation formats are supported by Ren'Py (notably GIF and a lot of MPEG codecs).

So not all animation works, i see

Then can you tell me which one works? Maybe the character folder or example of working webm.

Btw just use vanilla 0.2 right? No need add anything?
 

Jman9

Engaged Member
Jul 17, 2019
2,295
964
Then can you tell me which one works?
. In general, if the displays it, the game does so as well.

Maybe the character folder or example of working webm.
Won't help you, since you can't make a new .webm out of an existing one. Well, you can, but it's not easier than converting an existing format. But this thread has several announcements of such packs. I think TylerJ also has some recent ones, but they might not be on this board.

Btw just use vanilla 0.2 right? No need add anything?
No. All current BK releases have a mandatory patch that is not included in the main download (because Goldo is a lazy bum busy man). You also need some girls and probably also the default pack, but I guess you knew that.
 
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Leortha

Active Member
Jun 25, 2019
744
668
I was wondering what softwares you use for that process?
I use XnConvert.

I do not use it in a lossless mode. I have it resize down the bigger pics. Given that they are for use in a game with limited UI real estate, ridiculous resolution pics IMHO serve no useful purpose in my packs. I'm making my packs for this game, not for image collectors. Below is the "actions" that I have the converter perform.

I'll also note that I always keep an unconverted copy of the pack. WEBP format is supported by a lot fewer tools, and is thus a pain to work with. Saving a copy allows that, if I every need to make adjustments to the pack images in the future, I can make them to the unconverted version and then duplicate/convert again.


Capture.PNG
 
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OmegaZXA

Member
May 10, 2019
183
105
Goldo does quite well. Ren'Py also currently insists on using spaces for indentation (indents are vital), as you'd find out the first time using a Tab in executable code.
Guess I've just been doing more editing on non-Renpy games. Most of the time the only ren'py code I change is the command.console line, so I haven't had as much experience there as with other types.
 
4.00 star(s) 2 Votes