- Sep 5, 2020
- 276
- 747
yes, a rare trait blocking some kind of sex acts (say a girl loves anal but truly hates sex) in some special cases would be perfect, wouldn't break the game mechanics and would make finding those girls the more engaging.All this stuff will need some kind of UI indication. So either a series of negative, act-blocking traits or some kind of general mechanism for act-refusal. I think the easiest way to do that would be to increase the malus from negative fixations.
My point has been that unlike you, the slavegirls don't really have a choice. Whether it 'works' or not hinges on the pimp's willingness to escalate, not on anything they might do.which imo might work in some cases, but should not in every case-.
I mean, it's like if you ask me: "Would you have fun with a man in bed?". I'd reply; "Maybe? Who knows". But I just don't care.
I haven't tbh --not used to python.Did you try my proposal of just making phobias excessively strong? Should be relatively close gameplay-wise, but without the fuzzy feeling of seeing a special trait on the girl.
My point has been that unlike you, the slavegirls don't really have a choice. Whether it 'works' or not hinges on the pimp's willingness to escalate, not on anything they might do.
Well, in a non-carebear setting, anyway. Which BK is not, at least in its vanilla form.
I'm not used to coding in general. Don't let that stop youI haven't tbh --not used to python.
One great way to achieve this would be through custom personalities, not custom traits. Recently I was surprised to learn that this feature supports funneling the responses through your own custom "dialogue label", which would possibly allow you to radically change the way a girl behaves and responds in sexual encounters if act != anal or if act == analHowever it could be done in a way that in SOME cases of girls with strong personalities, if you make them perform something they told you they dislike or hate with a passion -like the game mentions sometimes- there is a risk of mutiny and they could try to escape every single day, or some that could be almost impossible without serious issues.
I did not ask you to code in Python, or even to know what Python is. Merely to change a single value in what's essentially a text file.I haven't tbh --not used to python.
And you can break your word with relatively little in the way of repercussions....also the game asks you when you meet a non free girl which your attitude will be
A 'realistic' way to depict that would be too much like JONT for Goldo to want to do, I imagine. BK is supposed to be a relatively positive spin on sexual slavery, and all the girls are at least secretly sluts because of that.However it could be done in a way that in SOME cases of girls with strong personalities, if you make them perform something they told you they dislike or hate with a passion -like the game mentions sometimes- there is a risk of mutiny and they could try to escape every single day, or some that could be almost impossible without serious issues.
And increased chances of getting into a fight if you forced them to do something they disliked, shanking you with any weapons you'd given them in the process. Happens in the vanilla game, too, but not quite as often.Think of Spartacus.
label fight_attempt(girl, act=None, intensity=1)
label fight_attempt(girl, act=None, intensity=2)
For some reason this one won't show up in game even after added to girl pack. Any ideas? No problem adding girls from earliestbird555 in the past, even mid-game.D.Va pack from Overwatch
244 pics + 225 animations
Rank: A+
Type: Western
BK.ini: Yes
Wild guess, try renaming the pack folder without the period in the folder name. "DVa" instead of "D.Va".For some reason this one won't show up in game even after added to girl pack. Any ideas? No problem adding girls from earliestbird555 in the past, even mid-game.
Renaming the folder and files didn't do it. Renaming within the _BK.ini didn't do it. So copied in all of the text from another girl into the .ini after the name, and that fixed it. I don't have a code editor to comb through and find the error, but it seems like something in the .ini wasn't playing nice.Wild guess, try renaming the pack folder without the period in the folder name. "DVa" instead of "D.Va".
And please let us know if this solves this, as this would be something to report as a bug if it turns out that a period in the file name breaks things like this.
You've downloaded a girlpack with a mistake in it. Go to /girls/Elsa Jean (or wherever you've put her) and open _BK.ini in a text editor such as notepad. Change city_label = "Elsa_Jean_city" to city_label = NoneI get the message: "Elsa_Jean_city doesn´t exist". Any help?
I did what you said, but I´m still getting the same error. Can it be that the change only operates in a new game and not in my current save?You've downloaded a girlpack with a mistake in it. Go to /girls/Elsa Jean (or wherever you've put her) and open _BK.ini in a text editor such as notepad. Change city_label = "Elsa_Jean_city" to city_label = None
You're probably right. Can you open the console (Shift + O) while the error message is displayed? If so, try to type the following:I did what you said, but I´m still getting the same error. Can it be that the change only operates in a new game and not in my current save?
girl.init_dict["background story/city_label"] = None
call free_girl_talk(girl)
Thanks, it worked.You're probably right. Can you open the console (Shift + O) while the error message is displayed? If so, try to type the following:
girl.init_dict["background story/city_label"] = None
and then
call free_girl_talk(girl)
If that doesn't help, I'm out of ideas - but I'm sure some others will know what to do.
Here's my edited _BK.ini for her, from last Feb, no problems remaining.Thanks, it worked.